// Start is called before the first frame update void Start() { //making coords line up between pixel and game bottomLeft = Camera.main.ScreenToWorldPoint(new Vector2(0, 0)); topRight = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height)); //making the ball Instantiate(elBall); //making two different paddles PingPong PingPong1 = Instantiate(PingPong) as PingPong; PingPong PingPong2 = Instantiate(PingPong) as PingPong; //making the left and the right paddle PingPong1.Init(true); //right PingPong2.Init(false); //left }