Esempio n. 1
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    private void OnPhysicsModeChanged(PhysicsMode physicsMode)
    {
        Reset();

        uiController.OnPhysicsModeChanged(physicsMode);

        switch (physicsMode)
        {
        case PhysicsMode.Forces:
            ExecuteVectorLearningMode();
            break;

        case PhysicsMode.Energy:
            ExecuteEnergyLearningMode();
            break;

        case PhysicsMode.FreePlayTarget:
            ExecuteFreePlayTargetMode();
            break;

        case PhysicsMode.FreePlayBox:
            ExecuteFreePlayBoxMode();
            break;

        case PhysicsMode.BasketballChallenge:
            ExecuteBasketballMode();
            break;
        }
    }
Esempio n. 2
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        /// <summary>
        /// Ctor.
        /// </summary>
        /// <param name="GravityDirection">Unit vector for spatial direction of gravity.</param>
        /// <param name="SpatialComponent">Spatial component of source.</param>
        /// <param name="Froude">Dimensionless Froude number.</param>
        /// <param name="physicsMode"></param>
        /// <param name="EoS">Equation of state for calculating density.</param>
        public Buoyancy(Vector GravityDirection, int SpatialComponent, double Froude, PhysicsMode physicsMode, MaterialLaw EoS)
        {
            // Check direction
            if ((GravityDirection.Abs() - 1.0) > 1.0e-13)
            {
                throw new ArgumentException("Length of GravityDirection vector has to be 1.0");
            }

            // Initialize
            this.GravityDirection = GravityDirection;
            this.SpatialComponent = SpatialComponent;
            this.Froude           = Froude;
            this.EoS         = EoS;
            this.physicsMode = physicsMode;

            switch (physicsMode)
            {
            case PhysicsMode.LowMach:
                this.m_ParameterOrdering = new string[] { VariableNames.Temperature0 };
                break;

            case PhysicsMode.Combustion:
                this.m_ParameterOrdering = new string[] { VariableNames.Temperature0, VariableNames.MassFraction0_0, VariableNames.MassFraction1_0, VariableNames.MassFraction2_0, VariableNames.MassFraction3_0 };
                break;

            default:
                throw new ApplicationException("wrong physicsmode");
            }
        }
Esempio n. 3
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        /// <summary>
        /// Ctor.
        /// <param name="HeatRelease">Heat release computed from the sum of the product of the stoichiometric coefficient, partial heat capacity and molar mass of species alpha for all species. I.e.: sum(alpha = 1.. ns)[v_\alpha cp_alpha M_alpha]. Must be computed locally for non-constant partial heat capacities in later iterations of the code.</param>
        /// <param name="Reynolds">The Reynolds number</param>
        /// <param name="Prandtl">The Prandtl number</param>
        /// <param name="Schmidt">The Schmidt number</param>
        /// <param name="StoichiometricCoefficients">0. of fuel, 1. of oxidizer, 2. of CO2, 3. of H2O</param>
        /// <param name="ReactionRateConstants">0. PreExpFactor/Damköhler number, 1. ActivationTemperature, 2. MassFraction0Exponent, 3. MassFraction1Exponent</param>
        /// <param name="MolarMasses">Array of molar masses of fuel, oxidizer, CO2 and H2O</param>
        /// <param name="EoS">Material law</param>
        /// <param name="EqType">Temperature" for temperature equation. "MassFraction" for a MassFraction balance</param>
        /// <param name="physicsMode"></param>
        /// <param name="phystime"></param>
        /// <param name="unsteady"></param>
        /// <param name="SpeciesIndex">(optional). Necessary for "MassFraction" EqType. Species index: 0 for fuel, 1 for oxidizer, 2 for CO2 and 3 for H2O.</param>
        /// <param name="chemReactionOK"></param>
        /// <param name="rhoOne"></param>
        /// </summary>
        public RHSManuSourceTransportEq(double HeatRelease, double Reynolds, double Prandtl, double Schmidt, double[] StoichiometricCoefficients, double[] ReactionRateConstants, double[] MolarMasses, MaterialLaw EoS, String EqType, PhysicsMode physicsMode, int SpeciesIndex = -1, bool chemReactionOK = true, bool rhoOne = false, Func <double[], double, double> _sourceFunc = null)
        {
            this.HeatRelease    = HeatRelease;
            this.ReynoldsNumber = Reynolds;
            this.PrandtlNumber  = Prandtl;
            this.SchmidtNumber  = Schmidt;
            this.Eos            = EoS;
            this.EqType         = EqType;
            this.physicsMode    = physicsMode;
            this.chemReactionOK = chemReactionOK;
            this.rhoOne         = rhoOne;
            if (EqType == "MassFraction")
            {
                this.SpeciesIndex        = SpeciesIndex;
                this.StoichiometricCoeff = StoichiometricCoefficients[SpeciesIndex];
            }

