public void plantSeed(Plant currentPlant) { Plant.Type hilightType = seeds.GetSeedType(hilightCode); if (currentPlant.type != Plant.Type.None) { if (currentPlant.mature) { /*if(PlayerFruitEater.Usable(currentPlant.type)) * { * PlayerFruitEater.Eat(currentPlant.type); * currentPlant.Collect(); * } * else * {*/ InventoryManager.instance.AddFruit(currentPlant.type); currentPlant.Collect(); //} } else if (!currentPlant.watered) { currentPlant.Water(); FindObjectOfType <Player>().CostHealth(waterCost); } } else if (currentPlant.type == Plant.Type.None && hilightType != Plant.Type.None) { //Debug.Log(hilightType); InventoryManager.instance.UseSeed(hilightType); currentPlant.PlantSeed(hilightType); } }