Esempio n. 1
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        /// <summary>
        /// Generates avatar with the selected set of resources and displayed it in AvatarViewer scene
        /// </summary>
        protected override IEnumerator GenerateAndDisplayHead(byte[] photoBytes, PipelineType pipeline)
        {
            //Get selected resources
            AvatarResources avatarResources = GetSelectedResources();

            Debug.Log(CoreTools.GetAvatarCalculationParamsJson(avatarResources));
            yield return(Await(null));

            // generate avatar from the photo and get its code in the Result of request

            /*
             * var initializeRequest = avatarProvider.InitializeAvatarAsync(photoBytes, "name", "description", pipeline, avatarResources);
             *          yield return Await(initializeRequest);
             *          string avatarCode = initializeRequest.Result;
             *
             *          StartCoroutine(SampleUtils.DisplayPhotoPreview(avatarCode, photoPreview));
             *
             *          var calculateRequest = avatarProvider.StartAndAwaitAvatarCalculationAsync(avatarCode);
             *          yield return Await(calculateRequest);
             *
             *          AvatarViewer.SetSceneParams(new AvatarViewer.SceneParams()
             *          {
             *                  avatarCode = avatarCode,
             *                  showSettings = false,
             *                  sceneToReturn = SceneManager.GetActiveScene().name,
             *                  avatarProvider = avatarProvider,
             *                  useAnimations = false
             *          });
             *          SceneManager.LoadScene(Scenes.GetSceneName(SceneType.AVATAR_VIEWER));
             */
        }
Esempio n. 2
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 public ReportGenerator(IDataProviderFactory dataProviderFactory, PipelineType pipelineType, ILogger logger)
 {
     _logger             = logger;
     _dataProviders      = dataProviderFactory.GetPipelineDataProviders();
     _dataPostProcessors = dataProviderFactory.GetPostProcessors();
     _pipelineType       = pipelineType;
 }
Esempio n. 3
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        private IEnumerator Await(AsyncRequest r, PipelineType pipelineType)
        {
            while (!r.IsDone)
            {
                yield return(null);

                if (r.IsError)
                {
                    Debug.LogError(r.ErrorMessage);
                    yield break;
                }

                if (pipelineType == PipelineType.HEAD)
                {
                    var          progress = new List <string>();
                    AsyncRequest request  = r;
                    while (request != null)
                    {
                        progress.Add(string.Format("{0}: {1}%", request.State, request.ProgressPercent.ToString("0.0")));
                        request = request.CurrentSubrequest;
                    }

                    progressText.text = string.Join("\n", progress.ToArray());
                }
            }

            if (pipelineType == PipelineType.HEAD)
            {
                progressText.text = string.Empty;
            }
        }
Esempio n. 4
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        private AsyncRequest DownloadAvatarAsync(AvatarData avatar, PipelineType pipelineType)
        {
            var request = new AsyncRequest();

            AvatarSdkMgr.SpawnCoroutine(DownloadAvatarFunc(avatar, pipelineType, request));
            return(request);
        }
Esempio n. 5
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        /// <summary>
        ///     <para>Initializes an instance of the <see cref="ComponentPipeline"/> class.</para>
        /// </summary>
        /// <param name="pipelineType">
        /// The type of pipeline (send/receive).
        /// </param>
        public ComponentPipeline(PipelineType pipelineType)
        {
            this.pipelineType = pipelineType;

            instanceManagerCollection = new List <ComponentInstanceManager>();

            AddComponent(typeof(DefaultPassThroughComponent));
        }
 public ObservableCollection <Pipeline> GetAllPipelinesByType(PipelineType type)
 {
     return(new ObservableCollection <Pipeline>(
                this._catalog.Pipelines
                .Cast <Pipeline>()
                .Where(x => x.Type == type)
                .OrderBy(x => x.FullName)
                ));
 }
Esempio n. 7
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 protected Material SolidColorMaterial(PipelineType pipelineType, Vector4 color)
 {
     return(new Material()
     {
         Ambient = 0.2f,
         Color = color,
         PipelineType = pipelineType,
     });
 }
        protected override void EndWork()
        {
            var type = PipelineType.ToString();

