Esempio n. 1
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 public void set4pixel(int x, int y, PixelSet pixelSet)
 {
     tex.SetPixel(x * 2, y * 2, colorSet[pixelSet.col[0]]);
     tex.SetPixel(x * 2 + 1, y * 2, colorSet[pixelSet.col[1]]);
     tex.SetPixel(x * 2, y * 2 + 1, colorSet[pixelSet.col[2]]);
     tex.SetPixel(x * 2 + 1, y * 2 + 1, colorSet[pixelSet.col[3]]);
 }
Esempio n. 2
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        private void _RotateCorners(PixelSet pixelSet)
        {
            Matrix rotationMatrix = new Matrix();

            rotationMatrix.RotateAt(_angle, pixelSet.MiddlePoint);
            rotationMatrix.TransformPoints(pixelSet.Corners);
        }
Esempio n. 3
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    public void DrawImage()
    {
        int width  = MainManager.width;
        int height = MainManager.height;

        colorSet       = MainManager.colorSet;
        tex            = new Texture2D(width * 2, height * 2, TextureFormat.RGBA32, false);
        tex.filterMode = FilterMode.Point;
        for (int y = 0; y < height; y++)
        {
            for (int x = 0; x < width; x++)
            {
                PixelSet pixelSet = new PixelSet();
                if (enable4cdiff)
                {
                    pixelSet = MainManager.FourCdiff(MainManager.frames[MainManager.selectFrame].colors[y * MainManager.width + x]);
                }
                else
                {
                    pixelSet = MainManager.FindBetterColor(MainManager.frames[MainManager.selectFrame].colors[y * MainManager.width + x]);
                }
                tex.SetPixel(x * 2, y * 2, colorSet[pixelSet.col[0]]);
                set4pixel(x, y, pixelSet);
            }
        }
        tex.Apply();
        image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
    }
 internal static void Apply(BorderStyle borderStyle, PixelSet pixelSet)
 {
     if (borderStyle == BorderStyle.Black)
     {
         ApplyBlack(pixelSet);
     }
 }
        public override async Task Handle(CancellationToken cancellationToken)
        {
            var pixelTransition = new List <PixelSet>();
            var zeroPixelSet = new PixelSet();
            var pixelSet = new PixelSet();
            var random = new Random();
            int red, green, blue;

            do
            {
                red   = possiblePixelValues[random.Next(3)];
                green = possiblePixelValues[random.Next(3)];
                blue  = possiblePixelValues[random.Next(3)];
            } while ((red == 0 && green == 0 && blue == 0) || (red == 20 && green == 20 && blue == 20));

            for (var i = 0; i < Consts.PixelCount; i++)
            {
                zeroPixelSet.Pixels.Add(new Pixel(i, 0, 0, 0));
                pixelSet.Pixels.Add(new Pixel(i, red, green, blue));
            }
            pixelTransition.Add(pixelSet);
            pixelTransition.Add(zeroPixelSet);
            NeopixelCompiler.RunPixelTransition(5, pixelTransition);

            await CompleteJob(new { jobStatus = Statuses.Success.ToString() });
        }
Esempio n. 6
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        public void Process(PixelSet pixelSet)
        {
            pixelSet.MiddlePoint = (Point)(pixelSet.MiddlePoint + _vector);

            foreach (Point point in pixelSet.GetPoints())
            {
                pixelSet.ChangeLocation(point, (Point)(point + _vector));
            }
        }
Esempio n. 7
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    public static PixelSet FourCdiff(Color goalColor)
    {
        PixelSet pixelSet = new PixelSet();

        for (int i = 0; i < 4; i++)
        {
            pixelSet.col[i] = FindNearColor(goalColor, 4);
            goalColor      -= colorSet[pixelSet.col[i]] / 4;
        }
        return(pixelSet);
    }
Esempio n. 8
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        public override async Task Handle(CancellationToken cancellationToken)
        {
            var zeroPixelSet = new PixelSet();

            for (var i = 0; i < Consts.PixelCount; i++)
            {
                zeroPixelSet.Pixels.Add(new Pixel(i, 0, 0, 0));
            }
            NeopixelCompiler.SetPixels(zeroPixelSet.Pixels);

            await CompleteJob(new { jobStatus = Statuses.Success.ToString() });
        }
        public override void Draw(PaintTools paintTools)
        {
            PixelSet pixels = _rotator.GetRotated(_currentAngle);

