Esempio n. 1
0
 private void _SubscribeToGestures()
 {
     if (!isSubscribedToGestures)
     {
         swipeDownSubscription  = swipeController.SubscribeToSwipe(SwipesController.Swipe.Down, _SwipeHandler);
         swipeLeftSubscription  = swipeController.SubscribeToSwipe(SwipesController.Swipe.Left, _SwipeHandler);
         swipeRightSubscription = swipeController.SubscribeToSwipe(SwipesController.Swipe.Right, _SwipeHandler);
         swipeUpSubscription    = swipeController.SubscribeToSwipe(SwipesController.Swipe.Up, _SwipeHandler);
         spreadSubscription     = pinchController.SubscribeToPinch(PinchController.Pinch.PinchOpen, _PinchHandler);
         pinchSubscription      = pinchController.SubscribeToPinch(PinchController.Pinch.PinchClose, _PinchHandler);
         isSubscribedToGestures = true;
     }
 }
Esempio n. 2
0
    public void StartNextStep()
    {
        Action <float> gestureNotificationHandler = (float delta) => {
            pinchController.UnsubscribeFromPinch(gestureSubscriptionID);
            gestureSubscriptionID = pinchController.SubscribeToPinch(PinchController.Pinch.Ending,
                                                                     (float delta1) =>
            {
                pinchController.UnsubscribeFromPinch(gestureSubscriptionID);
                StartNextStep();
            });
        };

        currentStage++;
        List <Tuple <TutorialScript.Actions, GameObject> > newPermittedActions = new List <Tuple <TutorialScript.Actions, GameObject> >();

        switch (currentStage)
        {
        case Stages.WaitingForStart:
            break;

        case Stages.ZoomIn:
            newPermittedActions.Add(new Tuple <TutorialScript.Actions, GameObject>(TutorialScript.Actions.PinchOpen, null));
            permitedActionSetter(newPermittedActions);
            tutorialZoomIn.SetActive(true);
            gestureSubscriptionID = pinchController.SubscribeToPinch(PinchController.Pinch.PinchOpen, gestureNotificationHandler);
            break;

        case Stages.ZoomOut:
            newPermittedActions.Add(new Tuple <TutorialScript.Actions, GameObject>(TutorialScript.Actions.PinchClose, null));
            permitedActionSetter(newPermittedActions);
            tutorialZoomIn.SetActive(false);
            tutorialZoomOut.SetActive(true);
            gestureSubscriptionID = pinchController.SubscribeToPinch(PinchController.Pinch.PinchClose, gestureNotificationHandler);
            break;

        case Stages.End:
            tutorialZoomOut.SetActive(false);
            permitedActionSetter(newPermittedActions);
            actionOnComplete();
            currentStage = Stages.WaitingForStart;
            break;
        }
    }
Esempio n. 3
0
    public int SubscribeToGesture(Gestures gesture, Action <float> handler)
    {
        int subResult = -1;

        switch (gesture)
        {
        case Gestures.PinchClose:
            subResult = pinchController.SubscribeToPinch(PinchController.Pinch.PinchClose, handler);
            break;

        case Gestures.PinchOpen:
            subResult = pinchController.SubscribeToPinch(PinchController.Pinch.PinchClose, handler);
            break;

        case Gestures.Twist:
            subResult = twistController.SubscribeToTwist(TwistController.Twist.Twist, handler);
            break;

        default:
            break;
        }
        return(subResult);
    }