private static void InteractWithMob()
        {
            PlayAudio.YouAreFucked();
            Print.PrintMessageWithAudio("You have encountered a Mob!");
            Print.PrintMessageWithAudio("Do you want to fight?");
            string input = Console.ReadLine();

            if (input.ToLower().Contains("yes"))
            {
                RandomEnemyGenerator mobGenerator = new RandomEnemyGenerator(player.Level, 'O');
                List <Enemy>         mob          = mobGenerator.EnemiesList;
                BattleEngineV2       battleEngine = new BattleEngineV2(player, mob);
                battleEngine.Run();
                if (player.IsAlive)
                {
                    isMapEnementForRemove = true;
                }

                player.CalculateLevelByExperience();
            }
            else
            {
                PlayAudio.Laugh();
                PlayAudio.YouPussy();
                Print.PrintMessageWithAudio("You will live to fight another day, you coward!");
            }
        }