Esempio n. 1
0
    //// Update is called once per frame
    //void Update()
    //{

    //}

    public override void OnPinchAction(PinchGrabber pincher)
    {
        base.OnPinchAction(pincher);

        GameObject obj  = (GameObject)Instantiate(obj_elementToSpawn, t_this.position, Random.rotation);
        Element    elem = obj.GetComponent <Element>();

        elem.Initialize();

        Transform t = obj.transform;

        t.SetParent(t_this);
        t.localScale = Vector3.one;

        pincher.AddGrabObject(elem);
    }
Esempio n. 2
0
 private void Start()
 {
     rightGrabber = m_RightHand.GetComponent <PinchGrabber>();
     leftGrabber  = m_LeftHand.GetComponent <PinchGrabber>();
 }
Esempio n. 3
0
    //// Start is called before the first frame update
    //void Start()
    //{

    //}

    //// Update is called once per frame
    //void Update()
    //{

    //}

    public virtual void OnPinchAction(PinchGrabber pincher)
    {
    }