//// Update is called once per frame //void Update() //{ //} public override void OnPinchAction(PinchGrabber pincher) { base.OnPinchAction(pincher); GameObject obj = (GameObject)Instantiate(obj_elementToSpawn, t_this.position, Random.rotation); Element elem = obj.GetComponent <Element>(); elem.Initialize(); Transform t = obj.transform; t.SetParent(t_this); t.localScale = Vector3.one; pincher.AddGrabObject(elem); }
private void Start() { rightGrabber = m_RightHand.GetComponent <PinchGrabber>(); leftGrabber = m_LeftHand.GetComponent <PinchGrabber>(); }
//// Start is called before the first frame update //void Start() //{ //} //// Update is called once per frame //void Update() //{ //} public virtual void OnPinchAction(PinchGrabber pincher) { }