public void StartTest3() { PlayControl target = new PlayControl(); count = 0; target.Stop(); target.Start(() => TestAction()); Thread.Sleep(200); Assert.AreEqual(PlayControl.States.Playing, target.State); target.Stop(); }
public void ErrorTest() { PlayControl target = new PlayControl(); target.Failed += new EventHandler <PlayControlFailedEventArgs>(target_Failed); _FailedException = null; count = 0; target.Start(() => ErrorAction()); Thread.Sleep(200); Assert.AreEqual(PlayControl.States.Error, target.State); Assert.IsTrue(_FailedException is System.IO.IOException); }
public void StopTest() { PlayControl target = new PlayControl(); count = 0; target.Start(() => TestAction()); Thread.Sleep(200); target.Stop(); //allow some time for the thread to change state Thread.Sleep(200); Assert.IsTrue(count > 0); Assert.AreEqual(PlayControl.States.Stopped, target.State); CheckCountNotIncreasing(); }
public void PauseTest() { #if DEBUG PlayControl target = new PlayControl(); count = 0; target.Start(() => TestAction()); Thread.Sleep(1000); target.Pause(); //allow some time for the thread to change state Thread.Sleep(1000); Assert.IsTrue(count > 0); Assert.AreEqual(PlayControl.States.Paused, target.State); CheckCountNotIncreasing(); #endif }
public void PlayTest() { #if DEBUG PlayControl target = new PlayControl(); count = 0; target.Start(() => TestAction()); Thread.Sleep(200); target.Pause(); //allow some time for the thread to change state Thread.Sleep(200); int countCheck = count; target.Play(); //allow some time for the thread to change state Thread.Sleep(300); Assert.AreEqual(PlayControl.States.Playing, target.State); //check that count is increasing Assert.IsTrue(count > countCheck); target.Stop(); #endif }
public void StartTest1() { PlayControl target = new PlayControl(); target.Start(null); }