            this.Da = ReactionRateConstants[0]; // Damköhler number
            this.Ta = ReactionRateConstants[1];
            this.a  = ReactionRateConstants[2];
            this.b  = ReactionRateConstants[3];

            this.MolarMasses = MolarMasses;

            this.sourceFunc = _sourceFunc;
        }
        /// <summary>
        /// Ctor.
        /// <param name="HeatReleaseFactor">Heat release computed from the sum of the product of the stoichiometric coefficient, partial heat capacity and molar mass of species alpha for all species. I.e.: sum(alpha = 1.. ns)[v_\alpha cp_alpha M_alpha]. Must be computed locally for non-constant partial heat capacities in later iterations of the code.</param>
        /// <param name="Reynolds">The Reynolds number</param>
        /// <param name="Prandtl">The Prandtl number</param>
        /// <param name="Schmidt">The Schmidt number</param>
        /// <param name="StoichiometricCoefficients">0. of fuel, 1. of oxidizer, 2. of CO2, 3. of H2O</param>
        /// <param name="ReactionRateConstants">0. PreExpFactor/Damköhler number, 1. ActivationTemperature, 2. MassFraction0Exponent, 3. MassFraction1Exponent</param>
        /// <param name="MolarMasses">Array of molar masses of fuel, oxidizer, CO2 and H2O</param>
        /// <param name="OneOverMolarMass0MolarMass1"> 1/(M_infty^(a + b -1) * MolarMassFuel^a * MolarMassOxidizer^b). M_infty is the reference for the molar mass steming from non-dimensionalisation of the governing equations.</param>
        /// <param name="EoS">Material law</param>
        /// <param name="EqType">Temperature" for temperature equation. "MassFraction" for a MassFraction balance</param>
        /// <param name="physicsMode"></param>
        /// <param name="phystime"></param>
        /// <param name="unsteady"></param>
        /// <param name="SpeciesIndex">(optional). Necessary for "MassFraction" EqType. Species index: 0 for fuel, 1 for oxidizer, 2 for CO2 and 3 for H2O.</param>
        /// </summary>
        public RHSManuSourceTransportEq(double HeatReleaseFactor, double Reynolds, double Prandtl, double Schmidt, double[] StoichiometricCoefficients, double[] ReactionRateConstants, double[] MolarMasses, double OneOverMolarMass0MolarMass1, MaterialLaw EoS, String EqType, PhysicsMode physicsMode, double phystime, bool unsteady, SinglePhaseField ThermodynamicPressure, int SpeciesIndex = -1)
        {
            this.HeatReleaseFactor = HeatReleaseFactor;
            this.ReynoldsNumber    = Reynolds;
            this.PrandtlNumber     = Prandtl;
            this.SchmidtNumber     = Schmidt;
            this.Eos         = EoS;
            this.EqType      = EqType;
            this.physicsMode = physicsMode;
            this.phystime    = phystime;
            this.unsteady    = unsteady;

            if (EqType == "MassFraction")
            {
                this.SpeciesIndex        = SpeciesIndex;
                this.StoichiometricCoeff = StoichiometricCoefficients[SpeciesIndex];
            }

