private void FixedUpdate()
    {
        planetMovable.preProcess(false, true);

        planetMovable.executeGravityForce();
        planetMovable.executeMoving(getMoveForce());

        bool moving = rigid.velocity.magnitude > 0.05;

        animator.SetBool("moving", moving);
    }
    void FixedUpdate()
    {
        planetMovable.preProcess(true, true);

        planetMovable.executeGravityForce();
        planetMovable.executeMoving(getMoveForceFromInput());
        setAnimatorMoving();

        processWallJump();
        processJump();
        processLadding();

        // 從Update移到FixedUpdate
        // 因為無法保證FixedUpdate在第1個frame一定會執行到
        if (surfaceFollowHelper != null)
        {
            surfaceFollowHelper.doAdjustByGroundUp();
        }
    }
 private void FixedUpdate()
 {
     planetMovable.preProcess(false, false);
     planetMovable.executeGravityForce();
 }