void OnTriggerStay(Collider other) { if (other.CompareTag("Player")) { //InventoryManager.ActionKeyTwo = true; //Debug.Log (InventoryManager.ActionKeyTwo); //Debug.Log (InventoryManager.ActionKeyOne); if (InventoryManager.ActionKeyOne == true) { for (int i = 0; i < inventory.slots.Length; i++) { if (inventory.isFull [i] == false) { inventory.objects.Add(BoxAdd); inventory.InventorySprite.Add(SpriteBoxAdd); pickUpManager.GetComponent <PickUpManager> ().PickedUpObject(); gameObject.SetActive(false); break; } } } } }