/// <summary>
    /// Drwaws planets to UI
    /// </summary>
    void SetPlanetsToUI()
    {
        GameObject refGo = null;

        for (int i = 0; i < _planets.Length; i++)
        {
            var           go = Instantiate(_planetChildPrefab, transform);
            Planet_Script ps = _planets[i].GetComponent <Planet_Script>();
            ps.SetPlanetIndex(i);
            Image img = go.GetComponent <Image>();
            img.sprite = _planetsSprite[0];

            refGo = go;
        }

        RectTransform rect = refGo.transform.parent.GetComponent <RectTransform>();

        rect.sizeDelta = new Vector2(UI_PLANET_SIZE * _planets.Length + UI_OFFSET_SIZE, UI_PLANET_SIZE + UI_OFFSET_SIZE);
    }
    /// <summary>
    /// Unloads vehicles cargo here and this station sents it to linked planet.
    /// </summary>
    /// <param name="value"></param>
    public void Unload_Cargo(float value)
    {
        Planet_Script ps = _linkedPlanet.GetComponent <Planet_Script>();

        ps.RewardCurrencyFromMining(value);
    }
    public void Unload_Passangers(int number)
    {
        Planet_Script ps = _linkedPlanet.GetComponent <Planet_Script>();

        ps.RewardCurrencyFromMining(number);
    }