            if (type == "ImportLoadFile")
            {
                CleanUpImportLoadFileResources();
            }
        }
 public IndirectArgument(PipelineType pipeline, CameraType camera, bool hasTransparency, Vector3 location, string binding, IndirectDrawIndexedArguments arguments)
 {
     Pipeline        = pipeline;
     Camera          = camera;
     HasTransparency = hasTransparency;
     Location        = location;
     Binding         = binding;
     Arguments       = arguments;
 }
Esempio n. 10
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 protected Material SolidTextureMaterial(PipelineType pipelineType)
 {
     return(new Material()
     {
         DiffuseTexture = Texture.GetFromFile("Textures/woodenbox.png"),
         SpecularTexture = Texture.GetFromFile("Textures/woodenbox_specular.png"),
         Ambient = 0.2f,
         PipelineType = pipelineType,
     });
 }
Esempio n. 11
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 public void OnPipelineTypeToggleChanged(bool isChecked)
 {
     if (facePipelineToggle.isOn)
     {
         pipelineType = PipelineType.FACE;
     }
     else if (headPipelineToggle.isOn)
     {
         pipelineType = PipelineType.HEAD;
     }
 }
Esempio n. 12
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 public BufferGroup(PipelineType pipeline, CameraType camera, bool hasTransparency, Vector3 location,
                    string binding, uint offset, uint count)
 {
     Pipeline        = pipeline;
     Camera          = camera;
     HasTransparency = hasTransparency;
     Location        = location;
     Binding         = binding;
     Offset          = offset;
     Count           = count;
 }
Esempio n. 13
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        public static string GetPipelineTypeName(this PipelineType pipelineType)
        {
            switch (pipelineType)
            {
            case PipelineType.HEAD:
                return("head");

            case PipelineType.FACE:
            default:
                return("animated_face");
            }
        }
Esempio n. 14
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        /// <summary>
        /// Create avatar and save photo to disk.
        /// </summary>
        private IEnumerator CreateNewAvatar(byte[] photoBytes)
        {
            PipelineType pipeline = pipelineType;

            // Choose default set of resources to generate
            var resourcesRequest = avatarProvider.ResourceManager.GetResourcesAsync(AvatarResourcesSubset.DEFAULT, pipelineType);

            yield return(resourcesRequest);

            if (resourcesRequest.IsError)
            {
                yield break;
            }

            var initializeAvatar = avatarProvider.InitializeAvatarAsync(photoBytes, "name", "description", pipeline, resourcesRequest.Result);

            yield return(Await(initializeAvatar, null));

            string avatarCode = initializeAvatar.Result;

            if (initializeAvatar.IsError)
            {
                UpdateAvatarState(avatarCode, GalleryAvatarState.FAILED);
                yield break;
            }

            yield return(UpdateAvatarList());

            UpdateAvatarState(avatarCode, GalleryAvatarState.GENERATING);

            var calculateAvatar = avatarProvider.StartAndAwaitAvatarCalculationAsync(avatarCode);

            yield return(Await(calculateAvatar, avatarCode));

            if (calculateAvatar.IsError)
            {
                UpdateAvatarState(avatarCode, GalleryAvatarState.FAILED);
                yield break;
            }

            var downloadAvatar = avatarProvider.MoveAvatarModelToLocalStorageAsync(avatarCode, pipeline == PipelineType.FACE, true);

            yield return(Await(downloadAvatar, avatarCode));

            if (downloadAvatar.IsError)
            {
                UpdateAvatarState(avatarCode, GalleryAvatarState.FAILED);
                yield break;
            }

            UpdateAvatarState(avatarCode, GalleryAvatarState.COMPLETED);
        }
Esempio n. 15
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        private IEnumerator DownloadAvatarFunc(AvatarData avatar, PipelineType pipelineType, AsyncRequest request)
        {
            //Update avatar info
            int  retryCount = 3;
            bool gotAvatar  = false;

            while (!gotAvatar)
            {
                if (retryCount == 0)
                {
                    request.SetError("Unable to download avatar");
                    yield break;
                }

                var updateAvatar = connection.GetAvatarAsync(avatar.code);
                yield return(Await(updateAvatar, pipelineType));

                if (!updateAvatar.IsError)
                {
                    gotAvatar = true;
                    avatar    = updateAvatar.Result;
                }
                retryCount--;
            }

