public void StaticLogin(UUnitTestContext testContext) { var loginRequest = new LoginWithCustomIDRequest { CustomId = PlayFabSettings.BuildIdentifier, CreateAccount = true, }; var loginTask = PlayFabClientAPI.LoginWithCustomIDAsync(loginRequest); loginTask.Wait(); testContext.True(PlayFabClientAPI.IsClientLoggedIn(), "p2 client context leaked to static context"); testContext.True(PlayFabAuthenticationAPI.IsEntityLoggedIn(), "p2 entity context leaked to static context"); testContext.False(client1.IsClientLoggedIn(), "Static login leaked to Client1"); testContext.False(client2.IsClientLoggedIn(), "tatic login leaked to Client2"); testContext.False(auth1.IsEntityLoggedIn(), "Static login leaked to Auth1"); testContext.False(auth2.IsEntityLoggedIn(), "Static login leaked to Auth2"); // Verify useful player information testContext.NotNull(PlayFabSettings.staticPlayer.PlayFabId); testContext.NotNull(PlayFabSettings.staticPlayer.EntityId); testContext.NotNull(PlayFabSettings.staticPlayer.EntityType); PlayFabClientAPI.ForgetAllCredentials(); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.staticSettings.TitleId + ", " + loginTask.Result.Result.PlayFabId); }
public void CreateGroup(string adminUsername, string password, string groupName) { var loginWithPlayFabRequest = new LoginWithPlayFabRequest { Username = adminUsername, Password = password }; PlayFabClientAPI.LoginWithPlayFab(loginWithPlayFabRequest, delegate(LoginResult loginResult) { PlayFabAuthenticationAPI.GetEntityToken(new PlayFab.AuthenticationModels.GetEntityTokenRequest(), delegate(GetEntityTokenResponse getEntityTokenResponse) { var createGroupRequest = new CreateGroupRequest { GroupName = groupName, Entity = ConvertEntityKey(getEntityTokenResponse.Entity) }; PlayFabGroupsAPI.CreateGroup(createGroupRequest, delegate(CreateGroupResponse response) { Debug.Log("Group was successfully created: " + response.GroupName + " - " + response.Group.Id); }, SharedError.OnSharedError); }, SharedError.OnSharedError); }, SharedError.OnSharedError); }
public void GetPFTitleEntityToken() { if (_tokenRefreshTime < DateTime.UtcNow) { GetEntityTokenRequest request = new GetEntityTokenRequest(); // Using reflection here since the property has an internal setter. Clearing it is essential, to force, // the SDK to use the secret key (and not send a potentially expired token). If the SDK behavior changes to use the secret key (if available), // then all this code can be removed FieldInfo fieldInfo = typeof(PlayFabSettings).GetField("staticPlayer", BindingFlags.Static | BindingFlags.NonPublic); PlayFabAuthenticationContext context = (PlayFabAuthenticationContext)fieldInfo.GetValue(null); fieldInfo = typeof(PlayFabAuthenticationContext).GetField("EntityToken", BindingFlags.Instance | BindingFlags.Public); fieldInfo.SetValue(context, null); PlayFabSettings.staticSettings.TitleId = TitleId; PlayFabSettings.staticSettings.DeveloperSecretKey = _secretKey; // The SDK sets the entity token as part of response evaluation. PlayFabResult <GetEntityTokenResponse> response = PlayFabAuthenticationAPI.GetEntityTokenAsync(request).Result; if (response.Error != null) { throw new Exception($"Error occurred while calling the api. {JsonConvert.SerializeObject(response.Error)}."); } _tokenRefreshTime = DateTime.UtcNow.AddHours(TokenRefreshIntervalInHours); } }
