Esempio n. 1
0
        public void flagTest()
        {
            PileFlag flag = PileFlag.self | PileFlag.hand | PileFlag.field;

            Assert.True(flag.HasFlag(PileFlag.self));
            Assert.False(flag.HasFlag(PileFlag.oppo));
            Assert.True(flag.HasFlag(PileFlag.hand));
            Assert.True(flag.HasFlag(PileFlag.field));
            flag |= PileFlag.both;
            Assert.True(flag.HasFlag(PileFlag.oppo));
        }
Esempio n. 2
0
        public static Pile[] getPiles(this PileFlag flag, THHGame game, Player player)
        {
            List <Pile> pileList = new List <Pile>();

            if (flag.HasFlag(PileFlag.self))
            {
                addPileToList(player, flag, pileList);
            }
            if (flag.HasFlag(PileFlag.oppo))
            {
                player = game.getOpponent(player);
                addPileToList(player, flag, pileList);
            }
            return(pileList.ToArray());
        }
Esempio n. 3
0
        public static string[] getPiles(this PileFlag flag)
        {
            List <string> pileList = new List <string>();

            if (flag.HasFlag(PileFlag.master))
            {
                pileList.Add(MASTER);
            }
            if (flag.HasFlag(PileFlag.init))
            {
                pileList.Add(INIT);
            }
            if (flag.HasFlag(PileFlag.hand))
            {
                pileList.Add(HAND);
            }
            if (flag.HasFlag(PileFlag.skill))
            {
                pileList.Add(SKILL);
            }
            if (flag.HasFlag(PileFlag.deck))
            {
                pileList.Add(DECK);
            }
            if (flag.HasFlag(PileFlag.field))
            {
                pileList.Add(FIELD);
            }
            if (flag.HasFlag(PileFlag.grave))
            {
                pileList.Add(GRAVE);
            }
            if (flag.HasFlag(PileFlag.warp))
            {
                pileList.Add(WARP);
            }
            if (flag.HasFlag(PileFlag.item))
            {
                pileList.Add(ITEM);
            }
            return(pileList.ToArray());
        }
Esempio n. 4
0
 private static void addPileToList(Player player, PileFlag flag, List <Pile> pileList)
 {
     if (flag.HasFlag(PileFlag.master))
     {
         pileList.Add(player[MASTER]);
     }
     if (flag.HasFlag(PileFlag.init))
     {
         pileList.Add(player[INIT]);
     }
     if (flag.HasFlag(PileFlag.hand))
     {
         pileList.Add(player[HAND]);
     }
     if (flag.HasFlag(PileFlag.skill))
     {
         pileList.Add(player[SKILL]);
     }
     if (flag.HasFlag(PileFlag.deck))
     {
         pileList.Add(player[DECK]);
     }
     if (flag.HasFlag(PileFlag.field))
     {
         pileList.Add(player[FIELD]);
     }
     if (flag.HasFlag(PileFlag.grave))
     {
         pileList.Add(player[GRAVE]);
     }
     if (flag.HasFlag(PileFlag.warp))
     {
         pileList.Add(player[WARP]);
     }
     if (flag.HasFlag(PileFlag.item))
     {
         pileList.Add(player[ITEM]);
     }
 }