private void OnTriggerExit(Collider other) { PlanetEffect effect = other.attachedRigidbody.GetComponent <PlanetEffect>(); if (effect) { effect.effectActive = true; } }
void onExitCloseRadius(GameObject obj) { PlanetEffect effect = obj.GetComponent <PlanetEffect>(); if (effect) { effect.effectActive = true; } }
void onExitExclusionZone(GameObject obj) { PlanetEffect effect = obj.GetComponent <PlanetEffect>(); if (effect) { effect.effectActive = true; effect.GetComponent <Rigidbody>().useGravity = false; } }
private void OnTriggerExit(Collider other) { if (other.attachedRigidbody) { PlanetEffect effect = other.attachedRigidbody.GetComponent <PlanetEffect>(); UpdateTPZone(other.GetComponent <IcoPlanet>(), false); if (effect) { m_planetEffectsList.Remove(effect); Destroy(effect); UpdateState(m_planetEffectsList.Count); } } }
private void OnTriggerEnter(Collider other) { if (other.attachedRigidbody) { MTK_Interactable interactable = other.attachedRigidbody.GetComponent <MTK_Interactable>(); if (interactable && interactable.isGrabbable && !interactable.isDistanceGrabbed) { UpdateTPZone(interactable.GetComponent <IcoPlanet>(), true); if (!other.attachedRigidbody.gameObject.GetComponent <PlanetEffect>()) { if (!other.GetComponentInParent <IcoSegment>()) { PlanetEffect eff = other.attachedRigidbody.gameObject.AddComponent <PlanetEffect>(); if (eff) { eff.maxSpeed = m_maxSpeed; eff.accelerationForce = m_accelerationForce; eff.impactForce = impactForce; eff.sunRigidbody = m_rb; m_planetEffectsList.Add(eff); eff.explosionEffect = m_explosionEffect; UpdateState(m_planetEffectsList.Count); if (m_exclusionPlatform.m_objectsInTrigger.Contains(eff.gameObject)) { eff.effectActive = false; eff.GetComponent <Rigidbody>().useGravity = true; } } } } } } }
/// <summary> /// The body of a load content method which /// allows us to load some basic stuff in here. /// </summary> /// <param name="content"></param> public override void LoadContent() { sphere.LoadContent(); // load our model business in here Model = ResourceManager.Instance.GetResource<Model>("planet"); Effect = new PlanetEffect(ResourceManager.Instance.GetResource<Effect>("PlanetEarthEffect")); // load the corresponding textures // that are needed to create a planet! ColorMap = ResourceManager.Instance.GetResource<Texture2D>("Earth_Diffuse"); BumpMap = ResourceManager.Instance.GetResource<Texture2D>("Earth_NormalMap"); GlowMap = ResourceManager.Instance.GetResource<Texture2D>("Earth_Night"); ReflectionMap = ResourceManager.Instance.GetResource<Texture2D>("Earth_ReflectionMask"); CloudMap = ResourceManager.Instance.GetResource<Texture2D>("Earth_Cloud"); WaterMap = ResourceManager.Instance.GetResource<Texture2D>("WaterRipples"); AtmosphereMap = ResourceManager.Instance.GetResource<Texture2D>("Earth_Atmosx"); }