// POINT OF INTEREST // Use this to link the agent's bodies to the specified processor public void LinkToProcessor(PhysicsProcessor physicsProcessor) { _agentLink = new ObjectLinker[_agentGeom.Length]; for (int iGeom = 0; iGeom < _agentGeom.Length; iGeom++) { _agentLink[iGeom] = new ObjectLinker(_agentGeom[iGeom]); physicsProcessor.AddLink(_agentLink[iGeom]); } }