private void GameMain_Load(object sender, EventArgs e) { Pic_blood.Hide(); Pic_Broken.Hide(); Pic_smokeLeft.Hide(); Pic_smokeRight.Hide(); Pic_GunSpin.Hide(); Gun_PointAway.Hide(); timer_bullet.Stop(); timer_gun.Start(); Pic_bulletLeft.Hide(); GameSound music = new GameSound(); music.background_music(); }
private void timer_bullet_Tick(object sender, EventArgs e) //Bullet shoot to the left { Pic_bulletLeft.Show(); x_Bullet -= 10; Pic_bulletLeft.Location = new Point(x_Bullet, y_Bullet); }