public void Awake() { currentHealth = maxHealth; radiationLevel = 0; character = GetComponent <PlatformerCharacter2D>(); character.m_MaxSpeed = movementSpeed.GetValue(); }
void Awake() { lastAtk = Time.time - atkCooldown; character = GetComponent <PlatformerCharacter2D>(); player = GameObject.Find("Player").GetComponent <Health>(); }
// Use this for initialization void Start() { id = gameObject.GetInstanceID(); m_Collider = GetComponent <Collider2D>(); m_Rigidbody = GetComponent <Rigidbody2D>(); m_Animator = GetComponent <Animator>(); m_Character = GetComponent <PlatformerCharacter2D>(); m_CarryableObject = GetComponent <CarryableObject>(); m_LightArea = GetComponent <CharacterLightArea>(); m_DashControl = GetComponent <DashControl>(); m_Health = GetComponent <Health>(); m_Health.RegisterHealthEvent(OnHeathChange); m_DamageHandlers = new Dictionary <Damage.DamageType, DamageHandler>(); foreach (DamageHandler handler in GetComponents <DamageHandler>()) { m_DamageHandlers[handler.Type] = handler; } Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Player"), LayerMask.NameToLayer("Hidden"), true); Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Default"), LayerMask.NameToLayer("Hidden"), true); //Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Hidden"), LayerMask.NameToLayer("Hidden"), true); Light2D.RegisterEventListener(LightEventListenerType.OnStay, OnLightStay); Light2D.RegisterEventListener(LightEventListenerType.OnEnter, OnLightEnter); Light2D.RegisterEventListener(LightEventListenerType.OnExit, OnLightExit); m_OriginGravityScale = m_Rigidbody.gravityScale; StartCoroutine(Recharge(m_DashChargeRate)); }
private void OnJump(PlatformerCharacter2D obj) { if (jump != null) { jump.Play(); } }
void Start() { cam = Camera.main; character2D = PlayerManager.player.GetComponent <PlatformerCharacter2D>(); shooting = PlayerManager.shooting; rotation = PlayerManager.rotation; }
// Use this for initialization void Start() { m_char = GetComponentInParent <PlatformerCharacter2D>(); m_RopesToHook = m_char.RopeLayerMask; m_RopesToCut = m_char.RopesToCut; HasRope = false; }
// Use this for initialization protected override void Start() { var ex = new NullReferenceException("TestException"); ex.Log("Testing comment"); MaxHp = Database.instance.PlayerBaseHP; base.Start(); if (_centerOfReferenceForJuice == null) { _centerOfReferenceForJuice = transform; } if (_mainRigidbody == null) { _mainRigidbody = GetComponent <Rigidbody2D>(); } if (_inputController == null) { _inputController = GetComponent <IPlatformer2DUserControl>(); } if (_character == null) { _character = GetComponent <PlatformerCharacter2D>(); } HpChanged += OnHpChanged; }
void Awake() { PlayerBody = GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody2D>(); CharScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlatformerCharacter2D>(); v2FireFront = GameObject.Find("ProjectileFireFront").transform; v2FireBack = GameObject.Find("ProjectileFireBack").transform; }
void Start() { StamFull = true; m_Character = GetComponent <PlatformerCharacter2D>(); pb = GetComponent <Player_battle>(); player = GetComponent <Rigidbody2D>(); }