public void Instance2Login(UUnitTestContext testContext) { var loginRequest = new LoginWithCustomIDRequest { CustomId = PlayFabSettings.BuildIdentifier, CreateAccount = true, }; var loginTask = client2.LoginWithCustomIDAsync(loginRequest); loginTask.Wait(); testContext.True(player2.IsClientLoggedIn(), "player2 client login failed, "); testContext.True(client2.IsClientLoggedIn(), "client2 client login failed"); testContext.True(player2.IsEntityLoggedIn(), "player2 entity login failed"); testContext.True(auth2.IsEntityLoggedIn(), "auth2 entity login failed"); testContext.False(PlayFabClientAPI.IsClientLoggedIn(), "p2 client context leaked to static context"); testContext.False(PlayFabAuthenticationAPI.IsEntityLoggedIn(), "p2 entity context leaked to static context"); // Verify useful player information testContext.NotNull(player2.PlayFabId); testContext.NotNull(player2.EntityId); testContext.NotNull(player2.EntityType); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.staticSettings.TitleId + ", " + loginTask.Result.Result.PlayFabId); }
public void WriteOneDSEvents(UUnitTestContext testContext) { // get Entity Token which is needed for work events PlayFabClientAPI.LoginWithCustomID(new LoginWithCustomIDRequest { CustomId = PlayFabSettings.BuildIdentifier, TitleId = PlayFabSettings.TitleId }, loginCallback => { PlayFabAuthenticationAPI.GetEntityToken(new GetEntityTokenRequest { AuthenticationContext = loginCallback.AuthenticationContext }, entityCallback => { #if TPL_35 Task.Run(() => WriteOneDSEventsAsync(testContext)); #else WriteOneDSEventsAsync(testContext); #endif }, entityError => { testContext.Skip("EntityToken required!"); }); }, loginError => { testContext.Skip("Login required!"); }); }
static public async Task InitializeSettingsAndConnect() { PlayFabSettings.staticSettings.TitleId = System.Environment.GetEnvironmentVariable("PLAYFAB_TITLE_ID"); PlayFabSettings.staticSettings.DeveloperSecretKey = System.Environment.GetEnvironmentVariable("PLAYFAB_TITLE_SECRET_KEY"); var result = await PlayFabAuthenticationAPI.GetEntityTokenAsync(new PlayFab.AuthenticationModels.GetEntityTokenRequest()); entityToken = result.Result.EntityToken; }
private void VerifyCleanCreds(UUnitTestContext testContext) { testContext.False(client1.IsClientLoggedIn(), "Client1 login did not clean up properly."); testContext.False(client2.IsClientLoggedIn(), "Client2 login did not clean up properly."); testContext.False(auth1.IsEntityLoggedIn(), "Entity1 login did not clean up properly."); testContext.False(auth2.IsEntityLoggedIn(), "Entity2 login did not clean up properly."); testContext.False(PlayFabClientAPI.IsClientLoggedIn(), "Static client login did not clean up properly."); testContext.False(PlayFabAuthenticationAPI.IsEntityLoggedIn(), "Static entity login did not clean up properly."); }
void SetEntityToken() { PlayFabAuthenticationAPI.GetEntityToken (new GetEntityTokenRequest(), (result) => _entityKey = new EntityKey() { Id = result.Entity.Id, Type = result.Entity.Type }, (err) => print(err.GenerateErrorReport())); }
public static void GetEntityToken() { GetEntityTokenRequest request = new GetEntityTokenRequest(); PlayFabAuthenticationAPI.GetEntityToken(request, GetEntityTokenResponseSuccess, Error, null, null); while (!loggedin) { Debug.Log("Not logged in"); } }
//[Button("Function")] #region PlayFab Multiplayer Server private void ListBuildSummaries() { if (!PlayFabAuthenticationAPI.IsEntityLoggedIn()) { PlayFabGeneral.GetEntityToken(); } ListBuildSummariesRequest request = new ListBuildSummariesRequest(); PlayFabMultiplayerAPI.ListBuildSummaries(request, ListBuildSummariesResponseSuccess, PlayFabGeneral.Error, null, null); }
private void StaticLoginCallback(LoginResult result) { var testContext = (UUnitTestContext)result.CustomData; testContext.True(PlayFabClientAPI.IsClientLoggedIn(), "static client login failed"); testContext.True(PlayFabAuthenticationAPI.IsEntityLoggedIn(), "static entity login failed"); PlayFabClientAPI.ForgetAllCredentials(); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.staticSettings.TitleId + ", " + result.PlayFabId); }
