public override void Draw(PixelFarm.Drawing.Painter p)
 {
     p.Clear(Drawing.Color.White);
     p.FillColor = Drawing.Color.Black;
     foreach (var brushPath in this.myBrushPathList)
     {
         if (brushPath.Vxs != null)
         {
             p.FillColor = Drawing.Color.Black;
             p.Fill(brushPath.Vxs);
             p.StrokeColor = Drawing.Color.Red;
             p.Draw(brushPath.Vxs);
         }
         else
         {
             var contPoints = brushPath.contPoints;
             int pcount     = contPoints.Count;
             for (int i = 1; i < pcount; ++i)
             {
                 var p0 = contPoints[i - 1];
                 var p1 = contPoints[i];
                 p.DrawLine(p0.x, p0.y, p1.x, p1.y);
             }
         }
     }
 }
Esempio n. 2
0
        public void RenderChar(char testChar, HintTechnique hint)
        {
            builder.SetHintTechnique(hint);
#if DEBUG
            GlyphBoneJoint.dbugTotalId        = 0;//reset
            builder.dbugAlwaysDoCurveAnalysis = true;
#endif
            _infoView.Clear();
            _latestHint = hint;
            _testChar   = testChar;
            //----------------------------------------------------
            //
            builder.Build(testChar, _sizeInPoint);
            var txToVxs1 = new GlyphTranslatorToVxs();
            builder.GlyphDynamicEdgeOffset = this.GlyphEdgeOffset;

            builder.ReadShapes(txToVxs1);

#if DEBUG
            var ps = txToVxs1.dbugGetPathWriter();
            _infoView.ShowOrgBorderInfo(ps.Vxs);
#endif
            PixelFarm.Drawing.VertexStore vxs = new PixelFarm.Drawing.VertexStore();

            txToVxs1.WriteOutput(vxs);
            //----------------------------------------------------

            //----------------------------------------------------
            painter.UseSubPixelLcdEffect = this.UseLcdTechnique;
            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            painter.Clear(PixelFarm.Drawing.Color.White);

            RectD bounds = RectD.ZeroIntersection;
            PixelFarm.CpuBlit.VertexProcessing.BoundingRect.GetBoundingRect(new PixelFarm.Drawing.VertexStoreSnap(vxs), ref bounds);
            //----------------------------------------------------
            float scale = _typeface.CalculateScaleToPixelFromPointSize(_sizeInPoint);
            _pxscale = scale;
            this._infoView.PxScale = scale;


            var   left2   = 0;
            int   floor_1 = (int)left2;
            float diff    = left2 - floor_1;
            //----------------------------------------------------
            if (OffsetMinorX)
            {
                MinorOffsetInfo = left2.ToString() + " =>" + floor_1 + ",diff=" + diff;
            }
            else
            {
                MinorOffsetInfo = left2.ToString();
            }


            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            painter.Clear(PixelFarm.Drawing.Color.White);

            if (FillBackGround)
            {
                //5.2
                painter.FillColor = PixelFarm.Drawing.Color.Black;

                float xpos = 5;// - diff;
                if (OffsetMinorX)
                {
                    xpos -= diff;
                }

                painter.SetOrigin(xpos, 10);
                painter.Fill(vxs);
            }
            if (DrawBorder)
            {
                //5.4
                painter.StrokeColor = PixelFarm.Drawing.Color.Green;
                //user can specific border width here...
                //5.5
                painter.Draw(vxs);
                //--------------
                int    markOnVertexNo = _infoView.DebugMarkVertexCommand;
                double x, y;
                vxs.GetVertex(markOnVertexNo, out x, out y);
                painter.FillRect(x, y, 4, 4, PixelFarm.Drawing.Color.Red);
                //--------------
                _infoView.ShowFlatternBorderInfo(vxs);
                //--------------
            }
#if DEBUG
            builder.dbugAlwaysDoCurveAnalysis = false;
#endif

            if (ShowTess)
            {
                RenderTessTesult();
            }

            //if (DrawDynamicOutline)
            //{
            //    GlyphDynamicOutline dynamicOutline = builder.LatestGlyphFitOutline;
            //    WalkDynamicOutline(painter, dynamicOutline, scale, DrawRegenerateOutline);

            //}
        }
Esempio n. 3
0
        public override void Draw(PixelFarm.Drawing.Painter p)
        {
            int strokeWidth = 1;
            int width       = p.Width;
            int height      = p.Height;