            this.PreExpFactor          = ReactionRateConstants[0];
            this.ActivationTemperature = ReactionRateConstants[1];
            this.MassFraction0Exponent = ReactionRateConstants[2];
            this.MassFraction1Exponent = ReactionRateConstants[3];

            this.MolarMasses = MolarMasses;
            this.OneOverMolarMass0MolarMass1 = OneOverMolarMass0MolarMass1;
            this.ThermodynamicPressure       = ThermodynamicPressure;
        }
Esempio n. 5
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    void OnCollisionEnter2D(Collision2D other)
    {
        if (rb.velocity.magnitude > 5)
        {
            bigSplat.Play();
        }
        else if (rb.velocity.magnitude > 2)
        {
            smallSplat.Play();
            source.volume = VolumeManager.dialogueVolume;
            source.PlayOneShot(ouchSounds[Random.Range(0, ouchSounds.Length)]);
        }

        if (rb.velocity.magnitude > 3)
        {
            source.volume = VolumeManager.dialogueVolume;
            source.PlayOneShot(ouchSounds[Random.Range(0, ouchSounds.Length)]);
        }

        if (other.transform.tag == "Jack" && physicsMode == PhysicsMode.normal)
        {
            anim.SetBool("puff", true);
            physicsMode = PhysicsMode.puffed;
            rb.AddForce((transform.position - other.transform.position) * 5f);
        }
    }
        /// <summary>
        /// Ctor for variable density flows
        /// </summary>
        /// <param name="EoS">The material law</param>
        /// <param name="energy">Set conti: true for the energy equation</param>
        /// <param name="ArgumentOrdering"></param>
        /// <param name="TimeStepSize"></param>
        public MassMatrixComponent(MaterialLaw EoS, String[] ArgumentOrdering, int j, PhysicsMode _physicsMode, int spatDim, int NumberOfReactants)
        {
            this.j                  = j;
            this.EoS                = EoS;
            m_ParameterOrdering     = EoS.ParameterOrdering;
            this.m_SpatialDimension = spatDim;
            this.NumberOfReactants  = NumberOfReactants;

            int SpatDim           = 2;
            int numberOfReactants = 3;

            this.physicsMode = _physicsMode;
            switch (_physicsMode)
            {
            case PhysicsMode.Multiphase:
                m_ArgumentOrdering  = new string[] { VariableNames.LevelSet };
                m_ParameterOrdering = ArrayTools.Cat(VariableNames.Velocity0Vector(SpatDim), VariableNames.Velocity0MeanVector(SpatDim));
                break;

            case PhysicsMode.LowMach:
                m_ArgumentOrdering = ArrayTools.Cat(VariableNames.VelocityVector(SpatDim), VariableNames.Temperature);
                if (EoS == null)
                {
                    throw new ApplicationException("EoS has to be given for Low-Mach flows to calculate density.");
                }
                else
                {
                    this.EoS = EoS;
                }
                break;

            case PhysicsMode.MixtureFraction:
                m_ArgumentOrdering = ArrayTools.Cat(VariableNames.VelocityVector(SpatDim), VariableNames.MixtureFraction);

                if (EoS == null)
                {
                    throw new ApplicationException("EoS has to be given for Low-Mach flows to calculate density.");
                }
                else
                {
                    this.EoS = EoS;
                }
                break;

            case PhysicsMode.Combustion:
                m_ArgumentOrdering = ArrayTools.Cat(VariableNames.VelocityVector(SpatDim), VariableNames.Temperature, VariableNames.MassFractions(numberOfReactants - 1));     // u,v,w,T, Y0,Y1,Y2,Y3  as variables (Y4 is calculated as Y4 = 1- (Y0+Y1+Y2+Y3)
                if (EoS == null)
                {
                    throw new ApplicationException("EoS has to be given for Low-Mach flows to calculate density.");
                }
                else
                {
                    this.EoS = EoS;
                }
                break;

