/// <summary>
 ///     Invoked on the background thread.
 /// </summary>
 private void CloseImpl()
 {
     ShutDown = true;
     _cts.Cancel(true);
     _streamWrapper.Close();
     _writeSignal.Set();
 }
Esempio n. 2
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        private void WaitForConnection(string pipeName, PipeSecurity pipeSecurity)
        {
            NamedPipeServerStream handshakePipe            = null;
            NamedPipeServerStream dataPipe                 = null;
            NamedPipeConnection <TRead, TWrite> connection = null;

            var connectionPipeName = GetNextConnectionPipeName(pipeName);

            try
            {
                // Send the client the name of the data pipe to use
                handshakePipe = PipeServerFactory.CreateAndConnectPipe(pipeName, pipeSecurity);
                var handshakeWrapper = new PipeStreamWrapper <string, string>(handshakePipe);
                handshakeWrapper.WriteObject(connectionPipeName);
                handshakeWrapper.WaitForPipeDrain();
                handshakeWrapper.Close();

                // Wait for the client to connect to the data pipe
                dataPipe = PipeServerFactory.CreatePipe(connectionPipeName, pipeSecurity);
                dataPipe.WaitForConnection();

                // Add the client's connection to the list of connections
                connection = ConnectionFactory.CreateConnection <TRead, TWrite>(dataPipe);
                connection.ReceiveMessage += ClientOnReceiveMessage;
                connection.Disconnected   += ClientOnDisconnected;
                connection.Error          += ConnectionOnError;
                connection.Open();

                if (System.Threading.Monitor.TryEnter(_connections, 10000))
                {
                    try
                    {
                        _connections.Add(connection);
                    }
                    finally
                    {
                        System.Threading.Monitor.Exit(_connections);
                    }
                }

                ClientOnConnected(connection);
            }
            // Catch the IOException that is raised if the pipe is broken or disconnected.
            catch (Exception e)
            {
                Console.Error.WriteLine("Named pipe is broken or disconnected: {0}", e);

                Cleanup(handshakePipe);
                Cleanup(dataPipe);

                ClientOnDisconnected(connection);
            }
        }
Esempio n. 3
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        /// <summary>
        ///     Invoked on the background thread.
        /// </summary>
        private void CloseImpl()
        {
            //Pushing known reference to write queue will wake up the writer and free it
            _writeQueue.Add(_writeQueue);

            var sw = new SpinWait();

            while (_writeQueue.Count > 0 && IsConnected && _streamWrapper.CanWrite)
            {
                sw.SpinOnce();
            }

            _streamWrapper.Close();
        }
Esempio n. 4
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        private void WaitForConnection(string pipeName)
        {
            NamedPipeServerStream handshakePipe            = null;
            NamedPipeServerStream dataPipe                 = null;
            NamedPipeConnection <TRead, TWrite> connection = null;

            var connectionPipeName = GetNextConnectionPipeName(pipeName);

            try
            {
                // Send the client the name of the data pipe to use
                handshakePipe = PipeServerFactory.CreateAndConnectPipe(pipeName);
                var handshakeWrapper = new PipeStreamWrapper <string, string>(handshakePipe);
                handshakeWrapper.WriteObject(connectionPipeName);

                // Wait for the client to connect to the data pipe
                dataPipe = PipeServerFactory.CreatePipe(connectionPipeName);
                dataPipe.WaitForConnection();

                // Client has now connected (Which means that they found our data pipe)
                // We can now close the handshake pipe
                handshakeWrapper.Close();

                // Add the client's connection to the list of connections
                connection = ConnectionFactory.CreateConnection <TRead, TWrite>(dataPipe);
                connection.ReceiveMessage += ClientOnReceiveMessage;
                connection.Disconnected   += ClientOnDisconnected;
                connection.Error          += ConnectionOnError;
                connection.Open();

                lock (_connections)
                {
                    _connections.Add(connection);
                }

                ClientOnConnected(connection);
            }
            // Catch the IOException that is raised if the pipe is broken or disconnected.
            catch (Exception e)
            {
                Console.Error.WriteLine("Named pipe is broken or disconnected: {0}", e);

                Cleanup(handshakePipe);
                Cleanup(dataPipe);

                ClientOnDisconnected(connection);
            }
        }
Esempio n. 5
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        private void WaitForConnection(string pipeName, PipeSecurity pipeSecurity)
        {
            NamedPipeServerStream handshakePipe            = null;
            NamedPipeServerStream dataPipe                 = null;
            NamedPipeConnection <TRead, TWrite> connection = null;

            var connectionPipeName = GetNextConnectionPipeName(pipeName);

            Console.WriteLine(connectionPipeName);
            try
            {
                // Send the client the name of the data pipe to use将要使用的数据管道的名称发送给客户机
                handshakePipe = PipeServerFactory.CreateAndConnectPipe(pipeName, pipeSecurity);
                var handshakeWrapper = new PipeStreamWrapper <string, string>(handshakePipe);
                handshakeWrapper.WriteObject(connectionPipeName);
                handshakeWrapper.WaitForPipeDrain();
                handshakeWrapper.Close();

