void Update() { //se sto uscendo dal progetto lo salvo if ((Input.GetKeyDown(KeyCode.Escape) && PlanGraphics.currentMode != PlanGraphics.Modes.VR && SceneManager.GetActiveScene().buildIndex == 2)) { PlanGraphics.btn2D(); Save(); } }
// Use this for initialization void Start() { token = SharedVariables.token; currentproject = SharedVariables.currentproject; //se premo la freccia per tornare indietro salvo anche Back.onClick.AddListener(() => { PlanGraphics.btn2D(); Save(); }); }