Esempio n. 1
0
        public void Resurrect_BRM_017()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.PRIEST,
                Player2HeroClass = CardClass.MAGE,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Resurrect"));

            Assert.AreEqual(5, game.CurrentPlayer.Hand.Count);
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard));
            Assert.AreEqual(5, game.CurrentPlayer.Hand.Count);
            var minion = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Injured Blademaster"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            var spell = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Fireball"));

            Assert.AreEqual(1, game.CurrentOpponent.Board.Count);
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell, minion));
            Assert.AreEqual(0, game.CurrentOpponent.Board.Count);
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard));
            Assert.AreEqual(1, game.CurrentPlayer.Board.Count);
            Assert.AreEqual(minion.Card.Id, game.CurrentPlayer.Board[0].Card.Id);
            Assert.AreEqual(7, ((Minion)game.CurrentPlayer.Board[0]).Health);
        }
Esempio n. 2
0
        public void SecretActivation()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.HUNTER,
                Player2HeroClass = CardClass.ROGUE,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var minion1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Knife Juggler"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            var testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Snake Trap"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            var minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, minion2, minion1));
            Assert.Equal(game.CurrentOpponent.Hero.Health > 27 ? 2 : 1, ((Minion)minion1).Health);
        }
Esempio n. 3
0
        public void SolemnVigil_BRM_001()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.PALADIN,
                Player2HeroClass = CardClass.PALADIN,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Solemn Vigil"));
            var minion1  = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            Assert.AreEqual(1, testCard.Enchants.Count);
            Assert.AreEqual(5, testCard.Cost);
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            var minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            Assert.AreEqual(5, testCard.Cost);
            Assert.AreEqual(6, game.CurrentPlayer.Hand.Count);
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, minion1, minion2));
            Assert.AreEqual(3, testCard.Cost);
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard));
            Assert.AreEqual(7, game.CurrentPlayer.Hand.Count);
        }
Esempio n. 4
0
        public void BasicHealthAuraTest1()
        {
            var game =
                new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.PALADIN,
                Player2HeroClass     = CardClass.MAGE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            game.StartGame();

            IPlayable minion1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stormwind Champion"));
            IPlayable minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stormwind Champion"));
            IPlayable minion3 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Shattered Sun Cleric"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));             // 6/6

            game.CurrentPlayer.UsedMana = 0;

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));             // 7/7

            game.CurrentPlayer.UsedMana = 0;

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, minion3, minion2));

            game.CurrentPlayer.UsedMana = 0;

            game.Process(EndTurnTask.Any(game.CurrentPlayer));                  // (7/7), (8/8), (5/4)

            IPlayable spell1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Flamestrike"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell1));               // (7/3), (8/4)

            game.CurrentPlayer.UsedMana = 0;

            IPlayable spell2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Arcane Explosion"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell2));


            IPlayable spell3 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Arcane Explosion"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell3));

            Assert.Equal(2, ((ICharacter)minion2).Health);              // (7/1), (8/2)

            IPlayable spell4 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Arcane Explosion"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell4));

            Assert.Equal(1, ((ICharacter)minion2).Health);              // (7/1)
            Assert.Equal(Zone.PLAY, ((ICharacter)minion2).Zone.Type);
        }
Esempio n. 5
0
        public void BasicHealthAuraTest3()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.PRIEST,
                Player2HeroClass     = CardClass.WARLOCK,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            var       minion1 = (ICharacter)Generic.DrawCard(game.Player1, Cards.FromName("Murloc Raider"));
            var       minion2 = (ICharacter)Generic.DrawCard(game.Player1, Cards.FromName("Murloc Warleader"));
            IPlayable minion3 = Generic.DrawCard(game.Player1, Cards.FromName("Stormwind Champion"));
            IPlayable minion4 = Generic.DrawCard(game.Player1, Cards.FromName("Ironbeak Owl"));
            IPlayable spell1  = Generic.DrawCard(game.Player1, Cards.FromName("Power Word: Shield"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            game.Player1.UsedMana = 0;
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Player1.UsedMana = 0;
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion3));
            game.Player1.UsedMana = 0;
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, spell1, minion1));

            Assert.Equal(4, minion1.Health);
            Assert.Equal(4, minion2.Health);
            Assert.Equal(6, ((ICharacter)minion3).Health);

            game.Process(PlayCardTask.MinionTarget(game.CurrentPlayer, minion4, minion2));