public static async Task <string> GetTitleEntityToken() { PlayFabSettings.staticSettings.DeveloperSecretKey = Environment.GetEnvironmentVariable("PLAYFAB_TITLE_SECRET_KEY", EnvironmentVariableTarget.Process); PlayFabSettings.staticSettings.TitleId = Environment.GetEnvironmentVariable("PLAYFAB_TITLE_ID", EnvironmentVariableTarget.Process); //PlayFabSettings.VerticalName = VERTICAL_NAME; //Environment.GetEnvironmentVariable(VERTICAL_NAME, EnvironmentVariableTarget.Process); var request = new GetEntityTokenRequest(); PlayFabResult <GetEntityTokenResponse> response = await PlayFabAuthenticationAPI.GetEntityTokenAsync(request); return(response.Result?.EntityToken); }
private void GetPlayFabServers() { var getTitleEntityTokenRequest = new GetEntityTokenRequest(); GetEntityTokenRequest tokenRequest = new GetEntityTokenRequest(); PlayFabAuthenticationAPI.GetEntityToken(tokenRequest, TokenResponseSuccess, Error, null, null); ListMultiplayerServersRequest request = new ListMultiplayerServersRequest(); //request.BuildId = MMOClientInstance.Singleton.PlayFabManager.BuildIdKey; //request.Region = MMOClientInstance.Singleton.PlayFabManager.playFabRegion.ToString(); PlayFabMultiplayerAPI.ListMultiplayerServers(request, GetServerList, Error, null, null); }
//Save character data public void TrySaveCharacterData(PlayFabCharacterData characterData) { GetEntityTokenRequest requestToken = GetTokenForRequest(); PlayFabAuthenticationAPI.GetEntityToken(requestToken, result => { SaveCharacterData(characterData); }, error => { Debug.Log($"Failed to get entity token"); }); }
public void ShutDownMultiplayerServer(string sessionId, string region) { if (!PlayFabAuthenticationAPI.IsEntityLoggedIn()) { PlayFabServerInstance.singleton.GetEntityToken(); } ShutdownMultiplayerServerRequest request = new ShutdownMultiplayerServerRequest(); request.BuildId = PlayFabServerInstance.singleton.BuildIdKey; request.SessionId = sessionId; request.Region = region; PlayFabMultiplayerAPI.ShutdownMultiplayerServer(request, ShutdownMultiplayerServerSuccess, Error, null, null); Debug.Log("[PlayFabMultiplayerServer] Shutting Down: " + sessionId + " Region: " + region); }
void TryRetrieveCharacterData(ushort clientIdOfCaller, string characterID) { GetEntityTokenRequest requestToken = GetTokenForRequest(); PlayFabAuthenticationAPI.GetEntityToken(requestToken, result => { Debug.Log("GetEntityToken call for GetCharacterData worked"); RetrieveCharacterData(clientIdOfCaller, characterID); }, error => { Debug.Log($"Failed to get entity token"); }); }
private void StaticCallback(LoginResult result) { var testContext = (UUnitTestContext)result.CustomData; testContext.True(PlayFabClientAPI.IsClientLoggedIn(), "p2 client context leaked to static context"); testContext.True(PlayFabAuthenticationAPI.IsEntityLoggedIn(), "p2 entity context leaked to static context"); testContext.False(client1.IsClientLoggedIn(), "Static login leaked to Client1"); testContext.False(client2.IsClientLoggedIn(), "tatic login leaked to Client2"); testContext.False(auth1.IsEntityLoggedIn(), "Static login leaked to Auth1"); testContext.False(auth2.IsEntityLoggedIn(), "Static login leaked to Auth2"); PlayFabClientAPI.ForgetAllCredentials(); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.staticSettings.TitleId + ", " + result.PlayFabId); }
public void ShutDownAllMultiplayerServer() { if (!PlayFabAuthenticationAPI.IsEntityLoggedIn()) { PlayFabServerInstance.singleton.GetEntityToken(); } foreach (KeyValuePair <string, string> server in servers) { ShutdownMultiplayerServerRequest request = new ShutdownMultiplayerServerRequest(); request.BuildId = PlayFabServerInstance.singleton.BuildIdKey; request.SessionId = server.Value; request.Region = server.Key; PlayFabMultiplayerAPI.ShutdownMultiplayerServer(request, ShutdownMultiplayerServerSuccess, Error, null, null); Debug.Log("[PlayFabMultiplayerServer] Shutting Down: " + server.Value); } }