            default:
                throw new NotImplementedException();
            }
        }
Esempio n. 7
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 void OnTriggerExit2D(Collider2D other)
 {
     if (other.tag == "Water")
     {
         physicsMode = PhysicsMode.normal;
     }
 }
Esempio n. 8
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 /// <summary>
 /// Ctor.
 /// </summary>
 public RHSManuSourceDivKonti(double Reynolds, double[] MolarMasses, PhysicsMode physicsMode, double phystime, bool unsteady)
 {
     this.ReynoldsNumber = Reynolds;
     this.MolarMasses    = MolarMasses;
     this.physicsMode    = physicsMode;
     this.phystime       = phystime;
     this.unsteady       = unsteady;
 }
 /// <summary>
 /// Ctor.
 /// </summary>
 public RHSManuSourceDivKonti(double Reynolds, double[] MolarMasses, PhysicsMode physicsMode, bool rhoOne, Func <double[], double, double> _sourceFunc = null)
 {
     this.ReynoldsNumber = Reynolds;
     this.MolarMasses    = MolarMasses;
     this.physicsMode    = physicsMode;
     this.rhoOne         = rhoOne;
     this.sourceFunc     = _sourceFunc;
 }
Esempio n. 10
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 /// <summary>
 /// Ctor.
 /// </summary>
 public RHSManuSourceDivKonti(double Reynolds, double[] MolarMasses, PhysicsMode physicsMode, double phystime, bool unsteady, SinglePhaseField ThermodynamicPressure)
 {
     this.ReynoldsNumber        = Reynolds;
     this.MolarMasses           = MolarMasses;
     this.physicsMode           = physicsMode;
     this.phystime              = phystime;
     this.unsteady              = unsteady;
     this.ThermodynamicPressure = ThermodynamicPressure;
 }
Esempio n. 11
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    private void OnEditorPhysicsModeChanged(PhysicsMode _physicsMode)
    {
        physicsMode = _physicsMode;

        if (GameManager.GetInstance() != null)
        {
            StartLesson();
        }
    }
Esempio n. 12
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    // Use this for initialization
    void Start()
    {
        physicsMode          = PhysicsMode.frozen;
        rb                   = GetComponent <Rigidbody2D>();
        startPos             = transform.position;
        pufferMaterial.color = startColor;

        source.volume = VolumeManager.dialogueVolume;
        source.PlayOneShot(startSounds[Random.Range(0, startSounds.Length)]);
    }
Esempio n. 13
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 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Water")
     {
         physicsMode = PhysicsMode.water;
         Destroy(Instantiate(Resources.Load("Splash"), transform.position, Quaternion.Euler(-90, 0, 0)), 4);
         source.volume = VolumeManager.sfxVolume;
         source.PlayOneShot(Resources.Load <AudioClip>("Audio/splash_calm"));
     }
 }
Esempio n. 14
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        /// <summary>
        /// <param name="Reynolds"></param>
        /// <param name="Froude"></param>
        /// Ctor.
        /// <param name="MolarMasses">Array of the molar masses of the fuel, oxidizer and products.</param>
        /// <param name="direction">Can be "x" or "y".</param>
        /// <param name="physMode"></param>
        /// </summary>
        public RHSManuSourceNS(double Reynolds, double Froude, double[] MolarMasses, string direction, PhysicsMode physMode, bool rhoOne, Func <double[], double, double> _SourceTerm)
        {
            this.MolarMasses = MolarMasses;
            this.direction   = direction;
            this.Reynolds    = Reynolds;

            this.physMode   = physMode;
            this.Froude     = Froude;
            this.rhoOne     = rhoOne;
            this.SourceTerm = _SourceTerm;
        }
Esempio n. 15
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        /// <summary>
        /// <param name="Reynolds"></param>
        /// <param name="Froude"></param>
        /// Ctor.
        /// <param name="MolarMasses">Array of the molar masses of the fuel, oxidizer and products.</param>
        /// <param name="direction">Can be "x" or "y".</param>
        /// <param name="physMode"></param>
        /// </summary>
        public RHSManuSourceNS(double Reynolds, double Froude, double[] MolarMasses, string direction, PhysicsMode physMode, double phystime, bool unsteady)
        {
            this.MolarMasses = MolarMasses;
            this.direction   = direction;
            this.Reynolds    = Reynolds;