            for (int i = 0; i < pixels.Locations.Length; ++i)
            {
                Point translatedPoint = (Point)(pixels.Locations[i] + _moveVector);
                paintTools.Bitmap.SetPixel(translatedPoint.X,
                                           translatedPoint.Y,
                                           pixels.Colors[i]);
            }
        }
Esempio n. 10
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        public void ShouldAddBlackBorderNearSide()
        {
            PixelSet ps = new PixelSet(5, 5);

            ps.Pixels[2, 0] = Pixel.Red;
            BorderHelper.ApplyBlack(ps);

            ps.Pixels[2, 0].Should().Be(Pixel.Red);
            ps.Pixels[1, 0].Should().Be(Pixel.Black);
            ps.Pixels[3, 0].Should().Be(Pixel.Black);
            ps.Pixels[2, 1].Should().Be(Pixel.Black);
        }
Esempio n. 11
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 // Update is called once per frame
 void Update()
 {
     if (testMode)
     {
         PixelSet pixelSet1 = FourCdiff(requestColor);
         PixelSet pixelSet2 = FindBetterColor(requestColor);
         requestImg.color = requestColor;
         showColorSources(0, pixelSet1.col[0], pixelSet1.col[1], pixelSet1.col[2], pixelSet1.col[3]);
         showColorSources(1, pixelSet2.col[0], pixelSet2.col[1], pixelSet2.col[2], pixelSet2.col[3]);
         resultImg[0].color = avg4color(pixelSet1);
         resultImg[1].color = avg4color(pixelSet2);
         resultImg[2].color = colorSet[FindNearColor(requestColor)];
     }
     if (Input.GetKeyDown(KeyCode.RightArrow))
     {
         selectFrame++;
         if (selectFrame >= frame)
         {
             selectFrame = 0;
         }
         originalManager.DrawImage();
         resultManager.DrawImage();
     }
     if (useLowspeedModel && Input.GetKeyDown(KeyCode.R))
     {
         result4Manager[1].DrawImage();
     }
     if (use4cdiff && Input.GetKeyDown(KeyCode.R))
     {
         result4Manager[0].DrawImage();
     }
     if (Input.GetKeyDown(KeyCode.E))
     {
         if (useFloydSteinberg)
         {
             floyedManager.export();
         }
         else if (use4cdiff)
         {
             result4Manager[0].export();
         }
         else if (useLowspeedModel)
         {
             result4Manager[1].export();
         }
         else if (useSimpleModel)
         {
             resultManager.export();
         }
     }
 }
        public override async Task Handle(CancellationToken cancellationToken)
        {
            const int TransitionSize   = 60;
            const int Transition1Break = 60;
            const int Transition2Break = 120;
            const int Transition3Break = 180;
            const int Transition4Break = 240;
            const int Transition5Break = 300;

            var pixelTransition = new List <PixelSet>();
            var zeroPixelSet    = new PixelSet();
            var pixelSet        = new PixelSet();
            var brightness      = 0.25;

            for (var pixelIndex = 0; pixelIndex < Consts.PixelCount; pixelIndex++)
            {
                zeroPixelSet.Pixels.Add(new Pixel(pixelIndex, 0, 0, 0));

                if (pixelIndex < Transition1Break)
                {
                    pixelSet.Pixels.Add(new Pixel(pixelIndex, 255, 0 + 127 * pixelIndex / TransitionSize, 0, brightness));
                }
                else if (pixelIndex < Transition2Break)
                {
                    var transitionRelativePixelIndex = pixelIndex - Transition1Break;
                    pixelSet.Pixels.Add(new Pixel(pixelIndex, 255, 127 + 128 * transitionRelativePixelIndex / TransitionSize, 0, brightness));
                }
                else if (pixelIndex < Transition3Break)
                {
                    var transitionRelativePixelIndex = pixelIndex - Transition2Break;
                    pixelSet.Pixels.Add(new Pixel(pixelIndex, 255 - 255 * transitionRelativePixelIndex / TransitionSize, 255, 0, brightness));
                }
                else if (pixelIndex < Transition4Break)
                {
                    var transitionRelativePixelIndex = pixelIndex - Transition3Break;
                    pixelSet.Pixels.Add(new Pixel(pixelIndex, 0, 255 - 255 * transitionRelativePixelIndex / TransitionSize, 0 + 255 * transitionRelativePixelIndex / TransitionSize, brightness));
                }
                else if (pixelIndex < Transition5Break)
                {
                    var transitionRelativePixelIndex = pixelIndex - Transition4Break;
                    pixelSet.Pixels.Add(new Pixel(pixelIndex, 0 + 143 * transitionRelativePixelIndex / TransitionSize, 0, 255, brightness));
                }
            }
            pixelTransition.Add(pixelSet);
            pixelTransition.Add(zeroPixelSet);
            NeopixelCompiler.RunPixelTransition(5, pixelTransition);