            // download avatar files
            retryCount = 3;
            bool isDownloaded = false;

            while (!isDownloaded)
            {
                if (retryCount == 0)
                {
                    request.SetError("Unable to download avatar");
                    yield break;
                }

                var downloadAvatar = avatarProvider.DownloadAndSaveAvatarModelAsync(avatar, pipelineType == PipelineType.FACE, true);
                yield return(Await(downloadAvatar, pipelineType));

                isDownloaded = !downloadAvatar.IsError;
                if (downloadAvatar.IsError)
                {
                    yield return(new WaitForSeconds(3));
                }

                retryCount--;
            }

            request.IsDone = true;
        }
        /// <summary>
        /// To make Getting Started sample as simple as possible all code required for creating and
        /// displaying an avatar is placed here in a single function. This function is also a good example of how to
        /// chain asynchronous requests, just like in traditional sequential code.
        /// </summary>
        protected virtual IEnumerator GenerateAndDisplayHead(byte[] photoBytes, PipelineType pipeline)
        {
            // Choose default set of resources to generate
            var resourcesRequest = avatarProvider.ResourceManager.GetResourcesAsync(AvatarResourcesSubset.DEFAULT, pipelineType);

            yield return(Await(resourcesRequest));

            // generate avatar from the photo and get its code in the Result of request
            var initializeRequest = avatarProvider.InitializeAvatarAsync(photoBytes, "name", "description", pipeline, resourcesRequest.Result);

            yield return(Await(initializeRequest));

            string avatarCode = initializeRequest.Result;

            StartCoroutine(SampleUtils.DisplayPhotoPreview(avatarCode, photoPreview));

            var calculateRequest = avatarProvider.StartAndAwaitAvatarCalculationAsync(avatarCode);

            yield return(Await(calculateRequest));

            // with known avatar code we can get TexturedMesh for head in order to show it further
            var avatarHeadRequest = avatarProvider.GetHeadMeshAsync(avatarCode, false);

            yield return(Await(avatarHeadRequest));

            TexturedMesh headTexturedMesh = avatarHeadRequest.Result;

            TexturedMesh haircutTexturedMesh = null;
            // get identities of all haircuts available for the generated avatar
            var haircutsIdRequest = avatarProvider.GetHaircutsIdAsync(avatarCode);

            yield return(Await(haircutsIdRequest));

            // randomly select a haircut
            var haircuts = haircutsIdRequest.Result;

            if (haircuts != null && haircuts.Length > 0)
            {
                var haircutIdx = UnityEngine.Random.Range(0, haircuts.Length);
                var haircut    = haircuts[haircutIdx];

                // load TexturedMesh for the chosen haircut
                var haircutRequest = avatarProvider.GetHaircutMeshAsync(avatarCode, haircut);
                yield return(Await(haircutRequest));

                haircutTexturedMesh = haircutRequest.Result;
            }

            DisplayHead(headTexturedMesh, haircutTexturedMesh);
        }
Esempio n. 17
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        static void SetPipelineType()
        {
            PipelineType type = GetPipelineType();

            var targetPlatform = EditorUserBuildSettings.selectedBuildTargetGroup;

            string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetPlatform);
            bool   isEmpty = false;

            if (string.IsNullOrEmpty(defines))
            {
                isEmpty = true;
            }
            switch (GetPipelineType())
            {
            case PipelineType.BuiltIn:
                Debug.Log("Screenshotter Set to Built In");
                if (!defines.Contains(DEFINE_BUILTIN))
                {
                    defines += (isEmpty) ? DEFINE_BUILTIN : ";" + DEFINE_BUILTIN;
                }
                break;

            case PipelineType.HighDefinition:
                Debug.Log("Screenshotter Set to High Definition");
                if (!defines.Contains(DEFINE_HDRP))
                {
                    defines += (isEmpty) ? DEFINE_HDRP : ";" + DEFINE_HDRP;
                }
                break;

            case PipelineType.Universal:
                Debug.Log("Screenshotter Set to Universal");
                if (!defines.Contains(DEFINE_URP))
                {
                    defines += (isEmpty) ? DEFINE_URP : ";" + DEFINE_URP;
                }
                break;

            case PipelineType.None:
                Debug.LogError("No Pipeline Type is available! Screenshotter not supported in this version of Unity!");
                break;
            }



            PlayerSettings.SetScriptingDefineSymbolsForGroup(targetPlatform, defines);

