Esempio n. 1
0
        public static GameObject UpdatePlaneWithAnchorTransform(GameObject plane, ARPlaneMesh arPlane)
        {
            plane.transform.position = UnityARMatrixOps.GetPosition(arPlane.transform);
            plane.transform.rotation = UnityARMatrixOps.GetRotation(arPlane.transform);

            PlacenotePlaneMeshRender ppmr = plane.GetComponent <PlacenotePlaneMeshRender> ();

            if (ppmr != null)
            {
                ppmr.UpdateMesh(arPlane);
            }


            MeshFilter mf = plane.GetComponentInChildren <MeshFilter> ();

            if (mf != null)
            {
                if (ppmr == null)
                {
                    //since our plane mesh is actually 10mx10m in the world, we scale it here by 0.1f
                    mf.gameObject.transform.localScale = new Vector3(arPlane.extent.x * 0.1f, arPlane.extent.y * 0.1f, arPlane.extent.z * 0.1f);

                    //convert our center position to unity coords
                    mf.gameObject.transform.localPosition = new Vector3(arPlane.center.x, arPlane.center.y, -arPlane.center.z);
                }
            }

            return(plane);
        }
        public static GameObject UpdatePlaneWithAnchorTransform(GameObject plane, ARPlaneAnchor arPlaneAnchor)
        {
            //do coordinate conversion from ARKit to Unity
            Vector3    position = UnityARMatrixOps.GetPosition(arPlaneAnchor.transform);
            Quaternion rotation = UnityARMatrixOps.GetRotation(arPlaneAnchor.transform);

            //Transform to placenote frame of reference (planes are detected in ARKit frame of reference)
            Matrix4x4 worldTransform     = Matrix4x4.TRS(position, rotation, Vector3.one);
            Matrix4x4?placenoteTransform = LibPlacenote.Instance.ProcessPose(worldTransform);

            if (placenoteTransform == null)               //no map related transforms are appropriate
            {
                placenoteTransform = worldTransform;
            }

            plane.transform.position = PNUtility.MatrixOps.GetPosition(placenoteTransform.Value);
            plane.transform.rotation = PNUtility.MatrixOps.GetRotation(placenoteTransform.Value);

            PlacenotePlaneMeshRender ppmr = plane.GetComponent <PlacenotePlaneMeshRender> ();

            if (ppmr != null)
            {
                ppmr.UpdateMesh(arPlaneAnchor);
            }


            MeshFilter mf = plane.GetComponentInChildren <MeshFilter> ();

            if (mf != null)
            {
                if (ppmr == null)
                {
                    //since our plane mesh is actually 10mx10m in the world, we scale it here by 0.1f
                    mf.gameObject.transform.localScale = new Vector3(arPlaneAnchor.extent.x * 0.1f, arPlaneAnchor.extent.y * 0.1f, arPlaneAnchor.extent.z * 0.1f);

                    //convert our center position to unity coords
                    mf.gameObject.transform.localPosition = new Vector3(arPlaneAnchor.center.x, arPlaneAnchor.center.y, -arPlaneAnchor.center.z);
                }
            }

            return(plane);
        }