Esempio n. 1
0
    private void Update()
    {
        Vector3 forward = transform.TransformDirection(Vector3.forward);
        Vector3 right   = transform.TransformDirection(Vector3.right);
        Vector3 down    = transform.TransformDirection(Vector3.down);

        bool  isSprinting  = Input.GetKey(KeyCode.LeftShift);
        float curSpeedX    = canMove ? (isSprinting ? runSpeed : walkSpeed) * Input.GetAxisRaw("Vertical") : 0;
        float curSpeedY    = canMove ? (isSprinting ? runSpeed : walkSpeed) * Input.GetAxisRaw("Horizontal") : 0;
        float movementDirY = moveDir.y;

        moveDir = (forward * curSpeedX) + (down * 10.0f) + (right * curSpeedY);

        if (canMove)
        {
            rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
            rotationX  = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
            playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
            transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
        }

        // On player Left Click, call to PlayerAttack and let it handle the weapons
        if (Input.GetKeyDown(KeyCode.Mouse0) && canAttack)
        {
            Debug.Log("Firing");
            playerAttack.Fire();
            StartCoroutine(AttackCooldown());
        }

        // TODO: Scroll wheel weapon switching. Modulo 2.
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            playerAttack.weaponType = 0;
            weaponText.text         = "Current Weapon: Knife";
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            weaponText.text         = "Current Weapon: Crossbow";
            playerAttack.weaponType = 1;
        }


        float w = Input.GetAxisRaw("Mouse ScrollWheel");

        if (w < 0f)
        {
            playerAttack.weaponType = 0;
            weaponText.text         = "Current Weapon: Knife";
        }
        if (w > 0f)
        {
            playerAttack.weaponType = 1;
            weaponText.text         = "Current Weapon: Crossbow";
        }


        // Carry Object Logic
        if (Input.GetKeyDown(KeyCode.E))
        {
            if (!isCarryingObject)
            {
                RaycastHit pick;
                Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out pick);

                heldObject = pick.transform.GetComponent <Placeable>();
                if (heldObject != null)
                {
                    heldObject.PickedUp(holdPoint);
                    isCarryingObject = true;
                }
            }
            else
            {
                heldObject.Released();
                heldObject       = null;
                isCarryingObject = false;
            }
        }
        if (Input.GetKey(KeyCode.E))
        {
            RaycastHit build;
            Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out build);

            WorkStation workStation = build.transform.GetComponent <WorkStation>();
            if (workStation != null)
            {
                workStation.IncrementBuildTimer();
                progressBar.slider.value = workStation.buildTimer;
            }
        }
        if (Input.GetKeyUp(KeyCode.E))
        {
            progressBar.slider.value = 0;
        }
    }