            EditorApplication.update -= SetPipelineType;
        }
Esempio n. 18
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 public static string TranslatedSRPTextureName(string BuiltinName)
 {
     if (CurrentPipeline == PipelineType.NotSet)
     {
         CurrentPipeline = DetectPipeline();
     }
     if (PipelineTranslations.ContainsKey(CurrentPipeline))
     {
         var textureTranslation = PipelineTranslations[CurrentPipeline];
         if (textureTranslation.ContainsKey(BuiltinName))
         {
             return(textureTranslation[BuiltinName]);
         }
     }
     return(BuiltinName);
 }
Esempio n. 19
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        /// <summary>
        /// Request to get available resources for the pipeline
        /// </summary>
        public virtual AsyncWebRequest <string> GetResourcesAsync(PipelineType pipelineType, AvatarResourcesSubset resourcesSubset)
        {
            string subsetStr = "available";

            if (resourcesSubset == AvatarResourcesSubset.DEFAULT)
            {
                subsetStr = "default";
            }

            var url = GetUrl("resources", subsetStr, pipelineType.GetPipelineTypeName());

            url = UrlWithParams(url, "pipeline_subtype", pipeline_subtype);
            var request = new AsyncWebRequest <string>(Strings.GettingResourcesList);

            AvatarSdkMgr.SpawnCoroutine(AwaitStringDataAsync(() => HttpGet(url), request));
            return(request);
        }
Esempio n. 20
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        // Helpers for adding pipelines from modules

        private static TBootstrapper AddPipeline <TBootstrapper>(
            this TBootstrapper bootstrapper,
            IEnumerable <string> dependencies,
            PipelineType pipelineType,
            string name,
            IEnumerable <IModule> inputModules,
            IEnumerable <IModule> processModules,
            IEnumerable <IModule> transformModules,
            IEnumerable <IModule> outputModules)
            where TBootstrapper : IBootstrapper =>
        bootstrapper.BuildPipeline(name, builder =>
        {
            ConfigureBuilder(builder, dependencies, pipelineType)
            .WithInputModules(inputModules)
            .WithProcessModules(processModules)
            .WithPostProcessModules(transformModules)
            .WithOutputModules(outputModules);
        });
Esempio n. 21
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        internal ComponentInstanceManager(Type componentType, PropertyCollection configuration, PipelineType pipelineType)
        {
            syncLock = new ReaderWriterLock();

            instanceDictionary = new Dictionary <object, PipelineComponent>();

            this.componentType        = componentType;
            this.configuration        = configuration;
            this.pipelineType         = pipelineType;
            this.componentConstructor = componentType.GetConstructor(new Type[] { typeof(PropertyCollection) });

            if (configuration != null)
            {
                configuration.Lock();
            }

            persistenceMode = ((PersistenceAttribute)componentType.GetCustomAttributes(typeof(PersistenceAttribute), true)[0]).PersistenceMode;
        }
Esempio n. 22
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        public static Pipeline InitializePipeline(PipelineType typeOfPipeline)
        {
            Pipeline return_pipeline = null;
            switch (typeOfPipeline)
            {
                case PipelineType.TEST:

                    TestPipeline test = new TestPipeline();
                    return_pipeline = test;
                    break;
                case PipelineType.EMPTY:

                    EmptyPipeline empty = new EmptyPipeline();
                    return_pipeline = empty;
                    break;
            }
            return return_pipeline;
        }
Esempio n. 23
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        protected void SetPipelineToggleValue(PipelineType pipeline)
        {
            switch (pipeline)
            {
            case PipelineType.FACE:
                if (facePipelineToggle != null)
                {
                    facePipelineToggle.isOn = true;
                }
                break;

            case PipelineType.HEAD:
                if (headPipelineToggle != null)
                {
                    headPipelineToggle.isOn = true;
                }
                break;
            }
        }
Esempio n. 24
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 private static TBootstrapper AddPipeline <TBootstrapper>(
     this TBootstrapper bootstrapper,
     IEnumerable <string> dependencies,
     PipelineType pipelineType,
     string name,
     string readFilesPattern,
     Config <NormalizedPath> destinationPath,
     IEnumerable <IModule> processModules,
     IEnumerable <IModule> transformModules)
     where TBootstrapper : IBootstrapper =>
 bootstrapper.BuildPipeline(name, builder =>
 {
     ConfigureBuilder(builder, dependencies, pipelineType)
     .WithProcessModules(processModules)
     .WithPostProcessModules(transformModules)
     .WithOutputWriteFiles(destinationPath);
     if (readFilesPattern != null)
     {
         builder.WithInputReadFiles(readFilesPattern);
     }
 });
Esempio n. 25
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        protected override IEnumerator GenerateAndDisplayHead(byte[] photoBytes, PipelineType pipeline)
        {
            // We don't need blendshapes nor haircuts. So create an empty avatar resources set
            var initializeRequest = avatarProvider.InitializeAvatarAsync(photoBytes, "name", "description", pipeline, AvatarResources.Empty);

            yield return(Await(initializeRequest));

            currentAvatarCode = initializeRequest.Result;

