Esempio n. 1
0
        private void PilotRequest_Dispatch(object sender, PilotRequest_DispatchDelegateArgs args)
        {
            string trace_msg = "Pilot request: from: " + args.from_pilot + "  cmd: " + args.pilot_command.command.ToString();

            Trace.WriteLine(trace_msg);

            PilotControllerInfo pilot_info = null;

            pilot_dictionary.TryGetValue(args.from_pilot, out pilot_info);
            if (pilot_info != null)
            {
                pilot_info.actor.Sprite.PilotRequest(args.pilot_command);
            }
            else
            {
                string msg = "!!! Controller could not find pilot: " + args.from_pilot;
                Trace.WriteLine(msg);
            }
        }
Esempio n. 2
0
        private void LeaveRequest_Dispatch(object sender, LeaveRequest_DispatchDelegateArgs args)
        {
            string trace_msg = "Leave request: from: " + args.pilot;

            Trace.WriteLine(trace_msg);

            PilotControllerInfo pilot_info = null;

            pilot_dictionary.TryGetValue(args.pilot, out pilot_info);
            if (pilot_info != null)
            {
                string msg = "Controller removing pilot: " + args.pilot;
                Trace.WriteLine(msg);

                PlayerJetRemoveFromStage(pilot_info.actor); // Remove from stage (and sprite update loop).
                pilot_dictionary.Remove(args.pilot);        // Removed from pilot dictionary.
            }
            else
            {
                string msg = "!!! Controller could not find pilot: " + args.pilot;
                Trace.WriteLine(msg);
            }
        }
Esempio n. 3
0
        /// <summary>
        ///
        /// </summary>
        /// <returns></returns>
        private bool AddPilot(string pilot_name)
        {
            bool pilot_added = false;

            if (pilot_dictionary.ContainsKey(pilot_name))
            {
                string msg = "!!! Controller already has pilot: " + pilot_name;
                Trace.WriteLine(msg);
            }
            else
            {
                // Add pilot
                string msg = "Controller adding pilot: " + pilot_name;
                Trace.WriteLine(msg);

                int                 player_number = pilot_dictionary.Count;
                PlayerJetActor      player_jet    = PlayerJetAddToStage(pilot_name, player_number);
                PilotControllerInfo pilot_info    = new PilotControllerInfo(player_jet);

                // Add pilot to dictionary of pilots.
                pilot_dictionary.Add(pilot_name, pilot_info);
            }
            return(pilot_added);
        }