Esempio n. 1
0
    override public void WhenActivate()
    {
        SpaceShip ss = FindObjectOfType <SpaceShip>();

        PlanetGen[] pg = FindObjectsOfType <PlanetGen>();
        if (pg.Length == 0)
        {
            return;
        }

        PlanetGen nearp    = pg[0];
        float     neardist = 99999f;

        foreach (PlanetGen p in pg)
        {
            if (p.founded)
            {
                continue;
            }
            float d = Vector3.Distance(ss.transform.position, p.transform.position);
            if (d < neardist)
            {
                neardist = d;
                nearp    = p;
            }
        }

        if (nearp == null)
        {
            return;
        }

        nearp.Founded();
    }
Esempio n. 2
0
    override public void RightButton()
    {
        base.RightButton();

        amount = 1100;

        SpaceShip ss = FindObjectOfType <SpaceShip>();

        ss.ChangeEnergy(Random.Range(-475, -525));

        PlanetGen[] pg = FindObjectsOfType <PlanetGen>();
        if (pg.Length == 0)
        {
            return;
        }

        PlanetGen nearp    = pg[0];
        float     neardist = 99999f;

        foreach (PlanetGen p in pg)
        {
            if (p.founded)
            {
                continue;
            }
            float d = Vector3.Distance(ss.transform.position, p.transform.position);
            if (d < neardist)
            {
                neardist = d;
                nearp    = p;
            }
        }

        if (nearp == null)
        {
            FindObjectOfType <StatusText>().SetText("Поиск не дал результатов");
            return;
        }

        if (Random.Range(0, 10) > 2)
        {
            FindObjectOfType <StatusText>().SetText("Отлично, найдена планета!");
            FindObjectOfType <SpaceShip>().ChangeHappy(5);
            nearp.Founded();
        }
        else
        {
            FindObjectOfType <StatusText>().SetText("Поиск не дал результатов");
            FindObjectOfType <SpaceShip>().ChangeHappy(-2);
        }
    }