private void Start() { GameObject platformMakerObj = GameObject.Find("PlatformMaker"); if (platformMakerObj != null) { platformMaker = platformMakerObj.GetComponent <PlatformMaker>(); } }
public void SetProperties(Transform playerTr, PlatformMaker platformMaker) { if (this.playerTr == null) { this.playerTr = playerTr; } if (this.platformMaker == null) { this.platformMaker = platformMaker; } }
// Use this for initialization void Start() { maker = FindObjectOfType <PlatformMaker>(); gameObject.tag = "Platform"; }