private static void InteractWithMob() { PlayAudio.YouAreFucked(); Print.PrintMessageWithAudio("You have encountered a Mob!"); Print.PrintMessageWithAudio("Do you want to fight?"); string input = Console.ReadLine(); if (input.ToLower().Contains("yes")) { RandomEnemyGenerator mobGenerator = new RandomEnemyGenerator(player.Level, 'O'); List <Enemy> mob = mobGenerator.EnemiesList; BattleEngineV2 battleEngine = new BattleEngineV2(player, mob); battleEngine.Run(); if (player.IsAlive) { isMapEnementForRemove = true; } player.CalculateLevelByExperience(); } else { PlayAudio.Laugh(); PlayAudio.YouPussy(); Print.PrintMessageWithAudio("You will live to fight another day, you coward!"); } }