            this.physMode = physMode;
            this.Froude   = Froude;

            this.unsteady = unsteady;
            this.phystime = phystime;
        }
Esempio n. 16
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 public void Begin()
 {
     if (physicsMode != PhysicsMode.frozen)
     {
         End();
     }
     else
     {
         physicsMode        = PhysicsMode.normal;
         transform.rotation = Quaternion.Euler(0, 0, 0);
     }
 }
Esempio n. 17
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        /// <summary>
        /// <param name="Reynolds"></param>
        /// <param name="Froude"></param>
        /// Ctor.
        /// <param name="MolarMasses">Array of the molar masses of the fuel, oxidizer and products.</param>
        /// <param name="direction">Can be "x" or "y".</param>
        /// <param name="physMode"></param>
        /// </summary>
        public RHSManuSourceNS(double Reynolds, double Froude, double[] MolarMasses, string direction, PhysicsMode physMode, double phystime, bool unsteady, SinglePhaseField ThermodynamicPressure)
        {
            this.MolarMasses = MolarMasses;
            this.direction   = direction;
            this.Reynolds    = Reynolds;

            this.physMode = physMode;
            this.Froude   = Froude;

            this.unsteady = unsteady;
            this.phystime = phystime;
            this.ThermodynamicPressure = ThermodynamicPressure;
        }
Esempio n. 18
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 private void StartBasketballChallenge()
 {
     LearningStep = 0;
     if (GameManager.GetInstance() != null)
     {
         GameManager.GetInstance().lessonStarted      = true;
         GameManager.GetInstance().CurrentPhysicsMode = PhysicsMode = PhysicsMode.BasketballChallenge;
     }
     else
     {
         Debug.Log("Click [Start Playing] Button on the Physics Config Panel to Start the lesson");
     }
 }
Esempio n. 19
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        /// <summary>
        /// Ctor for common part of incompressible and low Mach number flows.
        /// </summary>
        /// <param name="SpatDim"></param>
        /// <param name="_bcmap"></param>
        /// <param name="_component"></param>
        private LinearizedConvection(int SpatDim, IncompressibleBoundaryCondMap _bcmap, int _component)
        {
            m_SpatialDimension = SpatDim;
            m_bcmap            = _bcmap;
            m_component        = _component;

            velFunction = new Func <double[], double, double> [GridCommons.FIRST_PERIODIC_BC_TAG, SpatDim];
            for (int d = 0; d < SpatDim; d++)
            {
                velFunction.SetColumn(m_bcmap.bndFunction[VariableNames.Velocity_d(d)], d);
            }

            PhysMode = _bcmap.PhysMode;
        }
Esempio n. 20
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        /// <summary>
        /// バイナリデータから読み込み
        /// </summary>
        /// <param name="reader">読み込むファイル</param>
        public void Read(BinaryReader reader)
        {
            IsShowInfomation  = reader.ReadBoolean();
            IsShowAxis        = reader.ReadBoolean();
            IsShowGrandShadow = reader.ReadBoolean();

            FPSLimit                = reader.ReadSingle();
            ScreenCaptureSetting    = (ScreenCaptureMode)reader.ReadInt32();
            AccessoryModelThreshold = reader.ReadInt32();

            GroundShadowBrightness        = reader.ReadSingle();
            EnableTransparentGroundShadow = reader.ReadBoolean();

