void Update()
 {
     if (!GetComponent <Rigidbody>())
     {
         enabled = false;
     }
     if (myPickupObject.beingHeld)
     {
         wasBeingHeld   = true;
         targetLocation = Vector3.zero;
     }
     else if (wasBeingHeld)
     {
         wasBeingHeld = false;
         GiveUp(gameObject);
         CreatePath(exitNode.transform.position);
     }
     foodInSight = CanSeeFood();
     if ((transform.position - targetLocation).magnitude < 3f && !foodInSight)
     {
         targetLocation = Vector3.zero;
     }
     if (pathToFollow == null || pathToFollow.Count == 0)
     {
         if (targetLocation != Vector3.zero)
         {
             CreatePath(targetLocation);
         }
         else
         {
             CreatePath(exitNode.transform.position);
         }
     }
     if (pathToFollow.Count == 0)
     {
         CreatePath(targetLocation);
     }
     if ((exitNode.transform.position - transform.position).magnitude < 15f)
     {
         if (stolenFood != null)
         {
             stolenFood.DestroyObject();
             SetStolenFood(gameObject, stolenFood.gameObject, false);
         }
         FloorTrigger.currentRats--;
         Destroy(gameObject);
     }
     if (stolenFood == null && targetFood == null && foodInSight && !defeated)
     {
         targetFood = foodInSight.transform;
     }
     if (targetFood && stolenFood == null && !defeated)
     {
         Vector3 zero = Vector3.zero;
         Vector3 a    = Vector3.zero;
         zero += Seek(targetFood.transform.position);
         zero += Avoid();
         a     = zero;
         a.y   = 0f;
         if (zero != Vector3.zero)
         {
             transform.rotation = Quaternion.LookRotation(a + transform.forward);
         }
         GetComponent <Rigidbody>().AddForce(zero.normalized * maxSpeed * 10f * Time.deltaTime);
         if (defeated || !targetFood || !((transform.position - targetFood.position).magnitude < 4f))
         {
             return;
         }
         Food component = targetFood.GetComponent <Food>();
         if (component.beingHeldByRat && Random.value > 0.5f)
         {
             GiveUp(component.beingHeldByRat.gameObject);
         }
         if (targetFood && component)
         {
             component.beingHeldByRat = this;
             SetStolenFood(gameObject, targetFood.gameObject, true);
             if (FloorTrigger.foodDropPosition.Contains(targetFood.gameObject))
             {
                 FloorTrigger.foodDropPosition.Remove(targetFood.gameObject);
             }
             targetLocation = Vector3.zero;
             CreatePath(exitNode.transform.position);
             targetFood = null;
         }
     }
     else if (pathToFollow != null && pathToFollow.Count > 0)
     {
         Vector3 position  = transform.position;
         float   x         = position.x;
         Vector3 position2 = transform.position;
         Vector2 a2        = new Vector2(x, position2.z);
         Vector3 position3 = pathToFollow[0].transform.position;
         float   x2        = position3.x;
         Vector3 position4 = pathToFollow[0].transform.position;
         Vector2 b         = new Vector2(x2, position4.z);
         float   magnitude = (a2 - b).magnitude;
         if (magnitude < 4f)
         {
             pathToFollow.RemoveAt(0);
         }
         Vector3 zero2 = Vector3.zero;
         Vector3 a3    = Vector3.zero;
         if (pathToFollow.Count > 0)
         {
             zero2 += Seek(pathToFollow[0].transform.position);
             zero2 += Avoid();
             a3     = zero2;
             a3.y   = 0f;
         }
         else
         {
             zero2 += Seek(targetLocation);
             zero2 += Avoid();
             a3     = zero2;
             a3.y   = 0f;
         }
         if (zero2 != Vector3.zero)
         {
             transform.rotation = Quaternion.LookRotation(a3 + transform.forward);
         }
         GetComponent <Rigidbody>().AddForce(zero2.normalized * maxSpeed * 10f * Time.deltaTime);
     }
     if (stolenFood && stolenFood.transform.parent != transform)
     {
         SetStolenFood(gameObject, stolenFood.gameObject, false);
         Debug.Log("Test!");
     }
 }