Esempio n. 1
0
File: Game1.cs Progetto: Xe3d/Main
        private void GenerateNewParticle()
        {
            PhysicsParticleObject particle = new PhysicsParticleObject(world, white, Color.Red, playerObj.Position, new Vector2(1f, 1f), 100f);

            particle.body.AngularVelocity = 0.1f * (float)(random.NextDouble() * 2 - 1);
            pList.Add(particle);
        }
Esempio n. 2
0
        private void GenerateNewParticle()
        {
            Texture2D             texture  = textures[random.Next(textures.Count)];
            PhysicsParticleObject particle = new PhysicsParticleObject(pWorld, texture, Color.Red, EmitterLocation, new Vector2(1f, 1f), 100f);

            particle.body.AngularVelocity = 0.1f * (float)(random.NextDouble() * 2 - 1);
            particles.Add(particle);
        }