                // Wait for the client to connect to the data pipe等待客户机连接到数据管道
                dataPipe = PipeServerFactory.CreatePipe(connectionPipeName, pipeSecurity);
                dataPipe.WaitForConnection();

                // Add the client's connection to the list of connections将客户端连接添加到连接列表中
                connection = ConnectionFactory.CreateConnection <TRead, TWrite>(dataPipe);
                connection.ReceiveMessage += ClientOnReceiveMessage;
                connection.Disconnected   += ClientOnDisconnected;
                connection.Error          += ConnectionOnError;
                connection.Open();

                lock (_connections)
                {
                    _connections.Add(connection);
                }

                ClientOnConnected(connection);
            }
            // Catch the IOException that is raised if the pipe is broken or disconnected.
            catch (Exception e)
            {
                Console.Error.WriteLine("Named pipe is broken or disconnected: {0}", e);

                Cleanup(handshakePipe);
                Cleanup(dataPipe);

                ClientOnDisconnected(connection);
            }
        }
Esempio n. 6
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        private void WaitForConnection(string p_PipeName)
        {
            NamedPipeServerStream s_HandshakePipe = null;
            NamedPipeServerStream s_DataPipe      = null;
            PipeConnection        s_Connection    = null;

            var s_ConnectionPipeName = GetNextConnectionPipeName(p_PipeName);

            try
            {
                s_HandshakePipe = PipeServerFactory.CreateAndConnectPipe(p_PipeName);
                var s_HandshakeWrapper = new PipeStreamWrapper(s_HandshakePipe);
                s_HandshakeWrapper.WriteMessage(new PipeMessage()
                {
                    Module = "SM", Type = "HS", Content = s_ConnectionPipeName
                });
                s_HandshakeWrapper.WaitForPipeDrain();
                s_HandshakeWrapper.Close();

                s_DataPipe = PipeServerFactory.CreatePipe(s_ConnectionPipeName);
                s_DataPipe.WaitForConnection();

                s_Connection = ConnectionFactory.CreateConnection(s_DataPipe);
                s_Connection.ReceiveMessage += ClientOnReceiveMessage;
                s_Connection.Disconnected   += ClientOnDisconnected;
                s_Connection.Open();

                lock (m_Connections)
                    m_Connections.Add(s_Connection);

                ClientOnConnected(s_Connection);
            }
            catch (Exception)
            {
                Cleanup(s_HandshakePipe);
                Cleanup(s_DataPipe);
                ClientOnDisconnected(s_Connection);
            }
        }
Esempio n. 7
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 /// <summary>
 ///     Invoked on the background thread.
 /// </summary>
 private void CloseImpl()
 {
     _streamWrapper.Close();
     _writeSignal.Set();
 }
 /// <summary>
 ///     Invoked on the background thread.
 /// </summary>
 private void CloseImpl()
 {
     _streamWrapper.Close();
     _writeQueue.CompleteAdding();
 }
        private void WaitForConnection()
        {
            LogDebug("WaitForConnection");
            NamedPipeServerStream handshakePipe            = null;
            NamedPipeServerStream dataPipe                 = null;
            NamedPipeConnection <TRead, TWrite> connection = null;

            var connectionPipeName = GetNextConnectionPipeName();

            try
            {
                dataPipe = CreatePipe(connectionPipeName);
                LogDebug("dataPipe created");

                // Send the client the name of the data pipe to use
                LogDebug("Send the client the name of the data pipe to use");
                handshakePipe = CreateAndConnectPipe();
                LogDebug("handshakePipe created");

                var handshakeWrapper = new PipeStreamWrapper <string, string>(handshakePipe);
                LogDebug("handshakeWrapper created");


                handshakeWrapper.SetLogger(_logger);
                handshakeWrapper.WriteObject(connectionPipeName);
                handshakeWrapper.WaitForPipeDrain();
                handshakeWrapper.Close();
                LogDebug("handshakeWrapper closed");


                // Wait for the client to connect to the data pipe
                LogDebug("Wait for the client to connect to the data pipe");
                dataPipe.WaitForConnection();

                LogDebug("Add the client's connection to the list of connections");
                // Add the client's connection to the list of connections
                connection = ConnectionFactory.CreateConnection <TRead, TWrite>(dataPipe);
                connection.ReceiveMessage += ClientOnReceiveMessage;
                connection.Disconnected   += ClientOnDisconnected;
                connection.Error          += ConnectionOnError;
                connection.Open();
                LogDebug("Open connection");

                lock (_connections) { _connections.Add(connection); }

                ClientOnConnected(connection);
            }
            // Catch the IOException that is raised if the pipe is broken or disconnected.
            catch (Exception e)
            {
                LogError(e, "Named pipe is broken or disconnected");
                Console.Error.WriteLine("Named pipe is broken or disconnected: {0}", e);

                LogDebug("Cleanup handshakePipe");
                Cleanup(handshakePipe);
                LogDebug("Cleanup dataPipe");
                Cleanup(dataPipe);

                ClientOnDisconnected(connection);
            }
        }
Esempio n. 10
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 private void CloseImpl()
 {
     m_StreamWrapper.Close();
     m_WriteSignal.Set();
 }