public override void Draw() { if (Hidden) { return; } mark.Draw(); if (IsScratch) { if (exMarks != null) { foreach (var exMark in exMarks) { exMark.Draw(); } } if (exMarksc != null) { foreach (var exMarkc in exMarksc) { exMarkc.Draw(); } } } else if (noteType == NoteType.AC || noteType == NoteType.ACFT) { hold.Draw(); } if (lasttime < this.Time) { jiku.Draw(); } markc.Draw(); }
public virtual void Draw() { if (hidden) { return; } if (state == State.appearing) { //uzu.Draw(); } if (state < State.cool) { if (!PPDSetting.Setting.DrawSameColorAtSameTimingDisabled && simultaneoustype != 0) { device.SetTexture(1, simpic.Texture); device.SetTextureStageState(1, TextureStage.ColorOperation, TextureOperation.Modulate); device.SetTextureStageState(1, TextureStage.ColorArg1, TextureArgument.Current); device.SetTextureStageState(1, TextureStage.ColorArg2, TextureArgument.Texture); mark.Draw(); device.SetTexture(1, null); jiku.Draw(); } else { mark.Draw(); jiku.Draw(); } } }
public override void Draw() { if (Hidden) { return; } mark.Draw(); jiku.Draw(); }
public void gageDraw() { if (Hidden || noteType == NoteType.AC || noteType == NoteType.ACFT) { return; } if (lasttime >= this.time) { DrawGage(); } outcircle.Draw(); outjiku.Draw(); }
public override void Draw() { holdback.Draw(); holdeffect.Draw(); int pressCount = PressingCount; if (pressCount > 0) { bonuses[pressCount - 1].Draw(); numbers[pressCount - 1].Draw(); } holdnumber.Draw(); holdplus.Draw(); if (maxbonus) { maxback.Draw(); maxeffect.Draw(); holdbonus.Draw(); maxnumber.Draw(); maxplus.Draw(); } for (int i = 0; i < marks.Length; i++) { marks[i].Draw(); } }
public void gageDraw() { if (hidden || AC) { return; } if (exstate == ExState.waitingpress) { outcircle.Draw(); outjiku.Draw(); } else if (exstate == ExState.pressok) { if (lasttime >= this.time) { drawgage(); } outcircle.Draw(); outjiku.Draw(); } else if (exstate == ExState.released) { } }
public virtual void colorDraw() { if (hidden) { return; } if (state == State.moving) { drawtrace(pos1); drawtrace(pos2); } if (state < State.cool) { markc.Draw(); } }
public virtual void ColorDraw() { markc.Draw(); }