            await CompleteJob(new { jobStatus = Statuses.Success.ToString() });
        }
Esempio n. 13
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        public override void Process(PixelSet pixelSet)
        {
            _RotateCorners(pixelSet);
            Point[] rotatedPoints = (new PolygonPointsGenerator(pixelSet.Corners)).GetPoints();

            Point[] initialPoints = _GetInitialPoints(_angle, rotatedPoints, pixelSet.MiddlePoint);

            Color[] colors = new Color[initialPoints.Length];
            for (int i = 0; i < initialPoints.Length; ++i)
            {
                colors[i] = pixelSet.GetColor(initialPoints[i].X, initialPoints[i].Y);
            }

            pixelSet.SetPixels(rotatedPoints, colors);
        }
Esempio n. 14
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        public override void Draw(PaintTools paintTools)
        {
            BezierCurve bezierCurve   = _polyline.GetBezierCurve();
            FreeVector  tangentVector = bezierCurve.GetTangentVector(_bezierPointNumber);
            Point       curvePoint    = bezierCurve.GetPoint(_bezierPointNumber);

            float      angle           = (new FreeVector(new Point(1, 0))).GetAngleWith(tangentVector);
            PixelSet   points          = _rotator.GetRotated(angle);
            FreeVector translateVector = new FreeVector(_imageMiddle, curvePoint);

            for (int i = 0; i < points.Locations.Length; ++i)
            {
                Point translatedPoint = (Point)(points.Locations[i] + translateVector);
                paintTools.Bitmap.SetPixel(translatedPoint.X, translatedPoint.Y, points.Colors[i]);
            }
        }
Esempio n. 15
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        public PixelSet LoadImage(string filename)
        {
            Image  loadImage = Image.FromFile(filename);
            Bitmap bitmap    = new Bitmap(loadImage);

            PixelSet pixelSet = new PixelSet(loadImage.Width, loadImage.Height);

            for (int i = 0; i < loadImage.Width - 1; i++)
            {
                for (int j = 0; j < loadImage.Height - 1; j++)
                {
                    pixelSet.Pixels[i, j] = PixelHelper.Create(bitmap.GetPixel(i, j));
                }
            }
            return(pixelSet);
        }
Esempio n. 16
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        private Bitmap CreateImage(PixelSet pixelSet)
        {
            Pixel[,] pixels = pixelSet.Pixels;

            Bitmap previewImage = new Bitmap(pixelSet.Width, pixelSet.Height);

            for (int i = 0; i < pixelSet.Width - 1; i++)
            {
                for (int j = 0; j < pixelSet.Height - 1; j++)
                {
                    Color col = PixelHelper.PixelColor(pixels[i, j]);

                    previewImage.SetPixel(i, j, col);
                }
            }
            return(previewImage);
        }
Esempio n. 17
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        public override async Task Handle(CancellationToken cancellationToken)
        {
            var length          = Job.Payload.SelectToken("$.length")?.ToObject <int>();
            var red             = Job.Payload.SelectToken("$.red")?.ToObject <int>();
            var green           = Job.Payload.SelectToken("$.green")?.ToObject <int>();
            var blue            = Job.Payload.SelectToken("$.blue")?.ToObject <int>();
            var pixelTransition = new List <PixelSet>();

            for (var leadPixelIndex = 0; leadPixelIndex < Consts.PixelCount + length; leadPixelIndex++)
            {
                var pixelSet = new PixelSet();
                pixelSet.Pixels.AddRange(GetPixels(leadPixelIndex, red ?? 0, green ?? 0, blue ?? 0, length ?? 5));
                pixelTransition.Add(pixelSet);
            }
            NeopixelCompiler.RunPixelTransition(0, pixelTransition);

            await CompleteJob(new { jobStatus = Statuses.Success.ToString() });
        }
Esempio n. 18
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    public void export()
    {
        int width  = MainManager.width;
        int height = MainManager.height;
        int frame  = MainManager.frame;

        colorSet       = MainManager.colorSet;
        int[,] idArray = new int[width * 2, height * 2];
        string strOut = (width * 2).ToString() + "," + (height * 2).ToString() + "," + frame.ToString();