            Assert.Equal(4, minion1.Health);
            Assert.Equal(4, minion2.Health);
            Assert.Equal(6, ((ICharacter)minion3).Health);
            Assert.Equal(2, ((ICharacter)minion4).Health);

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            IPlayable spell2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Hellfire"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell2));

            Assert.Equal(1, minion1.Health);
            Assert.Equal(1, minion2.Health);
            Assert.Equal(3, ((ICharacter)minion3).Health);
            Assert.True(((ICharacter)minion4).IsDead);
        }
Esempio n. 6
0
        public void SecretActivation()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.HUNTER,
                Player2HeroClass     = CardClass.ROGUE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            IPlayable minion1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Knife Juggler"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            IPlayable testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Snake Trap"));             // Spawns 3

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            IPlayable minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, minion2, minion1));

            Assert.Equal(4, game.CurrentOpponent.BoardZone.Count);
            if (game.CurrentPlayer.BoardZone.Count == 0)
            {
                // Minion was destroyed, so it's moved to graveyard with tags reset.
                Assert.Equal(1, game.CurrentPlayer.GraveyardZone.Count);
                Assert.Equal(game.CurrentOpponent.Hero.BaseHealth, game.CurrentOpponent.Hero.Health);
                Assert.Equal(game.CurrentPlayer.Hero.BaseHealth - 2, game.CurrentPlayer.Hero.Health);
            }
            else
            {
                // Minion was NOT destroyed, so it continued it's attack.
                Assert.Equal(0, game.CurrentPlayer.GraveyardZone.Count);
                Assert.Equal(game.CurrentOpponent.Hero.BaseHealth - 1, game.CurrentOpponent.Hero.Health);
                Assert.Equal(game.CurrentPlayer.Hero.BaseHealth - 3, game.CurrentPlayer.Hero.Health);
            }
        }
Esempio n. 7
0
        public void SecretOnlyOnce()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.HUNTER,
                Player2HeroClass = CardClass.ROGUE,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            var testCard1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Snake Trap"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard1));
            var testCard2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Snake Trap"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, testCard2));
            Assert.Equal(1, game.CurrentPlayer.SecretZone.Count);
        }
Esempio n. 8
0
        public void SecretOrderOfPlay()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.MAGE,
                Player1Deck      = new List <Card>()
                {
                    Cards.FromName("Vaporize"),
                    Cards.FromName("Ice Barrier"),
                    Cards.FromName("Stonetusk Boar")
                },
                Player2HeroClass = CardClass.HUNTER,
                Player2Deck      = new List <Card>()
                {
                    Cards.FromName("Stonetusk Boar"),
                    Cards.FromName("Freezing Trap"),
                    Cards.FromName("Explosive Trap")
                },
                Shuffle              = false,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Vaporize"));
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Ice Barrier"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, "Stonetusk Boar"));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, game.CurrentPlayer.BoardZone[0], game.CurrentOpponent.Hero));
            Assert.Equal(8, game.CurrentOpponent.Hero.Armor);
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Freezing Trap"));
            game.Process(PlayCardTask.Spell(game.CurrentPlayer, "Explosive Trap"));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, "Stonetusk Boar"));
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, game.CurrentPlayer.BoardZone[0], game.CurrentOpponent.Hero));
            Assert.Equal(30, game.CurrentOpponent.Hero.Health);
        }
Esempio n. 9
0
        public void Vanish_NEW1_004()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.ROGUE,
                Player2HeroClass     = CardClass.ROGUE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana = 10;
            game.Player2.BaseMana = 10;

            int player1HandCount = game.CurrentPlayer.HandZone.Count;

            Assert.Equal(0, game.CurrentPlayer.BoardZone.Count);

            // player 1 plays 7 minions
            for (int i = 0; i < 7; i++)
            {
                IPlayable minion = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Wisp"));
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion));
            }

            Assert.Equal(7, game.CurrentPlayer.BoardZone.Count);

            // end turn
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            // player 2 plays vanish
            IPlayable spell = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Vanish"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell));

