Esempio n. 1
0
 private void SpawnObjectWithRay()
 {
     if (Input.GetMouseButtonDown(0))
     {
         Ray ray = mainCam.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out var hitInfo, Mathf.Infinity))
         {
             Color color = new Color(Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), Random.Range(0.5f, 1f));
             IObjectPlaceCommand command = new PlaceCubeCommand(hitInfo.point, color, prefab);
             ObjectPlaceCommandInvoker.AddCommand(command);
         }
     }
 }
Esempio n. 2
0
 private void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         Ray ray = mainCam.ScreenPointToRay(Input.mousePosition);
         if (Physics.Raycast(ray, out hitInfo, Mathf.Infinity))
         {
             Color    c       = new Color(Random.Range(0.5f, 1f), Random.Range(0.5f, 1f), Random.Range(0.5f, 1f));
             ICommand command = new PlaceCubeCommand(hitInfo.point, c, cubePrefab);
             CommandInvoker.AddCommand(command);
         }
     }
 }
Esempio n. 3
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hitInfo;
            if (Physics.Raycast(ray, out hitInfo, Mathf.Infinity))
            {
                Color c = new Color(Random.Range(0.5f, 1), Random.Range(0.5f, 1), Random.Range(0.5f, 1));

                // 传统写法
                //CubePlacer.PlaceCube(hitInfo.point, c, cubePrefab);

                // 命令模式
                ICommand command = new PlaceCubeCommand(hitInfo.point, c, cubePrefab);
                CommandInvoker.AddCommand(command);
            }
        }
    }