void CommonUIUpdate() { Camera cam = Camera.main; // PLANET TEXTS foreach (KeyValuePair <Planet, PlanetUI> pair in m_planetUIs) { Planet p = pair.Key; PlanetUI ui = pair.Value; Vector3 planetScreenPosition = cam.WorldToScreenPoint(p.transform.position); float planetScreenRadius = (planetScreenPosition - cam.WorldToScreenPoint(p.transform.position + new Vector3(p.transform.localScale.x * 0.5f, 0.0f, 0.0f))).magnitude; ui.armyCountText.text = p.armyCount.ToString(); ui.nameText.text = p.name; ui.armyCountText.rectTransform.position = planetScreenPosition; ui.nameText.rectTransform.position = planetScreenPosition + new Vector3(planetScreenRadius, -planetScreenRadius, 0.0f); if (p.owner != null) { Color c = p.owner.color;; c.a = 1.0f; ui.nameText.color = c; } else { ui.nameText.color = planetNameTextPrefab.color; } if (p == m_selectedPlanet) { m_selectionObject.SetActive(true); m_selectionObject.transform.position = p.transform.position + new Vector3(0.0f, 0.0f, 0.1f); } } // MAIN UI TEXTS if (!m_gm.IsGameOver()) { Player currentPlayer = m_gm.GetCurrentPlayer(); Color playerColor = currentPlayer.color; playerColor.a = 1.0f; phaseInfoText.color = playerColor; string actionQualifier = "actions"; if (m_gm.GetCurrentPhase() == GameManager.Phase.Conquest) { actionQualifier = "links"; } else if (m_gm.GetCurrentPhase() == GameManager.Phase.Recruitment) { actionQualifier = "recruits"; } phaseInfoText.text = currentPlayer.name + " playing" + " | " + m_gm.GetCurrentPhase().ToString() + " phase" + " | " + m_gm.GetRemainingActions() + " " + actionQualifier + " remaining" + " | " + "Spice: " + m_gm.GetCurrentPlayer().spiceCount; } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("Planet")) { PlanetUI p = collision.gameObject.GetComponent <PlanetUI>(); //DO DAMAGE AND SO ON! p.planet.Hurt(damageToDeal); //Spawn effects & destroy myselfa Spawner.Instance.Spawn(Spawner.Dude.SmokeImpactParticles, transform.position); Destroy(this.gameObject); } }
void OnPlanetAdded(Planet _planet) { PlanetUI ui = new PlanetUI(); ui.armyCountText = Instantiate(armyCountTextPrefab); ui.nameText = Instantiate(planetNameTextPrefab); ui.armyCountText.transform.SetParent(m_canvasTransform); ui.nameText.transform.SetParent(m_canvasTransform); m_planetUIs.Add(_planet, ui); }
private void SetUpCombat() { // call shoot from input planetInput.OnShoot = Shoot; // get components shootSpotRotateParent = shootSpot.GetComponentInParent <Transform>(); parentPlanet = gameObject.GetComponent <Planet>(); planetUI = gameObject.GetComponent <PlanetUI>(); EnableShootSpot(); SetRocketPool(originRocket.RocketParamType); if (parentPlanet.IsPlayer) { UIManager.instance.UpdatePlayerHP(health); } }