void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.gameObject.layer == playerLayer && collision.relativeVelocity.magnitude > velocityThreshold) { PlatformerCharacter2D playerScript = collision.gameObject.GetComponent <PlatformerCharacter2D>(); playerScript.AdjustHP(-collision.relativeVelocity.magnitude * damageMult); Debug.Log("hit"); for (int i = 0; i < debrisToSpawn; i++) { GameObject smallDebris = (GameObject)Instantiate(smallerDebris, transform.position, transform.rotation); Vector2 newVelocity = new Vector2(Random.Range(-debrisVelocity, debrisVelocity), Random.Range(0, debrisVelocity)); smallDebris.GetComponent <Rigidbody2D>().velocity = newVelocity; } Destroy(gameObject); } else if (collision.collider.gameObject.layer == terrainLayer) { for (int i = 0; i < debrisToSpawn; i++) { GameObject smallDebris = (GameObject)Instantiate(smallerDebris, transform.position, transform.rotation); Vector2 newVelocity = new Vector2(Random.Range(-debrisVelocity, debrisVelocity), Random.Range(0, debrisVelocity)); smallDebris.GetComponent <Rigidbody2D>().velocity = newVelocity; } Destroy(gameObject); } }
// Start is called before the first frame update void Start() { cam = GetComponent <Camera>(); spotlight = GameObject.Find("Torch").GetComponent <TorchRotate>(); player = GameObject.Find("CharacterRobotBoy (1)").GetComponent <Platformer2DUserControl>(); Debug.Log("spotlight START enabled " + spotlight.GetComponent <BoxCollider2D>().enabled); }
void Awake() { playerController = gameObject.transform.parent.GetComponent <Platformer2DUserControl>(); playerCharacterScript = gameObject.transform.parent.GetComponent <PlatformerCharacter2D>(); lr = GetComponent <LineRenderer>(); g = Mathf.Abs(Physics2D.gravity.y); }
void Awake() { trans = GetComponent <Transform> (); main_Camera = GetComponent <Camera>(); platformerCharacter2D_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlatformerCharacter2D>(); followTarget_Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); }
void SpawnPlayers() { if (m_randomizePlayersOnSpawn) { m_Spawners = Utilities.RandomizeList <GameObject>(m_Spawners); } int i = 0; foreach (PlayerData pd in m_ListofPlayers) { GameObject temp = Instantiate(m_PlayerPrefab, m_Spawners[i].transform.position, m_Spawners[i].transform.rotation) as GameObject; IPlatformer2DUserControl pUserControl = temp.GetComponent <IPlatformer2DUserControl>(); PlatformerCharacter2D pc2d = temp.GetComponent <PlatformerCharacter2D>(); ArcShooting gun = temp.GetComponent <ArcShooting>(); pUserControl.PlayerID = pd.playerID; pc2d.SpawnCheckGround(); SetAbility(temp, pd); temp.layer = m_PlayerLayerIDs[i]; ScoreManager.instance.FollowScoreOf(pUserControl); if (m_Spawners[i].transform.position.x > 0) { pc2d.SpawnFlip(); gun.SpawnRotation(pUserControl); } m_Players.Add(temp); SetPlayerIndicator(m_Spawners, i, pd); i++; } OnSpawnDone(); }
public void EndGame() { lb.UpdateLeaderBoard((int)s.Getscore()); Platformer2DUserControl puc = transform.GetComponent <Platformer2DUserControl>(); PlatformerCharacter2D pc = transform.GetComponent <PlatformerCharacter2D>(); foreach (GameObject a in sp) { SpawnerScript ss = a.GetComponent <SpawnerScript>(); ss.Stopinvokation(); a.SetActive(false); } PlatformSpawner p = plat_s.GetComponent <PlatformSpawner>(); p.Stopinvokation(); plat_s.SetActive(false); SpawnerScript1 ss1 = sp1.GetComponent <SpawnerScript1>(); ss1.Stopinvokation(); sp1.SetActive(false); puc.enabled = false; pc.enabled = false; s.Setincrement(0); if (robot_explosion) { var explosion = Instantiate(robot_explosion, transform.position, transform.rotation); Destroy(explosion, 1.0f); } anim.SetBool("Destroy", true); Scorecard.SetActive(true); Scorecard.GetComponent <Scorecard> ().SetScore((int)s.Getscore()); }