            Assert.Equal(0, game.CurrentPlayer.Opponent.BoardZone.Count);
            Assert.Equal(10, game.CurrentPlayer.Opponent.HandZone.Count);
        }
Esempio n. 10
0
        public void LavaShock_BRM_011()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer      = 1,
                Player1HeroClass = CardClass.SHAMAN,
                Player2HeroClass = CardClass.SHAMAN,
                FillDecks        = true
            });

            game.StartGame();
            game.Player1.BaseMana = 5;
            game.Player2.BaseMana = 5;
            var testCard = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Lava Shock"));
            var spell    = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Ancestral Knowledge"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            Assert.AreEqual(4, game.CurrentPlayer.RemainingMana);
            game.Process(PlayCardTask.SpellTarget(game.CurrentPlayer, testCard, game.CurrentOpponent.Hero));
            Assert.AreEqual(4, game.CurrentPlayer.RemainingMana);
            Assert.AreEqual(28, game.CurrentOpponent.Hero.Health);
        }
Esempio n. 11
0
        public static void GameSplitTest()
        {
            Game game     = null;
            bool goOnFlag = true;

            while (goOnFlag)
            {
                game =
                    new Game(new GameConfig
                {
                    StartPlayer      = 1,
                    Player1HeroClass = CardClass.PRIEST,
                    Player1Deck      = new List <Card>()
                    {
                        Cards.FromName("Loot Hoarder"),           // 1
                        Cards.FromName("Loot Hoarder"),           // 2
                        Cards.FromName("Huge Toad"),              // 3
                        Cards.FromName("Mad Bomber"),             // 4
                        Cards.FromName("Stonetusk Boar"),         // 5
                        Cards.FromName("Magma Rager"),            // 6
                        Cards.FromName("War Golem"),              // 7
                        Cards.FromName("Reckless Rocketeer"),     // 8
                        Cards.FromName("Wolfrider"),              // 9
                        Cards.FromName("Sen'jin Shieldmasta"),    // 10
                        Cards.FromName("Voodoo Doctor"),          // 11
                        Cards.FromName("River Crocolisk"),        // 12
                        Cards.FromName("Oasis Snapjaw"),          // 13
                        Cards.FromName("Novice Engineer"),        // 14
                        Cards.FromName("Core Hound"),             // 15
                        Cards.FromName("Booty Bay Bodyguard"),    // 16
                        Cards.FromName("Ogre Magi"),              // 17
                        Cards.FromName("Chillwind Yeti"),         // 18
                        Cards.FromName("Acidic Swamp Ooze"),      // 19
                        Cards.FromName("Ironfur Grizzly"),        // 20
                        Cards.FromName("Bluegill Warrior"),       // 21
                        Cards.FromName("Murloc Tidehunter"),      // 22
                        Cards.FromName("Frostwolf Grunt"),        // 23
                        Cards.FromName("Ironforge Rifleman"),     // 24
                        Cards.FromName("Kobold Geomancer"),       // 25
                        Cards.FromName("Razorfen Hunter"),        // 26
                        Cards.FromName("Gnomish Inventor"),       // 27
                        Cards.FromName("Stormwind Knight"),       // 28
                        Cards.FromName("Gurubashi Berserker"),    // 29
                        Cards.FromName("Elven Archer"),           // 30
                    },
                    Player2HeroClass = CardClass.HUNTER,
                    Player2Deck      = new List <Card>()
                    {
                        Cards.FromName("Loot Hoarder"),           // 1
                        Cards.FromName("Loot Hoarder"),           // 2
                        Cards.FromName("Huge Toad"),              // 3
                        Cards.FromName("Mad Bomber"),             // 4
                        Cards.FromName("Stonetusk Boar"),         // 5
                        Cards.FromName("Magma Rager"),            // 6
                        Cards.FromName("War Golem"),              // 7
                        Cards.FromName("Reckless Rocketeer"),     // 8
                        Cards.FromName("Wolfrider"),              // 9
                        Cards.FromName("Sen'jin Shieldmasta"),    // 10
                        Cards.FromName("Voodoo Doctor"),          // 11
                        Cards.FromName("River Crocolisk"),        // 12
                        Cards.FromName("Oasis Snapjaw"),          // 13
                        Cards.FromName("Novice Engineer"),        // 14
                        Cards.FromName("Core Hound"),             // 15
                        Cards.FromName("Booty Bay Bodyguard"),    // 16
                        Cards.FromName("Ogre Magi"),              // 17
                        Cards.FromName("Chillwind Yeti"),         // 18
                        Cards.FromName("Acidic Swamp Ooze"),      // 19
                        Cards.FromName("Ironfur Grizzly"),        // 20
                        Cards.FromName("Bluegill Warrior"),       // 21
                        Cards.FromName("Murloc Tidehunter"),      // 22
                        Cards.FromName("Frostwolf Grunt"),        // 23
                        Cards.FromName("Ironforge Rifleman"),     // 24
                        Cards.FromName("Kobold Geomancer"),       // 25
                        Cards.FromName("Razorfen Hunter"),        // 26
                        Cards.FromName("Gnomish Inventor"),       // 27
                        Cards.FromName("Stormwind Knight"),       // 28
                        Cards.FromName("Gurubashi Berserker"),    // 29
                        Cards.FromName("Elven Archer"),           // 30
                    },
                    FillDecks = false,
                    Shuffle   = false,
                    Splitting = true
                });
                game.StartGame();
                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(PlayCardTask.Spell(game.CurrentPlayer, game.CurrentPlayer.HandZone[4]));                 // Coin
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));                // Loot Hoarder
                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));                // Loot Hoarder
                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[1]));                // Huge Toad
                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[0]));                // Loot Hoarder
                game.Process(EndTurnTask.Any(game.CurrentPlayer));
                game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.HandZone[1]));                // Mad Bomber
                //game.Process(PlayCardTask.Minion(game.CurrentPlayer, game.CurrentPlayer.Hand[2]));

