void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { m_Piston.SetState(StateOnEnter); } }
void ExecutePatternEntry() { m_Piston.SetState(Pattern[m_CurrentPatternIndex].Name); }
void OnTriggerEnter(Collider collider) { if (collider.tag == "Player") { m_Piston.SetState(StateOnEnter); } }
void ExecutePatternEntry() { m_Piston.SetState(Pattern[m_CurrentPatternIndex].Name); }