private void Awake() { Player = GameObject.Find("Player").GetComponent <Transform>(); script_Platformer2DUserControl = Player.GetComponent <Platformer2DUserControl>(); script_Audio_MainScript = GameObject.Find("Main Camera").GetComponent <Audio_MainScript>(); platformer2DCharacter_Script = GameObject.FindGameObjectWithTag("Player").GetComponent <PlatformerCharacter2D>(); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); if (SceneManager.GetActiveScene().name == "Dead") { Debug.Log("Dead Scene Loaded"); } else { //playerScript.isDead = false; activeSceneName = SceneManager.GetActiveScene().name; player = GameObject.FindGameObjectWithTag("Player"); } player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { playerScript = player.GetComponent <PlatformerCharacter2D>(); } }
void Start() { EventManager.resetObjects += Reset; anim = GetComponent <Animator>(); // Get animator so we can tell it when we are climbing PlayerScript = GetComponent <PlatformerCharacter2D> (); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); variables = GameObject.Find("Variables").GetComponent<VariableController>(); DontDestroyOnLoad(gameObject); pose = false; }
void Awake() { // Setting up the reference. playerObject = GameObject.FindGameObjectWithTag("Player").GetComponent("PlatformerCharacter2D") as PlatformerCharacter2D; player = GameObject.FindGameObjectWithTag("Player").transform; grounded = playerObject.getGrounded(); }
// private bool m_beenDismissed; // Start is called before the first frame update void Start() { sentences = new Queue <string>(); characters = new Queue <string>(); // m_beenDismissed = false; m_playerScript = m_player.GetComponent <PlatformerCharacter2D>(); }
public void FlushAlivePlayerInputs() { foreach (GameObject pg in m_Players) { if (pg != null) { IPlatformer2DUserControl controls = pg.GetComponent <IPlatformer2DUserControl>(); if (controls != null) { controls.FlushInputs(); } PlatformerCharacter2D charac = pg.GetComponent <PlatformerCharacter2D>(); if (charac != null) { charac.FlushAnimState(); } DelayManager dm = pg.GetComponent <DelayManager>(); if (dm != null) { dm.AddDelay(Database.instance.MenuInputDelay); dm.AddShieldDelay(Database.instance.MenuInputDelay); } } } }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); pc = GetComponent <PlayerCharacter>(); //InvokeRepeating("StateRandomization", 1, 1); }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); playerNumber = GetComponent <HardCodedGrapple>().PlayerNumber; if (controller) { hAim = Input.GetAxis("Cont_" + playerNumber + "_Right_Horiz"); vAim = Input.GetAxis("Cont_" + playerNumber + "_Right_Vert"); xMove = Input.GetAxis("Cont_" + playerNumber + "_Left_Horiz"); yMove = Input.GetAxis("Cont_" + playerNumber + "_Left_Vert"); LThrow = Input.GetAxis("Cont_" + playerNumber + "_RB") > .95; RThrow = Input.GetAxis("Cont_" + playerNumber + "_RT") > .95; jump = Input.GetAxis("Cont_" + playerNumber + "_A") > .95; useItemContinuous = Input.GetAxis("Cont_" + playerNumber + "_B") > .95; useItem1Frame = Input.GetAxis("Cont_" + playerNumber + "_B") > .95; } else { target = Camera.main.ScreenToWorldPoint(Input.mousePosition); //thanks shawn for this function playerPosition = transform.position; normalizedVelocityFactor = new Vector2(target.x - playerPosition.x, target.y - playerPosition.y); normalizedVelocityFactor.Normalize(); hAim = normalizedVelocityFactor.x; vAim = -normalizedVelocityFactor.y; xMove = Input.GetAxis("Horizontal"); yMove = Input.GetAxis("Vertical"); LThrow = Input.GetKey(KeyCode.Mouse0); RThrow = Input.GetKey(KeyCode.Mouse1); jump = Input.GetKeyDown(KeyCode.Space); useItemContinuous = Input.GetKey(KeyCode.Return); useItem1Frame = Input.GetKeyDown(KeyCode.Return); } }
// Use this for initialization protected override void Awake() { base.Awake(); m_player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlatformerCharacter2D>(); m_playerRigidBody2D = m_player.GetComponent <Rigidbody2D>(); sightline = m_Rigidbody2D.transform.FindChild("Sightline").transform; }
