Esempio n. 1
0
    private string getStateString(PineappleState state)
    {
        string name = "UNKNOWN";

        switch (state)
        {
        case PineappleState.HIDDEN:
            name = "Hidden";
            break;

        case PineappleState.APPEARING:
            name = "Appearing";
            break;

        case PineappleState.APPEARED:
            name = "Appeared";
            break;

        case PineappleState.SPAWNING_ENEMY:
            name = "Spawning_Enemy";
            break;

        case PineappleState.HIDING:
            name = "Hiding";
            break;

        case PineappleState.SELECTING_BEHAVIOUR:
            name = "Selecting behaviour";
            break;
        }
        return(name);
    }
Esempio n. 2
0
 private void ChangeState(PineappleState state)
 {
     if (debugState)
     {
         Debug.Log("Pineapple State: Changing from " + getStateString(currentState) + " to " + getStateString(state));
     }
     currentState = state;
 }