public override void ViewDidUnload() { Message.RemoveFromSuperview(); PickButton.RemoveFromSuperview(); ReleaseDesignerOutlets(); base.ViewDidUnload(); }
public override void Setup() { TextureField.Setup(); PickButton.Setup(); TextureField.Position = Position; PickButton.Position = new Point(TextureField.Right - PickButton.Width, TextureField.Center.Y - PickButton.Height / 2); }
public override void Draw() { TextureField.Draw(); PickButton.Draw(); }
public override void Update(GameTime gameTime) { TextureField.Update(gameTime); PickButton.Update(gameTime); }
public override UIObject HitTest(Point mousePosition) { return(PickButton.HitTest(mousePosition)); }
public override void AddStringRenderer(SpriteBatch batch) { TextureField.AddStringRenderer(batch); PickButton.AddStringRenderer(batch); }