//Used to set players reference private void FixedUpdate() { //Set Players References if (!findBoxReference) { GameObject boxGO = GameObject.FindGameObjectWithTag("Player"); if (boxGO != null) { box = boxGO.GetComponent <PlatformerCharacter2D>(); findBoxReference = true; if (OnBoxReferenceFinded != null) { OnBoxReferenceFinded(); } } } if (!findBentleyReference) { GameObject bentleyGO = GameObject.FindGameObjectWithTag("Bentley"); if (bentleyGO != null) { bentley = bentleyGO.GetComponent <LineDraw_Net>(); findBentleyReference = true; if (OnBentleyReferenceFinded != null) { OnBentleyReferenceFinded(); } } } playersReference = (findBoxReference && findBentleyReference) ? true : false; }
void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Player") { pc2d = col.gameObject.GetComponent <PlatformerCharacter2D>(); pc2d.takeDamage(pc2d.skeletonDamage); } /* * if (col.gameObject.tag == "Player") * { * isHit = true; * isAttacking = false; * takeDamage(damageFromPlayer); * damagedTimer = Time.time; * } * if (rb2d.velocity.x > 0) * { * rb2d.AddForce(new Vector3(-1, 0.1f, 0) * recoilForce); * } * else * { * rb2d.AddForce(new Vector3(1, 0.1f, 0) * recoilForce); * } */ }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); state = new IdleAIState(); pathfinding = GetComponent <EnemyPathFinding>(); character = GetComponent <PlatformerCharacter2D>(); }
private void Awake() { //Get the PlatformerCharacter2D script Character = GetComponent <PlatformerCharacter2D>(); //Get the Game Controller GameController = (Controller)FindObjectOfType(typeof(Controller)); }
// Use this for initialization private void Start() { if (_delayManager == null) { _delayManager = GetComponent <DelayManager>(); } if (_inputManager == null) { _inputManager = GetComponent <IPlatformer2DUserControl>(); } if (_mouvementManager == null) { _mouvementManager = GetComponent <PlatformerCharacter2D>(); } if (_collider == null) { Debug.LogError(ColliderString()); } _feedBack = GetComponent <Feedback>(); if (_feedBack == null) { Debug.LogError("Gun (Arc or shield) is unable to get the Feedback component on " + gameObject.name); } //else _feedBack.CanShootFeedbackEvent += MeleeTimerReset; }
// Start is called before the first frame update void Start() { sprite = GetComponent <SpriteRenderer>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlatformerCharacter2D>(); if (player != null) { controls = player.controls; } else { ZeroGPlayer = GameObject.FindGameObjectWithTag("Player").GetComponent <BeamScript>(); controls = ZeroGPlayer.controls; } if (startOpaque) { sprite.color = Color.black; FadeOut(startingOpaqueToTransparentLag); } else { sprite.color = Color.clear; } }
// Use this for initialization void Start() { particleSys = GetComponent <ParticleSystem>(); playerMovement = GetComponent <PlatformerCharacter2D>(); user = GetComponent <Platformer2DUserControl>(); powerUpIntialized = false; }
public void input(PlatformerCharacter2D cha) { #if UNITY_IPHONE || UNITY_ANDROID cha.jump = !cha.jump && cha.m_Grounded && Input.touchCount > 0; #else cha.jump = !cha.jump && cha.m_Grounded && CrossPlatformInputManager.GetButtonDown("Jump"); #endif }
// Use this for initialization void Start() { if (!controller) controller = gameObject.GetComponentInParentRecursive<PlatformerCharacter2D>(); if (!weaponFire) weaponFire = gameObject.GetComponent<WeaponFire>(); if (!camera) mainCamera = Camera.main; if (!arm) arm = transform; _view = controller.GetComponent<PhotonView>(); }