            PhysicsSetting = (PhysicsMode)reader.ReadByte();
        }
Esempio n. 21
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        static string[] BndFunctions(IGridData g, PhysicsMode _PhysicsMode)
        {
            int D = g.SpatialDimension;

            string[] ScalarFields;

            switch (_PhysicsMode)
            {
            case PhysicsMode.Incompressible:
                ScalarFields = new string[] { VariableNames.Pressure };
                break;

            case PhysicsMode.LowMach:
                ScalarFields = new string[] { VariableNames.Pressure, VariableNames.Temperature };
                break;

            case PhysicsMode.Multiphase:
                ScalarFields = new string[] { VariableNames.Pressure, VariableNames.LevelSet };
                break;

            case PhysicsMode.Combustion:
                ScalarFields = new string[] { VariableNames.Pressure, VariableNames.Temperature, VariableNames.MassFraction0, VariableNames.MassFraction1, VariableNames.MassFraction2, VariableNames.MassFraction3, VariableNames.MassFraction4 };
                break;

            case PhysicsMode.Helical:
                ScalarFields = new string[] { VariableNames.u, VariableNames.v, VariableNames.w, VariableNames.Pressure };
                return(ScalarFields);

            case PhysicsMode.Viscoelastic:
                ScalarFields = new string[] { VariableNames.Pressure, VariableNames.StressXX, VariableNames.StressXY, VariableNames.StressYY };
                break;

            case PhysicsMode.RANS:
                ScalarFields = new string[] { VariableNames.Pressure, "k", "omega" };     // TODO physics mode for each turbulence model?
                break;

            case PhysicsMode.MixtureFraction:
                ScalarFields = new string[] { VariableNames.Pressure, VariableNames.MixtureFraction };
                break;

            default:
                throw new ArgumentException();
            }

            return(ArrayTools.Cat(VariableNames.VelocityVector(D), ScalarFields));
        }
Esempio n. 22
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        public PhysicalProcessor(Scene scene, Vector2f gravity, uint iterationsCount, PhysicsMode mode)
        {
            IterCount = iterationsCount;
            StaticResistance = 0.3;
            var sceneSize = scene.Size;
            Gravity = gravity;
            this.mode = mode;
            master = scene;

            var colonsCount = (int)(sceneSize.X / CollisionCell.Size) + 1;
            var rowsCount = (int)(sceneSize.Y / CollisionCell.Size) + 1;
            cellMap = new CollisionCell[colonsCount, rowsCount];

            for (var x = 0; x < cellMap.GetLength(0); x++)
                for (var y = 0; y < cellMap.GetLength(1); y++)
                    cellMap[x, y] = new CollisionCell();
        }
Esempio n. 23
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    public void OnPhysicsModeChanged(PhysicsMode physicsMode)
    {
        Reset();

        HideFreeplayUIPanels();

        switch (physicsMode)
        {
        case PhysicsMode.FreePlayTarget:
            targetUI.gameObject.SetActive(true);
            break;

        case PhysicsMode.FreePlayBox:
            boxesUI.gameObject.SetActive(true);
            break;

        case PhysicsMode.BasketballChallenge:
            ballUIPanel.gameObject.SetActive(true);
            break;
        }
    }
Esempio n. 24
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        public PhysicalProcessor(Scene scene, Vector2f gravity, uint iterationsCount, PhysicsMode mode)
        {
            IterCount        = iterationsCount;
            StaticResistance = 0.3;
            var sceneSize = scene.Size;

            Gravity   = gravity;
            this.mode = mode;
            master    = scene;

            var colonsCount = (int)(sceneSize.X / CollisionCell.Size) + 1;
            var rowsCount   = (int)(sceneSize.Y / CollisionCell.Size) + 1;

            cellMap = new CollisionCell[colonsCount, rowsCount];

            for (var x = 0; x < cellMap.GetLength(0); x++)
            {
                for (var y = 0; y < cellMap.GetLength(1); y++)
                {
                    cellMap[x, y] = new CollisionCell();
                }
            }
        }
Esempio n. 25
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        /// <summary>
        /// Ctor.
        /// </summary>
        /// <param name="GravityDirection">Unit vector for spatial direction of gravity.</param>
        /// <param name="SpatialComponent">Spatial component of source.</param>
        /// <param name="Froude">Dimensionless Froude number.</param>
        /// <param name="physicsMode"></param>
        /// <param name="EoS">Equation of state for calculating density.</param>
        public Buoyancy(double[] GravityDirection, int SpatialComponent, double Froude, PhysicsMode physicsMode, MaterialLaw EoS)
        {
            // Check direction
            double sum = 0.0;

            for (int i = 0; i < GravityDirection.Length; i++)
            {
                sum += GravityDirection[i] * GravityDirection[i];
            }
            double DirectionNorm = Math.Sqrt(sum);

            if ((DirectionNorm - 1.0) > 1.0e-13)
            {
                throw new ArgumentException("Length of GravityDirection vector has to be 1.0");
            }