            StartCoroutine(SampleUtils.DisplayPhotoPreview(currentAvatarCode, photoPreview));

            var calculateRequest = avatarProvider.StartAndAwaitAvatarCalculationAsync(currentAvatarCode);

            yield return(Await(calculateRequest));

            var avatarHeadRequest = avatarProvider.GetHeadMeshAsync(currentAvatarCode, false, currentDetailsLevel);

            yield return(Await(avatarHeadRequest));

            DisplayHead(avatarHeadRequest.Result, null);
            detailsLevelText.text = string.Format("Triangles count:\n{0}", avatarHeadRequest.Result.mesh.triangles.Length / 3);
        }
        private IEnumerator GetResourcesFunc(AvatarResourcesSubset resourcesSubset, PipelineType pipelineType, AsyncRequest <AvatarResources> request)
        {
            if (avatarResourcesCache[pipelineType].ContainsKey(resourcesSubset))
            {
                request.Result = avatarResourcesCache[pipelineType][resourcesSubset];
                request.IsDone = true;
            }
            else
            {
                var resourcesWebRequest = connection.GetResourcesAsync(pipelineType, resourcesSubset);
                yield return(resourcesWebRequest);

                if (resourcesWebRequest.IsError)
                {
                    Debug.LogError(resourcesWebRequest.ErrorMessage);
                    request.SetError(resourcesWebRequest.ErrorMessage);
                    yield break;
                }
                AvatarResources avatarResources = GetResourcesFromJson(resourcesWebRequest.Result);
                avatarResourcesCache[pipelineType].Add(resourcesSubset, avatarResources);
                request.IsDone = true;
                request.Result = avatarResources;
            }
        }
Esempio n. 27
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        private void UpdateAvatarState(WebglAvatarState state, PipelineType pipelineType)
        {
            Debug.LogFormat("Pipeline: {0}, state: {1}", pipelineType, state);

            if (pipelineType == PipelineType.FACE)
            {
                // Don't display avatar status of animated face pipeline
                // It is being calculated in background
                return;
            }

            avatarState     = state;
            statusText.text = string.Format("State: {0}", StatePretty(state));

            uploadButton.gameObject.SetActive(false);
            showButton.gameObject.SetActive(false);
            statusText.gameObject.SetActive(true);
            progressText.gameObject.SetActive(true);

            if (state == WebglAvatarState.FAILED)
            {
                return;
            }

            switch (state)
            {
            case WebglAvatarState.FINISHED:
                showButton.gameObject.SetActive(true);
                statusText.gameObject.SetActive(false);
                progressText.gameObject.SetActive(false);
                break;

            default:
                break;
            }
        }
Esempio n. 28
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 public DataPipeName(string machineName, PipelineType pipelineType, string pipelineId, string sectionName)
     : base(machineName)
 {
     PipelineType = pipelineType;
     PipelineId = pipelineId;
     SectionName = sectionName;
 }
Esempio n. 29
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 public BufferGroup(PipelineType pipeline, CameraType camera, Vector3 location, string binding, uint offset, uint count)
     : this(pipeline, camera, true, location, binding, offset, count)
 {
 }
Esempio n. 30
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 public BufferGroup(PipelineType pipeline, CameraType camera, Vector3 location, uint offset, uint count)
     : this(pipeline, camera, location, string.Empty, offset, count)
 {
 }
Esempio n. 31
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 public BufferGroup(PipelineType pipeline, CameraType camera, string binding, uint offset, uint count)
     : this(pipeline, camera, false, Vector3.Zero, binding, offset, count)
 {
 }
Esempio n. 32
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 public SimpleRenderable(Buffer buffer, PipelineType pipeline, int indexOffset, int indexCount) : this(buffer, new [] { pipeline }, indexOffset, indexCount)
 {
 }
Esempio n. 33
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 public ReportPipeName(string machineName, PipelineType pipelineType, string pipelineId)
     : base(machineName)
 {
     PipelineType = pipelineType;
     PipelineId = pipelineId;
 }