private void Init() { Player = new Player() { Socket = this, Character = null }; Server.Instance.AddPlayer(Player); SendHandshake(Constants.MAPLE_VERSION, Constants.MAPLE_PATCH_LOCATION, Constants.MAPLE_LOCALE); SendMemoryRegions(); Pinger.Add(this); }
public ClientSocket(Socket pSocket) : base(pSocket) { Loaded = false; Player = new Player { Socket = this, Character = null }; Server.Instance.AddPlayer(Player); Pinger.Add(this); SendHandshake(Constants.MAPLE_VERSION, Constants.MAPLE_PATCH_LOCATION, Constants.MAPLE_LOCALE); SendMemoryRegions(); }
public ClientSocket(System.Net.Sockets.Socket pSocket) : base(pSocket) { Player = new Player() { LoggedOn = false, Socket = this }; Loaded = false; Pinger.Add(this); Server.Instance.AddPlayer(Player); machineID = ""; SendHandshake(Constants.MAPLE_VERSION, Constants.MAPLE_PATCH_LOCATION, Constants.MAPLE_LOCALE); SendMemoryRegions(); }
public void Init() { Pinger.Add(this); SendHandshake(1, "WvsBeta Server", 8); }