void Update() { if (Input.GetKeyDown(KeyCode.Mouse0)) { deformDirection = 1; } if (Input.GetKeyDown(KeyCode.Mouse1)) { deformDirection = -1; } if (Input.GetKey(KeyCode.Mouse0) || Input.GetKey(KeyCode.Mouse1)) { DrawOnPlane(); } if (Input.GetKeyUp(KeyCode.Mouse0) || Input.GetKeyUp(KeyCode.Mouse1)) { generator.UpdateMesh(); } }