Esempio n. 1
0
    /// <summary>
    /// Adds and returns a random theme.
    /// </summary>
    private string AddTheme()
    {
        string themeName;

        // Select random theme.
        do
        {
            themeName = m_pictureLoader.SelectRandomTheme();
        }while (m_currentThemes.IndexOf(themeName) != -1);

        // save it to the list of current themes.
        m_currentThemes.Add(themeName);

        return(themeName);
    }
Esempio n. 2
0
    /// <summary>
    /// Sets up the manager and creates all the selectable items.
    /// Makes sure one of the items is the correct one to complete the row.
    /// </summary>
    public void SetUp()
    {
        DestroyOldItems();

        // List to make sure that the items on the bar are from different themes.
        m_currentThemes = new List <string>();

        // int to pick one of the four items that will match with current row.
        int randomItemPosition = Random.Range(0, Constants.NUMBER_OF_SELECTABLE_ITEMS);

        m_currentRowScript = m_rowsManager.GetCurrentRowScript();

        // What is the current theme name?
        string currentTheme = m_currentRowScript.GetThemeName();

        // Add it on used themes.
        List <string> itemThemes = new List <string>();

        for (int i = 0; i < Constants.NUMBER_OF_SELECTABLE_ITEMS; i++)
        {
            string itemName;
            string selectTheme = currentTheme;

            GameObject item = (GameObject)Instantiate(m_itemHolder);
            item.AddComponent <SelectItemScript>();            // selectable item.

            // this is the item that matches.
            if (randomItemPosition == i)
            {
                itemName = m_currentRowScript.GetMissingElement();

                item.GetComponent <SelectItemScript>().SetUpItem(itemName, selectTheme, i, m_currentRowScript.gameObject.transform, m_showReel);

                m_selectItemsNames.Add(itemName);
                correctItemPos = item.transform.position;
            }
            // this is a random item.
            else
            {
                GameObject    pictureLoaderObject = GameObject.Find(Constants.PICTURE_LOADER_NAME);
                PictureLoader pictureLoader       = pictureLoaderObject.GetComponent <PictureLoader>();

                // Make sure it's not an item of the same theme! Item should be unique.
                if (Game.SuperMode != Game.Difficulty.Hard)
                {
                    do
                    {
                        selectTheme = pictureLoader.SelectRandomTheme();
                    }while (selectTheme == currentTheme || itemThemes.IndexOf(selectTheme) != -1);

                    itemName = pictureLoader.SelectRandomURL(selectTheme);
                }
                else
                {
                    selectTheme = currentTheme;

                    do
                    {
                        itemName = pictureLoader.SelectRandomURL(selectTheme);
                    }while (m_selectItemsNames.IndexOf(itemName) != -1 ||
                            itemName == m_currentRowScript.GetMissingElement());
                }

                item.GetComponent <SelectItemScript>().SetUpItem(itemName, selectTheme, i, gameObject.transform, m_showReel);
                itemThemes.Add(selectTheme);
                m_selectItems.Add(item);
                m_selectItemsNames.Add(itemName);
            }
        }
    }