// Use this for initialization void Start() { if (_movement == null) _movement = GetComponent<PlatformerCharacter2D>(); if (_movement == null) Debug.LogWarning("No PlatformerCharacter2d Found"); if (!_refSpawnPoints.Any()) Debug.LogWarning("No SpawnPointsFound"); if (_particlesToSpawn == null) Debug.LogWarning("NoParticlesToSpawn"); _movement.PlayerDashed += _movement_PlayerDashed; _movement.PlayerCanDashAgain += _movement_PlayerFinishedDashing; }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); GameObject tmp = GameObject.Find ("Player2"); if (tmp != null) { p2 = tmp.GetComponent<PlatformerCharacter2D>(); } }
void Awake() { character = GetComponent<PlatformerCharacter2D>(); trans_Fart1 = Instantiate(trans_Fart1) as Transform; script_Fart1 = trans_Fart1.gameObject.GetComponent<StayAwakeSound>(); trans_Fart2 = Instantiate(trans_Fart2) as Transform; script_Fart2 = trans_Fart2.gameObject.GetComponent<StayAwakeSound>(); }
// Use this for initialization public void Start() { base.Start(); mBounds = GetComponent<Collider2D>().bounds; mFlashLight = Light2D.Create(transform.position + new Vector3(mBounds.extents.x + EPILSON, 0, 0), Color.blue, 10.0f, 15); mFlashLight.EnableEvents = true; mFlashLight.LightConeStart = 0; mPlatformCharacter = GetComponent<PlatformerCharacter2D>(); }
//bool waterAudio = false; void Awake() { LayerMask layer1 = LayerMask.NameToLayer ("Bullet"); LayerMask layer2 = LayerMask.NameToLayer ("Bullet Residue"); LayerMask layer3 = LayerMask.NameToLayer ("Player"); Physics2D.IgnoreLayerCollision(layer1,layer2); Physics2D.IgnoreLayerCollision(layer1,layer3); // Setting up the references. anim = transform.root.gameObject.GetComponent<Animator>(); playerCtrl = transform.root.GetComponent<PlatformerCharacter2D>(); }
void OnTriggerEnter2D(Collider2D other) { if ((other.gameObject.name == "CharacterRobotBoy") && (activeInWorld)){ pc = other.gameObject.GetComponent<PlatformerCharacter2D>(); other.gameObject.GetComponent<PlatformerCharacter2D>().usedItems.Add(gameObject); //pc.PizzaEffect(m_newJumpForce, m_EffectTime); disappear(); //pc.TriggerAccelEffect(0, 3); StartCoroutine("wait"); } }
public void input(PlatformerCharacter2D cha) { #if UNITY_IPHONE || UNITY_ANDROID float angle = Gravity.tiltAngle(); if (angle > 0.15f) cha.speedX = -1f; else if (angle < -0.15f) cha.speedX = 1f; else cha.speedX = 0f; #else cha.speedX = CrossPlatformInputManager.GetAxis("Horizontal"); #endif }
// Update is called once per frame void Update() { character = GetComponentInParent<PlatformerCharacter2D> (); bool shoot = Input.GetButtonDown ("Fire1"); shoot = Input.GetButtonDown ("Fire1"); if (shoot && character.equipped == 5 && character.grounded && character.speed == 0) { WeaponScript weapon = GetComponent<WeaponScript>(); if (weapon != null) { if(character.isAlive) weapon.Attack(false); } } }
void Awake() { character = GetComponent<PlatformerCharacter2D>(); GameObject cameraObject = GameObject.FindGameObjectWithTag("MainCamera"); camera = cameraObject.GetComponent<Camera2DFollow>(); runNumber = 1; //make sure there is only ever 1 of these objects /* if (og == null) { DontDestroyOnLoad(gameObject); DontDestroyOnLoad(character); og = this; runNumber = 1; Debug.Log("First Time Initialize."); } else if(og != this){ Destroy(gameObject); Destroy(character); runNumber++; Debug.Log("Destroy"); } */ }
// Use this for initialization void Start() { character = GameObject.Find("2D Character").GetComponent<PlatformerCharacter2D>(); }
void Awake() { character = GetComponent<PlatformerCharacter2D> (); }
void Awake() { originalParent = this.transform.parent as Transform; character = GetComponent<PlatformerCharacter2D>(); }
