void Awake() { Destroy(Plane); plane = new GameObject(); x = -widthSize; z = -lengthSize; m_PlaneCubeManager = GetComponent <PlaneCubeManager>(); createPlane(); //createCastle(); createPlatform(); createHouse(); createObstacle(); plane.AddComponent <NavMeshSurface>(); plane.GetComponent <NavMeshSurface>().collectObjects = CollectObjects.All; plane.GetComponent <NavMeshSurface>().BuildNavMesh(); }
private void Awake() { PlaneCubeManager = GetComponent <PlaneCubeManager>(); }