void Update()
        {
            if (State == eState.Paused)
            {
                return;
            }

            if (Simulation == null)
            {
                return;
            }

            float deltaTime = Time.deltaTime;

            OutputParams = Simulation.Update(UpdateParams, deltaTime);
        }
 REVPhysicsSimulator()
 {
     State        = eState.Paused;
     OutputParams = new PhysicsOutputParameters();
     UpdateParams = new PhysicsUpdateParams();
 }