public AssetBundle FinishBundleDownload() { AssetBundle assetBundle = assetBundleRequest.AssetBundle; assetBundleRequest = null; return(assetBundle); }
private void Awake() { assetPackSize = 0; isAssetPackSizeValid = false; isCellularConfirmationActive = false; didApproveCellularData = false; assetBundleRequest = null; assetPackRequest = null; }
public void StartDownload() { if (isSingleAssetBundlePack && assetBundleRequest == null) { assetBundleRequest = PlayAssetDelivery.RetrieveAssetBundleAsync( assetPackName); } else if (!isSingleAssetBundlePack && assetPackRequest == null) { assetPackRequest = PlayAssetDelivery.RetrieveAssetPackAsync( assetPackName); } }
private IEnumerator DownloadAssetBundleCo() { _request = PlayAssetDelivery.RetrieveAssetBundleAsync(AssetBundleName); while (!_request.IsDone) { if (_request.Status == AssetDeliveryStatus.WaitingForWifi) { var asyncOperation = PlayAssetDelivery.ShowCellularDataConfirmation(); yield return(asyncOperation); // Wait until user has confirmed or cancelled the dialog. if (asyncOperation.Error != AssetDeliveryErrorCode.NoError || asyncOperation.GetResult() != ConfirmationDialogResult.Accepted) { // Provide a button to re-show the dialog in case user changes their mind. Display.SetStatus(_request.Status, _request.Error); } yield return(new WaitUntil(() => _request.Status != AssetDeliveryStatus.WaitingForWifi)); } Display.SetProgress(_request.DownloadProgress); Display.SetStatus(_request.Status, _request.Error); yield return(null); } Display.SetStatus(_request.Status, _request.Error); if (_request.Error != AssetDeliveryErrorCode.NoError) { Debug.LogErrorFormat("Couldn't load AssetBundles: {0}", _request.Error); _request = null; yield break; } _assetBundle = _request.AssetBundle; _request = null; }