Esempio n. 1
0
    private void OnTriggerEnter(Collider _c)
    {
        if (_c.gameObject.GetComponent <PlanetAI>())
        {
            Debug.Log("Hit until Planet");
            PlanetAI planet = _c.gameObject.GetComponent <PlanetAI>();
            PlayerController.Instance.SubtractHealth(planet.Damage);
                        #if UNITY_ANDROID || UNITY_IPHONE
            Handheld.Vibrate();
                        #endif
            planet.IsEnabled = false;
            StartCoroutine(EffectManager.Instance.PlayExplosion(2.0f, _c.gameObject));
        }
        if (_c.gameObject.GetComponent <NoteAI>())
        {
            Debug.Log("Hit until Notes");
            NoteAI note = _c.gameObject.GetComponent <NoteAI>();
            if (NoteSequence.Instance.GetCurrentNote() == note.Type)
            {
                NoteSequence.Instance.NextNote();
                switch (NoteSequence.Instance.GetCurrentNote())
                {
                case NoteType.typeA:    EffectManager.Instance.ChangeAuroraWaveColor(Color.cyan);       break;

                case NoteType.typeB:    EffectManager.Instance.ChangeAuroraWaveColor(Color.yellow);     break;

                case NoteType.typeC:    EffectManager.Instance.ChangeAuroraWaveColor(Color.green);      break;

                case NoteType.typeD:    EffectManager.Instance.ChangeAuroraWaveColor(Color.red);        break;
                }
                note.IsEnabled = false;
                StartCoroutine(EffectManager.Instance.PlayFireworks(1.0f));
                PointsManager.Instance.CurrentScore += PointsManager.Instance.NotePoints;
            }
        }
    }
Esempio n. 2
0
 public override void InitAI()
 {
     ai = new PlanetAI(this);
 }