// retrieves and stores an auth token // returns false if it fails private static bool GetAuthToken() { var entityTokenRequest = new GetEntityTokenRequest(); var authTask = PlayFabAuthenticationAPI.GetEntityTokenAsync(entityTokenRequest); authTask.Wait(); if (authTask.Result.Error != null) { OutputPlayFabError("\t\tError retrieving auth token: ", authTask.Result.Error); return(false); } else { authToken = authTask.Result.Result.EntityToken; LogToFile("\t\tAuth token retrieved.", ConsoleColor.Green); } return(true); }
/// <summary> /// A coroutine to wait until we get an Entity Id after PlayFabLogin /// </summary> /// <param name="secondsBetweenWait">delay wait between checking whether Entity has logged in</param> private IEnumerator WaitUntilEntityLoggedIn(float secondsBetweenWait) { WaitForSeconds delay = new WaitForSeconds(secondsBetweenWait); while (true) { if (PlayFabAuthenticationAPI.IsEntityLoggedIn()) { if (entityKey.Id == null) { AuthenticationModels.GetEntityTokenRequest request = new AuthenticationModels.GetEntityTokenRequest(); PlayFabAuthenticationAPI.GetEntityToken(request, GetEntityTokenCompleted, GetEntityTokenFailed); } break; } yield return(delay); } }
public void Authenticate() { ShowLoader(); var request = new GetEntityTokenRequest(); PlayFabAuthenticationAPI.GetEntityToken(request, result => { Debug.Log("GOT TOKEN OK: " + result.ToJson().ToString()); Inform("Authentication Success!\n\nExpires " + result.TokenExpiration.Value.ToLocalTime().ToString()); HideLoader(); loginWindow.SetActive(false); }, error => { HideLoader(); loginWindow.SetActive(true); Inform("GET TOKEN FAILED: " + error.ErrorMessage); Debug.LogError("GET TOKEN FAILED: " + error.ToString()); }); }
private void Instance1Callback(LoginResult result) { var testContext = (UUnitTestContext)result.CustomData; testContext.True(player1.IsClientLoggedIn(), "player1 client login failed, "); testContext.True(client1.IsClientLoggedIn(), "client1 client login failed"); testContext.True(player1.IsEntityLoggedIn(), "player1 entity login failed"); testContext.True(auth1.IsEntityLoggedIn(), "auth1 entity login failed"); testContext.False(PlayFabClientAPI.IsClientLoggedIn(), "p1 client context leaked to static context"); testContext.False(PlayFabAuthenticationAPI.IsEntityLoggedIn(), "p1 entity context leaked to static context"); // Verify useful player information testContext.NotNull(player1.PlayFabId); testContext.NotNull(player1.EntityId); testContext.NotNull(player1.EntityType); testContext.EndTest(UUnitFinishState.PASSED, PlayFabSettings.staticSettings.TitleId + ", " + result.PlayFabId); }
private static async Task GetTitleData(string titleId, string secretKey) { try { PlayFabSettings.TitleId = titleId; PlayFabSettings.DeveloperSecretKey = secretKey; var tokenRequest = new GetEntityTokenRequest() { Entity = new EntityKey() { Type = "Title" } }; PlayFabResult <GetEntityTokenResponse> tokenResponse = await PlayFabAuthenticationAPI.GetEntityTokenAsync(tokenRequest); if (tokenResponse.Error != null) { LogMessage($"Error retrieving entity token: {tokenResponse.Error.Error.ToString()}: {tokenResponse.Error.ErrorMessage}"); } PlayFabResult <GetTitleDataResult> titleData = await PlayFabServerAPI.GetTitleDataAsync(new GetTitleDataRequest()); if (titleData.Error != null) { LogMessage($"Error retrieving title data: {titleData.Error.Error.ToString()}: {titleData.Error.ErrorMessage}"); } else { LogMessage("Title Data:"); foreach (KeyValuePair <string, string> titleDataTuple in titleData.Result.Data) { LogMessage($"\t{titleDataTuple.Key}={titleDataTuple.Value}"); } } } catch (Exception e) { LogMessage($"Exception calling for titleData {e}"); } }