                goOnFlag = false;
            }

            ShowLog(game, LogLevel.VERBOSE);
        }
Esempio n. 12
0
        public void IceBlock_EX1_295()
        {
            var game = new Game(new GameConfig
            {
                StartPlayer          = 1,
                Player1HeroClass     = CardClass.MAGE,
                Player2HeroClass     = CardClass.MAGE,
                FillDecks            = true,
                FillDecksPredictably = true
            });

            game.StartGame();
            game.Player1.BaseMana    = 10;
            game.Player1.Hero.Health = 2;
            game.Player2.BaseMana    = 10;

            IPlayable spell = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Ice Block"));

            game.Process(PlayCardTask.Spell(game.CurrentPlayer, spell));
            Assert.Equal(1, game.CurrentPlayer.SecretZone.Count);
            //Assert.Equal(1, game.CurrentOpponent.Board.Triggers.Count);

            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            // play 2 charge minions
            IPlayable minion1 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));
            IPlayable minion2 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Stonetusk Boar"));
            IPlayable minion3 = Generic.DrawCard(game.CurrentPlayer, Cards.FromName("Bluegill Warrior"));

            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion1));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion2));
            game.Process(PlayCardTask.Minion(game.CurrentPlayer, minion3));
            Assert.Equal(3, game.CurrentPlayer.BoardZone.Count);

            // minion 1 attacks hero that should NOT proc the secret
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, (Minion)minion1, game.CurrentOpponent.Hero));
            Assert.Equal(1, game.CurrentOpponent.Hero.Health);
            Assert.Equal(1, game.CurrentOpponent.SecretZone.Count);

            // adding one armor for next attack
            game.Player1.Hero.Armor = 1;
            Assert.Equal(1, game.CurrentOpponent.Hero.Armor);

            // minion 2 attacks hero that should proc the secret
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, (Minion)minion2, game.CurrentOpponent.Hero));
            Assert.Equal(0, game.CurrentOpponent.Hero.Armor);
            Assert.Equal(1, game.CurrentOpponent.Hero.Health);
            Assert.Equal(1, game.CurrentOpponent.SecretZone.Count);

            // adding one armor for next attack
            game.Player1.Hero.Armor = 1;
            Assert.Equal(1, game.CurrentOpponent.Hero.Armor);

            // minion 3 attacks hero that should proc the secret
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, (Minion)minion3, game.CurrentOpponent.Hero));
            Assert.Equal(1, game.CurrentOpponent.Hero.Armor);
            Assert.Equal(0, game.CurrentOpponent.SecretZone.Count);
            Assert.Equal(1, game.CurrentOpponent.Hero.Health);

            game.Process(EndTurnTask.Any(game.CurrentPlayer));
            game.Process(EndTurnTask.Any(game.CurrentPlayer));

            // minion 2 now kills opponent
            game.Process(MinionAttackTask.Any(game.CurrentPlayer, (Minion)minion3, game.CurrentOpponent.Hero));
            Assert.True(game.CurrentOpponent.Hero.IsDead);
        }