// Use this for initialization protected override void Awake() { base.Awake(); m_player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlatformerCharacter2D>(); direction = m_Rigidbody2D.transform.right; }
void Start() { characterScript = characterObj.GetComponent ("PlatformerCharacter2D") as PlatformerCharacter2D; originalPos = Camera.main.orthographicSize; curZoom = targetZoom = originalPos; }
// Use this for initialization protected override void Start() { var ex = new NullReferenceException("TestException"); ex.Log("Testing comment"); MaxHp = Database.instance.PlayerBaseHP; base.Start(); if (_centerOfReferenceForJuice == null) _centerOfReferenceForJuice = transform; if (_mainRigidbody == null) _mainRigidbody = GetComponent<Rigidbody2D>(); if (_inputController == null) _inputController = GetComponent<IPlatformer2DUserControl>(); if (_character == null) _character = GetComponent<PlatformerCharacter2D>(); HpChanged += OnHpChanged; }
void Start() { player = GameObject.Find ("Player 1"); character = player.GetComponent<PlatformerCharacter2D> (); }
void Awake() { Time.timeScale = 1; trans_GamePlayMusic = Instantiate(trans_GamePlayMusic) as Transform; script_GamePlayMusic = trans_GamePlayMusic.gameObject.GetComponent<StayAwakeSound>(); trans_EnterTheFocus = Instantiate(trans_EnterTheFocus) as Transform; script_EnterTheFocus = trans_EnterTheFocus.gameObject.GetComponent<StayAwakeSound>(); trans_FocusMode = Instantiate(trans_FocusMode) as Transform; script_FocusMode = trans_FocusMode.gameObject.GetComponent<StayAwakeSound>(); trans_SpeedBackUp = Instantiate(trans_SpeedBackUp) as Transform; script_SpeedBackUp = trans_SpeedBackUp.gameObject.GetComponent<StayAwakeSound>(); trans_PowerUpSpawn1 = Instantiate(trans_PowerUpSpawn1) as Transform; script_PowerUpSpawn1 = trans_PowerUpSpawn1.gameObject.GetComponent<PowerUpSpawn>(); trans_PowerUpSpawn2 = Instantiate(trans_PowerUpSpawn2) as Transform; script_PowerUpSpawn2 = trans_PowerUpSpawn2.gameObject.GetComponent<PowerUpSpawn>(); groundSpawnScript = groundSpawn.gameObject.GetComponent<SpawnScript>(); playerScript = player.gameObject.GetComponent<PlatformerCharacter2D>(); }
void Awake() { player = GameObject.Find("Player").GetComponent<PlatformerCharacter2D>(); scrollbar = GetComponent<Scrollbar>(); }
public void FindPlayer() { spellCasting = GameObject.FindGameObjectWithTag("Player").GetComponent<SpellCasting>(); playerCont = GameObject.FindGameObjectWithTag("Player").GetComponent<PlatformerCharacter2D>(); }
void Start () { _velocityPlayer = GameManager.instance.player.GetComponent<PlatformerCharacter2D>(); }
public void Join() { Debug.Log("Player " + player_number + " joined"); joined = true; // Spawn a new player GameObject player_obj = Instantiate(Resources.Load("Player"), new Vector3(5, 5, 0), Quaternion.identity) as GameObject; PlatformerCharacter2D cont = player_obj.GetComponent<PlatformerCharacter2D>(); cont.player = this; this.controller = cont; }
private PlatformerCharacter2D player; // Reference to the player's transform. #endregion Fields #region Methods void Awake() { // Setting up the reference. player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlatformerCharacter2D>(); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); }
public static void RegisterPlayer(PlatformerCharacter2D registerPlayer) { instance.player = registerPlayer; }
protected override void Awake() { base.Awake(); m_player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlatformerCharacter2D>(); Debug.Log("player " + m_player.transform.position + " Needle " + this.transform.position); }
void Awake() { platf = hero.GetComponent<PlatformerCharacter2D> (); anim = hero.GetComponent<Animator> (); }