public void UploadUD2() { if (PlayFabAuthenticationAPI.IsEntityLoggedIn()) { //Debug.Log("PlayFab - UpdateData"); Dictionary <string, string> data = new Dictionary <string, string>(); data = CharacterReferences.instance.playerInfo.GetData2(); var request = new UpdateUserDataRequest { Data = data }; PlayFabClientAPI.UpdateUserData(request, OnUpdateUserDataSuccess2, OnUpdateUserDataFailure); } else { LogInWindow.SetActive(true); } }
public static async Task <IActionResult> Run( [HttpTrigger(AuthorizationLevel.Anonymous, "get", "post", Route = null)] HttpRequest req, ILogger log) { // Update the PlayFabSettings with dev secret key and title ID if (string.IsNullOrEmpty(PlayFabSettings.staticSettings.DeveloperSecretKey)) { PlayFabSettings.staticSettings.DeveloperSecretKey = Environment.GetEnvironmentVariable("PlayFab.TitleSecret", EnvironmentVariableTarget.Process); } if (string.IsNullOrEmpty(PlayFabSettings.staticSettings.TitleId)) { PlayFabSettings.staticSettings.TitleId = Environment.GetEnvironmentVariable("PlayFab.TitleId", EnvironmentVariableTarget.Process); } var titleResponse = await PlayFabAuthenticationAPI.GetEntityTokenAsync(new PlayFab.AuthenticationModels.GetEntityTokenRequest()); var title = titleResponse.Result.Entity; var titleToken = titleResponse.Result.EntityToken; log.LogInformation($"Title is : {title.Id}"); log.LogInformation($"Token is : {titleToken}"); var request = new PlayFab.GroupsModels.ListMembershipRequest() { Entity = new PlayFab.GroupsModels.EntityKey { Id = "7B66887BFE1A76CE", Type = "title_player_account", } }; log.LogInformation($"Request is : {JsonConvert.SerializeObject(request)}"); var result = await PlayFabGroupsAPI.ListMembershipAsync(request); var groups = result.Result.Groups; var msg = $"group is {JsonConvert.SerializeObject(groups)}\n"; return((ActionResult) new OkObjectResult($"{msg}")); }
public void GetEntityToken(UUnitTestContext testContext) { var tokenRequest = new AuthenticationModels.GetEntityTokenRequest(); PlayFabAuthenticationAPI.GetEntityToken(tokenRequest, PlayFabUUnitUtils.ApiActionWrapper <AuthenticationModels.GetEntityTokenResponse>(testContext, GetTokenCallback), PlayFabUUnitUtils.ApiActionWrapper <PlayFabError>(testContext, SharedErrorCallback), testContext); }
public override void ClassTearDown() { PlayFabAuthenticationAPI.ForgetAllCredentials(); }
public virtual void Logout() { PlayFabAuthenticationAPI.ForgetAllCredentials(); }
static async Task Main(string[] args) { Console.WriteLine("Welcome to the MpsAllocatorSample! This sample allows you to easily call frequently used APIs on your MPS Build"); string titleId = Environment.GetEnvironmentVariable("PF_TITLEID"); if (string.IsNullOrEmpty(titleId)) { Console.WriteLine("Enter TitleID"); titleId = Console.ReadLine(); } PlayFabSettings.staticSettings.TitleId = titleId; string secret = Environment.GetEnvironmentVariable("PF_SECRET"); if (string.IsNullOrEmpty(secret)) { Console.WriteLine("Enter developer secret key"); secret = Console.ReadLine(); } PlayFabSettings.staticSettings.DeveloperSecretKey = secret; var req = new PlayFab.AuthenticationModels.GetEntityTokenRequest(); var res = await PlayFabAuthenticationAPI.GetEntityTokenAsync(req); bool exitRequested = false; while (!exitRequested) { int option = PrintOptions(); switch (option) { case 0: exitRequested = true; break; case 1: await RequestMultiplayerServer(); break; case 2: await ListBuildSummaries(); break; case 3: await GetBuild(); break; case 4: await ListMultiplayerServers(); break; case 5: await ListVirtualMachineSummaries(); break; case 6: await GetMultiplayerServerDetails(); break; case 7: await PrintServerStateInVM(); break; default: Console.WriteLine("Please enter a valid option"); continue; } } }
public void GetEntityToken() { GetEntityTokenRequest request = new GetEntityTokenRequest(); PlayFabAuthenticationAPI.GetEntityToken(request, GetEntityTokenResponseSuccess, Error, null, null); }