public void GetSkinColorGradientPoints(int curGender, float age, Vec3[] colors) { PinnedArrayData <Vec3> pinnedArrayData = new PinnedArrayData <Vec3>(colors); IntPtr pointer = pinnedArrayData.Pointer; ScriptingInterfaceOfIMBFaceGen.call_GetSkinColorGradientPointsDelegate(curGender, age, pointer); pinnedArrayData.Dispose(); }
public void GetColorGradeGridData(UIntPtr scenePointer, byte[] snowData) { PinnedArrayData <byte> pinnedArrayData = new PinnedArrayData <byte>(snowData); ManagedArray snowData1 = new ManagedArray(pinnedArrayData.Pointer, snowData != null ? snowData.Length : 0); ScriptingInterfaceOfIMBMapScene.call_GetColorGradeGridDataDelegate(scenePointer, snowData1); pinnedArrayData.Dispose(); }
public void GetVoiceTypeUsableForPlayerData(int curGender, float age, bool[] aiArray) { PinnedArrayData <bool> pinnedArrayData = new PinnedArrayData <bool>(aiArray); IntPtr pointer = pinnedArrayData.Pointer; ScriptingInterfaceOfIMBFaceGen.call_GetVoiceTypeUsableForPlayerDataDelegate(curGender, age, pointer); pinnedArrayData.Dispose(); }
public void WriteByteArrayToPacket(byte[] value, int offset, int size) { PinnedArrayData <byte> pinnedArrayData = new PinnedArrayData <byte>(value); ManagedArray managedArray = new ManagedArray(pinnedArrayData.Pointer, value != null ? value.Length : 0); ScriptingInterfaceOfIMBNetwork.call_WriteByteArrayToPacketDelegate(managedArray, offset, size); pinnedArrayData.Dispose(); }
public void TickVisuals( UIntPtr scenePointer, float tod, UIntPtr[] ticked_map_meshes, int tickedMapMeshesCount) { PinnedArrayData <UIntPtr> pinnedArrayData = new PinnedArrayData <UIntPtr>(ticked_map_meshes); IntPtr pointer = pinnedArrayData.Pointer; ScriptingInterfaceOfIMBMapScene.call_TickVisualsDelegate(scenePointer, tod, pointer, tickedMapMeshesCount); pinnedArrayData.Dispose(); }
public int ReadByteArrayFromPacket( byte[] buffer, int offset, int bufferCapacity, ref bool bufferReadValid) { PinnedArrayData <byte> pinnedArrayData = new PinnedArrayData <byte>(buffer); ManagedArray buffer1 = new ManagedArray(pinnedArrayData.Pointer, buffer != null ? buffer.Length : 0); int num = ScriptingInterfaceOfIMBNetwork.call_ReadByteArrayFromPacketDelegate(buffer1, offset, bufferCapacity, ref bufferReadValid); pinnedArrayData.Dispose(); return(num); }
public void GetFaceIndexForMultiplePositions( UIntPtr scenePointer, int movedPartyCount, float[] positionArray, PathFaceRecord[] resultArray, bool check_if_disabled, bool check_height) { PinnedArrayData <float> pinnedArrayData1 = new PinnedArrayData <float>(positionArray); IntPtr pointer1 = pinnedArrayData1.Pointer; PinnedArrayData <PathFaceRecord> pinnedArrayData2 = new PinnedArrayData <PathFaceRecord>(resultArray); IntPtr pointer2 = pinnedArrayData2.Pointer; ScriptingInterfaceOfIMBMapScene.call_GetFaceIndexForMultiplePositionsDelegate(scenePointer, movedPartyCount, pointer1, pointer2, check_if_disabled, check_height); pinnedArrayData1.Dispose(); pinnedArrayData2.Dispose(); }
public void ApplySkeletonScale( UIntPtr agentVisualsId, Vec3 mountSitBoneScale, float mountRadiusAdder, byte boneCount, sbyte[] boneIndices, Vec3[] boneScales) { PinnedArrayData <sbyte> pinnedArrayData1 = new PinnedArrayData <sbyte>(boneIndices); IntPtr pointer1 = pinnedArrayData1.Pointer; PinnedArrayData <Vec3> pinnedArrayData2 = new PinnedArrayData <Vec3>(boneScales); IntPtr pointer2 = pinnedArrayData2.Pointer; ScriptingInterfaceOfIMBAgentVisuals.call_ApplySkeletonScaleDelegate(agentVisualsId, mountSitBoneScale, mountRadiusAdder, boneCount, pointer1, pointer2); pinnedArrayData1.Dispose(); pinnedArrayData2.Dispose(); }
public void GetVoiceDefinitionListWithMonsterSoundAndCollisionInfoClassName( string className, int[] definitionIndices) { byte[] numArray = (byte[])null; if (className != null) { numArray = CallbackStringBufferManager.StringBuffer0; int bytes = ScriptingInterfaceOfIMBVoiceManager._utf8.GetBytes(className, 0, className.Length, numArray, 0); numArray[bytes] = (byte)0; } PinnedArrayData <int> pinnedArrayData = new PinnedArrayData <int>(definitionIndices); IntPtr pointer = pinnedArrayData.Pointer; ScriptingInterfaceOfIMBVoiceManager.call_GetVoiceDefinitionListWithMonsterSoundAndCollisionInfoClassNameDelegate(numArray, pointer); pinnedArrayData.Dispose(); }