            // Initialize
            this.GravityDirection = GravityDirection;
            this.SpatialComponent = SpatialComponent;
            this.Froude           = Froude;
            this.EoS         = EoS;
            this.physicsMode = physicsMode;

            switch (physicsMode)
            {
            case PhysicsMode.LowMach:
                this.m_ParameterOrdering = new string[] { VariableNames.Temperature0 };
                break;

            case PhysicsMode.Combustion:
                this.m_ParameterOrdering = new string[] { VariableNames.Temperature0, VariableNames.MassFraction0_0, VariableNames.MassFraction1_0, VariableNames.MassFraction2_0, VariableNames.MassFraction3_0 };
                break;

            default:
                throw new ApplicationException("wrong physicsmode");
            }
        }
Esempio n. 26
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    // Update is called once per frame
    void Update()
    {
        if (timeElapsed <= 0 && timeResetting)
        {
            timeResetting = false;
            timeScale     = 1;
        }

        if (timeElapsed <= antimatterResetTime)
        {
            antimatterResetTime = -1;
        }

        GetMovementInput();
        GetTimeManipInput();
        GetVisualModeInput();

        if (!LevelManager.instance.inBounds(transform.position))
        {
            transform.position = LevelManager.instance.reflect(transform.position);
        }

        if (!loadNextLevel && GetComponent <Camera>().fieldOfView <= 90 && (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape)))
        {
            gamePaused = !gamePaused;
            pauseMenu.GetComponent <Animator>().SetBool("GamePaused", gamePaused);
            if (gamePaused)
            {
                pauseMenu.GetComponent <CanvasGroup>().interactable = true;
                pauseMenu.transform.FindChild("PauseTitle").GetComponent <LevelIntroText>().Start();
                timeReversed     = false;
                timeFrozen       = true;
                Cursor.visible   = true;
                Cursor.lockState = CursorLockMode.None;
            }
            else
            {
                pauseMenu.GetComponent <CanvasGroup>().interactable = false;
                timeReversed     = false;
                timeFrozen       = false;
                Cursor.visible   = false;
                Cursor.lockState = CursorLockMode.Locked;
            }
        }

        //time manipulation code
        if (timeFrozen)
        {
            if (timeScale < 0)
            {
                timeScale = Mathf.MoveTowards(timeScale, 0, Time.deltaTime * 3f * Mathf.Abs(REVERSE_TIME_SCALE));
            }
            else
            {
                timeScale = Mathf.MoveTowards(timeScale, 0, Time.deltaTime * 3f);
            }
            GetComponent <MotionBlur>().blurAmount = Mathf.MoveTowards(GetComponent <MotionBlur>().blurAmount, 0.5f, Time.deltaTime * 3f);
        }
        else
        {
            if (timeReversed)
            {
                entangleSelected = null;
                if (timeElapsed <= 0)
                {
                    timeReversed            = false;
                    timeResetting           = false;
                    timeElapsed             = 0;
                    noStateChangesThisFrame = true;
                }
                else
                {
                    timeScale = Mathf.MoveTowards(timeScale, REVERSE_TIME_SCALE, Time.deltaTime * 3f * Math.Abs(REVERSE_TIME_SCALE));
                    GetComponent <VignetteAndChromaticAberration>().chromaticAberration = Mathf.MoveTowards(GetComponent <VignetteAndChromaticAberration>().chromaticAberration, -timeScale * 30f, Time.deltaTime * 10f * Math.Abs(REVERSE_TIME_SCALE));
                }
            }
            else if (timeResetting)
            {
                timeScale = -100;
            }
            else
            {
                GetComponent <VignetteAndChromaticAberration>().chromaticAberration = Mathf.MoveTowards(GetComponent <VignetteAndChromaticAberration>().chromaticAberration, 0f, Time.deltaTime * 200f);
                if (timeScale < 0)
                {
                    timeScale = Mathf.MoveTowards(timeScale, 0, Time.deltaTime * 3f * Math.Abs(REVERSE_TIME_SCALE));
                }
                else
                {
                    timeScale = Mathf.MoveTowards(timeScale, 1, Time.deltaTime * 3f);
                }
            }