            Affine affTx = Affine.NewMatix(
                AffinePlan.Translate(-lionShape.Center.x, -lionShape.Center.y),
                AffinePlan.Scale(spriteScale, spriteScale),
                AffinePlan.Rotate(angle + Math.PI),
                AffinePlan.Skew(skewX / 1000.0, skewY / 1000.0),
                AffinePlan.Translate(width / 2, height / 2));

            var p1 = p as AggPainter;

            if (p1 == null)
            {
                int             j        = lionShape.NumPaths;
                int[]           pathList = lionShape.PathIndexList;
                Drawing.Color[] colors   = lionShape.Colors;
                //graphics2D.UseSubPixelRendering = true;
                var vxs = GetFreeVxs();
                affTx.TransformToVxs(lionShape.Vxs, vxs);
                p.StrokeWidth = 1;
                for (int i = 0; i < j; ++i)
                {
                    p.StrokeColor = colors[i];
                    p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs, pathList[i]));
                }
                //not agg
                Release(ref vxs);
                return; //**
            }


            if (UseBitmapExt)
            {
                p.RenderQuality = Drawing.RenderQualtity.Fast;
                int             j        = lionShape.NumPaths;
                int[]           pathList = lionShape.PathIndexList;
                Drawing.Color[] colors   = lionShape.Colors;

                p.Clear(Drawing.Color.White);

                var vxs  = GetFreeVxs();
                var vxs2 = stroke1.MakeVxs(affTx.TransformToVxs(lionShape.Vxs, vxs), GetFreeVxs());

                p.StrokeWidth = 1;

                for (int i = 0; i < j; ++i)
                {
                    p.StrokeColor = colors[i];
                    p.Draw(new PixelFarm.Drawing.VertexStoreSnap(vxs2, pathList[i]));
                }
                //not agg
                Release(ref vxs);
                Release(ref vxs2);
                return; //**
            }
            else
            {
                p.RenderQuality = Drawing.RenderQualtity.HighQuality;
            }



            //-----------------------
            AggRenderSurface aggsx = p1.RenderSurface;
            //var widgetsSubImage = ImageHelper.CreateChildImage(graphics2D.DestImage, graphics2D.GetClippingRect());
            //int width = widgetsSubImage.Width;
            //int height = widgetsSubImage.Height;

            SubImageRW     widgetsSubImage    = ImageHelper.CreateSubImgRW(aggsx.DestImage, aggsx.GetClippingRect());
            SubImageRW     clippedSubImage    = new SubImageRW(widgetsSubImage, new PixelBlenderBGRA());
            ClipProxyImage imageClippingProxy = new ClipProxyImage(clippedSubImage);

            imageClippingProxy.Clear(PixelFarm.Drawing.Color.White);


            if (RenderAsScanline)
            {
                var rasterizer = aggsx.ScanlineRasterizer;
                rasterizer.SetClipBox(0, 0, width, height);
                //Stroke stroke = new Stroke(strokeWidth);
                //stroke.LineJoin = LineJoin.Round;
                var vxs = GetFreeVxs();
                affTx.TransformToVxs(lionShape.Vxs, vxs);
                ScanlineRasToDestBitmapRenderer sclineRasToBmp = aggsx.ScanlineRasToDestBitmap;
                sclineRasToBmp.RenderSolidAllPaths(
                    imageClippingProxy,
                    rasterizer,
                    aggsx.ScanlinePacked8,
                    vxs,
                    lionShape.Colors,
                    lionShape.PathIndexList,
                    lionShape.NumPaths);
                Release(ref vxs);
            }
            else
            {
                //LineProfileAnitAlias lineProfile = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), new GammaNone());
                LineProfileAnitAlias lineProfile     = new LineProfileAnitAlias(strokeWidth * affTx.GetScale(), null);
                OutlineRenderer      outlineRenderer = new OutlineRenderer(imageClippingProxy, new PixelBlenderBGRA(), lineProfile);
                OutlineAARasterizer  rasterizer      = new OutlineAARasterizer(outlineRenderer);
                rasterizer.LineJoin = (RenderAccurateJoins ?
                                       OutlineAARasterizer.OutlineJoin.AccurateJoin
                    : OutlineAARasterizer.OutlineJoin.Round);
                rasterizer.RoundCap = true;
                //VertexSourceApplyTransform trans = new VertexSourceApplyTransform(lionShape.Path, transform);
                var vxs = GetFreeVxs();
                affTx.TransformToVxs(lionShape.Vxs, vxs);// trans.DoTransformToNewVxStorage();
                int j = lionShape.NumPaths;
                for (int i = 0; i < j; ++i)
                {
                    rasterizer.RenderVertexSnap(
                        new PixelFarm.Drawing.VertexStoreSnap(vxs,
                                                              lionShape.PathIndexList[i]),
                        lionShape.Colors[i]);
                }
                Release(ref vxs);
            }
            base.Draw(p);
        }