Esempio n. 1
0
        public void Should_throw_TileUnavailableException(int tileId)
        {
            var gameData = CreateData();

            gameData.Tiles = Enumerable.Range(0, 9)
                             .Select(x => new Tile
            {
                TileId = x,
                Card   = x == tileId
                        ? new TileCard(AllCards.Squall, false)
                        : null
            });

            var gameResultService   = new Mock <IGameResultService>();
            var ruleStrategyFactory = new Mock <IRuleStrategyFactory>();
            var subject             = new PlayCardHandler(
                gameResultService.Object,
                ruleStrategyFactory.Object);

            Action act = () => subject.ValidateAndThrow(CreateStep(gameData, tileId: tileId));

            act.Should()
            .Throw <TileUnavailableException>()
            .Where(x => x.GameData == gameData &&
                   x.TileId == tileId);
        }
Esempio n. 2
0
        public void Should_throw_NotPlayerTurnException(bool isHost)
        {
            var gameData = CreateData(!isHost);

            var gameResultService   = new Mock <IGameResultService>();
            var ruleStrategyFactory = new Mock <IRuleStrategyFactory>();
            var subject             = new PlayCardHandler(
                gameResultService.Object,
                ruleStrategyFactory.Object);

            Action act = () => subject.ValidateAndThrow(CreateStep(gameData, isHost: isHost, cardName: MissingCardName));

            act.Should()
            .Throw <NotPlayerTurnException>()
            .Where(x => x.GameData == gameData &&
                   x.IsHost == isHost);
        }