Esempio n. 1
0
        public Move CopyMove()
        {
            PiecePossibleMove piecePossibleMove = new PiecePossibleMove(new Point(_move.MoveToPosition.X, _move.MoveToPosition.Y), new Point(_move.FromPosition.X, _move.FromPosition.Y))
            {
                IsCastlingMove = _move.IsCastlingMove,
                CastlingRook   = _move.CastlingRook,
                RookPosition   = new Point(_move.RookPosition.X, _move.RookPosition.Y)
            };

            return(new Move(piecePossibleMove, _actualPiece, _takenPiece, _promotionPiece));
        }
Esempio n. 2
0
 public Move(PiecePossibleMove move, BasePiece piece, BasePiece takenPiece = null, BasePiece promotionPiece = null)
 {
     _move                     = move;
     _fromPosition             = (int)piece.Position.X + (int)piece.Position.Y * 8;
     _toPosition               = (int)move.MoveToPosition.X + (int)move.MoveToPosition.Y * 8;
     _actualPiece              = piece.CopyPiece();
     _isPieceTaken             = takenPiece == null ? false : true;
     _takenPiece               = takenPiece == null ? null : takenPiece.CopyPiece();
     _takenPiecePosition       = takenPiece == null ? 0 : (int)takenPiece.Position.X + (int)takenPiece.Position.Y * 8;
     _isCastling               = move.IsCastlingMove;
     _castlingRook             = move.IsCastlingMove ? move.CastlingRook.CopyPiece() : null;
     _castlingRookFromPosition = move.IsCastlingMove ? (int)move.CastlingRook.Position.X + (int)move.CastlingRook.Position.Y * 8 : 0;
     _castlingRookToPosition   = move.IsCastlingMove ? (int)move.RookPosition.X + (int)move.RookPosition.Y * 8 : 0;
     _isPromotionMove          = promotionPiece == null ? false : true;
     _promotionPiece           = promotionPiece == null ? null : promotionPiece.CopyPiece();
     _hasMadeMove              = true;
 }
Esempio n. 3
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        public bool IsValidMove(PiecePossibleMove move, bool isWhite)
        {
            Point?location = FindKingLocation(isWhite);

            if (location.HasValue)
            {
                Point kingLocation = location.Value;
                if (move.IsCastlingMove)
                {
                    if (move.RookPosition.X == 0)
                    {
                        for (int x = 4; x > 1; x--)
                        {
                            if (IsAttacked(new Point(x, kingLocation.Y), isWhite))
                            {
                                return(false);
                            }
                        }
                        return(true);
                    }
                    else
                    {
                        for (int x = 4; x < 7; x++)
                        {
                            if (IsAttacked(new Point(x, kingLocation.Y), isWhite))
                            {
                                return(false);
                            }
                        }
                        return(true);
                    }
                }
                if (IsAttacked(kingLocation, isWhite))
                {
                    return(false);
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                return(true);
            }
        }
Esempio n. 4
0
 /// <summary>
 /// Makes a move on chess board
 /// </summary>
 /// <returns></returns>
 public void MakeMove(int index, bool useLog)
 {
     if (CurrentPiece != null)
     {
         AssignCellBlackBorder();
         PiecePossibleMove move           = CurrentPiecePossibleMoves.Where(m => (int)(m.MoveToPosition.Y * 8 + m.MoveToPosition.X) == index).Single();
         BasePiece         promotionPiece = null;
         if (CurrentPiece is Pawn && (Board[index].Position.Y == 0 || Board[index].Position.Y == 7))
         {
             PromotionWindow dialog = new PromotionWindow(CurrentPiece.IsWhite);
             if (dialog.ShowDialog() == true)
             {
                 promotionPiece = dialog.SelectedPiece;
             }
         }
         Move madeMove = new Move(move, CurrentPiece, Board[index].Piece, promotionPiece);
         HistoryOfMoves.Add(madeMove);
         madeMove.MakeMove(ref Board);
         LastMadeMove = madeMove.CopyMove();
         if (madeMove.IsCastlingMove)
         {
             hasCastled[madeMove.IsWhiteMove] = true;
         }
         bool isWhite = CurrentPiece.IsWhite;
         CurrentPiece = null;
         bool isGameOver = IsGameOver(!isWhite);
         bool isChecked  = IsAttacked((Point)FindKingLocation(!isWhite), !isWhite);
         if (isGameOver)
         {
             MessageBox.Show("Game over! " + (isWhite ? "White" : "Black") + " wins!");
             GameFinished = true;
         }
         if (useLog)
         {
             WriteLogMove(isGameOver, isChecked);
         }
     }
 }
Esempio n. 5
0
        public Move MakeFakeMove(PiecePossibleMove move, BasePiece actualPiece)
        {
            int  index = (int)(move.MoveToPosition.Y * 8 + move.MoveToPosition.X);
            Move madeMove;

            //TODO if piece is a pawn then promote to queen if it's at row 0 or row 7
            if (actualPiece is Pawn && (move.MoveToPosition.Y == 0 || move.MoveToPosition.Y == 7))
            {
                madeMove = new Move(move, actualPiece, Board[index].Piece, new Queen((int)move.MoveToPosition.X, (int)move.MoveToPosition.Y, actualPiece.IsWhite));
            }
            else
            {
                madeMove = new Move(move, actualPiece, Board[index].Piece);
            }
            HistoryOfMoves.Add(madeMove);
            madeMove.MakeMove(ref Board);
            if (madeMove.IsCastlingMove)
            {
                hasCastled[madeMove.IsWhiteMove] = true;
            }
            LastMadeMove = madeMove.CopyMove();
            return(madeMove);
        }