        Debug.Log("Exporting" + width);
        for (int f = 0; f < frame; f++)
        {
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    PixelSet pixelSet = new PixelSet();
                    if (enable4cdiff)
                    {
                        pixelSet = MainManager.FourCdiff(MainManager.frames[f].colors[y * MainManager.width + x]);
                    }
                    else
                    {
                        pixelSet = MainManager.FindBetterColor(MainManager.frames[f].colors[y * MainManager.width + x]);
                    }
                    idArray[x * 2, y * 2]         = pixelSet.col[0];
                    idArray[x * 2, y * 2 + 1]     = pixelSet.col[1];
                    idArray[x * 2 + 1, y * 2]     = pixelSet.col[2];
                    idArray[x * 2 + 1, y * 2 + 1] = pixelSet.col[3];
                }
            }
            for (int y = 0; y < height * 2; y++)
            {
                for (int x = 0; x < width * 2; x++)
                {
                    strOut += "," + idArray[x, y].ToString();
                }
            }
        }
        Debug.Log(strOut);
        Debug.Log(MainManager.exportPath);
        File.WriteAllText(MainManager.exportPath, strOut);
    }
Esempio n. 19
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 internal static void ApplyBlack(PixelSet pixelSet)
 {
     for (int x = 0; x < pixelSet.Width; x++)
     {
         for (int y = 0; y < pixelSet.Height; y++)
         {
             if (!pixelSet.Pixels[x, y].IsEmpty && !pixelSet.Pixels[x, y].IsBlackout)
             {
                 if (x < pixelSet.Width - 1)
                 {
                     if (pixelSet.Pixels[x + 1, y].IsEmpty)
                     {
                         pixelSet.SetPixel(x + 1, y, Pixel.Black);
                     }
                 }
                 if (x > 0)
                 {
                     if (pixelSet.Pixels[x - 1, y].IsEmpty)
                     {
                         pixelSet.SetPixel(x - 1, y, Pixel.Black);
                     }
                 }
                 if (y < pixelSet.Height - 1)
                 {
                     if (pixelSet.Pixels[x, y + 1].IsEmpty)
                     {
                         pixelSet.SetPixel(x, y + 1, Pixel.Black);
                     }
                 }
                 if (y > 0)
                 {
                     if (pixelSet.Pixels[x, y - 1].IsEmpty)
                     {
                         pixelSet.SetPixel(x, y - 1, Pixel.Black);
                     }
                 }
             }
         }
     }
 }
Esempio n. 20
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    public static PixelSet FindBetterColor(Color goalColor)
    {
        float minDiff = Mathf.Infinity;
        int   colorA  = 0;
        int   colorB  = 0;
        int   colorC  = 0;
        int   colorD  = 0;

        for (int a = 0; a < MainManager.colorCount; a++)
        {
            for (int b = 0; b < MainManager.colorCount; b++)
            {
                for (int c = 0; c < MainManager.colorCount; c++)
                {
                    for (int d = 0; d < MainManager.colorCount; d++)
                    {
                        float diff = colorSqrtDiff(goalColor, colorEncoded[a, b, c, d]);
                        if (minDiff > diff)
                        {
                            minDiff = diff;
                            colorA  = a;
                            colorB  = b;
                            colorC  = c;
                            colorD  = d;
                        }
                    }
                }
            }
        }
        PixelSet pixelSet = new PixelSet();

        pixelSet.col[0] = colorA;
        pixelSet.col[1] = colorB;
        pixelSet.col[2] = colorC;
        pixelSet.col[3] = colorD;
        return(pixelSet);
    }
Esempio n. 21
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 public abstract void Process(PixelSet pixelSet);
Esempio n. 22
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 Color avg4color(PixelSet pixelSet)
 {
     return(avg4color(pixelSet.col[0], pixelSet.col[1], pixelSet.col[2], pixelSet.col[3]));
 }
        private void InportFromUnity(object sender, EventArgs e)
        {
            string          filename        = @"C:\GitHub\eWolfPixel\Pixel\eWolfUnity3DParser.UnitTests\TestingData\Player04.png";
            SpriteSheetData spriteSheetData = SpriteParser.ParseLoad(filename + ".meta");
            // spin up a bitmap reader to read the image and create pixelSets for each sprite.
            PixelSet image = ServiceLocator.Instance.GetService <IPixelLoader>().LoadImage(filename);
            Dictionary <string, PixelSet> frames = image.CutFrames(spriteSheetData);

