void Awake() { print("AWAKE"); instance = this; planetTex = new Texture2D(width, height, TextureFormat.ARGB32, false); pg = new PlanetGenerator(width, height, planetTex); }
void Awake() { print ("AWAKE"); instance = this; planetTex = new Texture2D (width, height, TextureFormat.ARGB32, false); pg = new PlanetGenerator (width, height, planetTex); }