private void SetResetFB() { if (showNukeReset) { nukeSceneButton.sprite = nukeOnIcon; } else { nukeSceneButton.sprite = nukeOffIcon; } //uiMan.PlayResetAnimation = showNukeReset; planeMan.ShowSpawnPointsFB(showNukeReset); }
private void SetResetFB() { if (showNukeReset) { nukeSceneButton.sprite = nukeOnIcon; } else { nukeSceneButton.sprite = nukeOffIcon; } //uiMan.PlayResetAnimation = showNukeReset; planeMan.ShowSpawnPointsFB(showNukeReset); }