            ProjectHolder    projectHolder = ServiceLocator.Instance.GetService <ProjectHolder>();
            AnimationDetails ad            = new AnimationDetails($"Walk", "\\Root\\Char1");

            projectHolder.Items.Add(ad);
            ad.PostLoadFix();

            // PL04_DownLeft_Walk0

            List <PixelSet> leftWalk = new List <PixelSet>();

            leftWalk.Add(frames["PL04_Left_Walk0"]);
            leftWalk.Add(frames["PL04_Left_Walk1"]);
            leftWalk.Add(frames["PL04_Left_Walk0"]);
            leftWalk.Add(frames["PL04_Left_Walk2"]);
            AddFrameToAnim(Directions8Way.Left, ad, leftWalk);

            List <PixelSet> downLeftWalk = new List <PixelSet>();

            downLeftWalk.Add(frames["PL04_DownLeft_Walk0"]);
            downLeftWalk.Add(frames["PL04_DownLeft_Walk1"]);
            downLeftWalk.Add(frames["PL04_DownLeft_Walk0"]);
            downLeftWalk.Add(frames["PL04_DownLeft_Walk2"]);
            AddFrameToAnim(Directions8Way.DownLeft, ad, downLeftWalk);

            List <PixelSet> downRightWalk = new List <PixelSet>();

            downRightWalk.Add(frames["PL04_DownRight_Walk0"]);
            downRightWalk.Add(frames["PL04_DownRight_Walk1"]);
            downRightWalk.Add(frames["PL04_DownRight_Walk0"]);
            downRightWalk.Add(frames["PL04_DownRight_Walk2"]);
            AddFrameToAnim(Directions8Way.DownRight, ad, downRightWalk);

            List <PixelSet> rightWalk = new List <PixelSet>();

            rightWalk.Add(frames["PL04_Right_Walk0"]);
            rightWalk.Add(frames["PL04_Right_Walk1"]);
            rightWalk.Add(frames["PL04_Right_Walk0"]);
            rightWalk.Add(frames["PL04_Right_Walk2"]);
            AddFrameToAnim(Directions8Way.Right, ad, rightWalk);

            List <PixelSet> upLeftWalk = new List <PixelSet>();

            upLeftWalk.Add(frames["PL04_UpLeft_Walk0"]);
            upLeftWalk.Add(frames["PL04_UpLeft_Walk1"]);
            upLeftWalk.Add(frames["PL04_UpLeft_Walk0"]);
            upLeftWalk.Add(frames["PL04_UpLeft_Walk2"]);
            AddFrameToAnim(Directions8Way.UpLeft, ad, upLeftWalk);

            List <PixelSet> upWalk = new List <PixelSet>();

            upWalk.Add(frames["PL04_Up_Walk0"]);
            upWalk.Add(frames["PL04_Up_Walk1"]);
            upWalk.Add(frames["PL04_Up_Walk0"]);
            upWalk.Add(frames["PL04_Up_Walk2"]);
            AddFrameToAnim(Directions8Way.Up, ad, upWalk);

            List <PixelSet> downWalk = new List <PixelSet>();

            downWalk.Add(frames["PL04_Down_Walk0"]);
            downWalk.Add(frames["PL04_Down_Walk1"]);
            downWalk.Add(frames["PL04_Down_Walk0"]);
            downWalk.Add(frames["PL04_Down_Walk2"]);
            AddFrameToAnim(Directions8Way.Down, ad, downWalk);

            List <PixelSet> upRightWalk = new List <PixelSet>();

            upRightWalk.Add(frames["PL04_UpRight_Walk0"]);
            upRightWalk.Add(frames["PL04_UpRight_Walk1"]);
            upRightWalk.Add(frames["PL04_UpRight_Walk0"]);
            upRightWalk.Add(frames["PL04_UpRight_Walk2"]);
            AddFrameToAnim(Directions8Way.UpRight, ad, upRightWalk);

            ad.Save(projectHolder.ProjectPath);
        }