protected override void OnCreate() { m_physicsHistory = World.GetOrCreateSystem <PhysicsWorldHistory>(); m_predictionGroup = World.GetOrCreateSystem <GhostPredictionSystemGroup>(); m_IsServer = World.GetExistingSystem <ServerSimulationSystemGroup>() != null; }
protected override void OnCreate() { m_PhysicsWorldHistory = World.GetOrCreateSystem <PhysicsWorldHistory>(); }