            if (!noStateChangesThisFrame || timeReversed || timeResetting)
            {
                timeElapsed             = Mathf.Max(0, timeElapsed + timeScale);
                noStateChangesThisFrame = true;
            }

            GetComponent <MotionBlur>().blurAmount = Mathf.MoveTowards(GetComponent <MotionBlur>().blurAmount, 0f, Time.deltaTime * 3f);
        }

        //First person controls
        float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
        float rotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * sensitivityY;

        if (Camera.main.fieldOfView <= 90f && !gamePaused)
        {
            transform.localEulerAngles = new Vector3(rotationY, rotationX, 0);
            transform.Translate(velocityVector * Time.deltaTime, Space.World);
            velocityVector = Vector3.MoveTowards(velocityVector, Vector3.zero, Time.deltaTime * 2f);
        }

        //switching skills
        if (!gamePaused)
        {
            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                currentMode = PhysicsMode.Mass;
            }
            else if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                currentMode = PhysicsMode.Charge;
            }
            else if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                currentMode = PhysicsMode.Entangle;
            }
        }

        RaycastHit rh        = new RaycastHit();
        float      clipPlane = Camera.main.nearClipPlane;

        Camera.main.nearClipPlane = 0.1f;
        Ray cameraRay = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f));

        Camera.main.nearClipPlane = clipPlane;
        Debug.DrawRay(transform.position, cameraRay.direction * 10f);
        if (!gamePaused && Physics.Raycast(cameraRay.origin, cameraRay.direction, out rh, 100000, ~(1 << 10)))
        {
            GetComponent <DepthOfField>().focalLength = Vector3.Distance(transform.position, rh.point);
//			GetComponent<DepthOfField>().aperture = Mathf.MoveTowards(GetComponent<DepthOfField>().aperture, 10/(Vector3.Distance(transform.position, rh.point)), Time.deltaTime*10f);

            if (rh.transform.gameObject.GetComponent <PhysicsModifyable>() != null)
            {
                lookingAtObject = rh.transform.gameObject;

                if (!wireframeMode)
                {
                    lookingAtObject.GetComponent <AutoWireframeWorld>().HighlightObject();
                }

                PhysicsModifyable pM = rh.transform.gameObject.GetComponent <PhysicsModifyable>();
                rh.transform.gameObject.GetComponent <Renderer>().material.SetFloat("_Power", 0.3f);

                float delta = 10 * Input.mouseScrollDelta.y * Time.deltaTime;
                if (delta == 0)
                {
                    delta = (Input.GetKeyDown(KeyCode.UpArrow) ? 0.5f : 0) + -1 * (Input.GetKeyDown(KeyCode.DownArrow) ? 0.5f : 0);
                }

                if (!timeReversed && !timeResetting && !pM.immutable)
                {
                    //Increases/Decreases mass of object
                    if (!pM.specificallyImmutable.mass && currentMode == PhysicsMode.Mass)
                    {
                        float tempVal = pM.Mass;
                        pM.Mass = Mathf.Min(6, Mathf.Max(0, pM.Mass + delta));
                        if (pM.Mass != tempVal)
                        {
                            physicsSFXManager.GetComponent <PhysicsSFXManager>().PlayGravityChangeSFX(delta);
                        }
                    }                    // Increase/Decrease charge of object
                    else if (!pM.specificallyImmutable.charge && currentMode == PhysicsMode.Charge)
                    {
                        if ((pM.Charge == -1 && delta > 0) || (pM.Charge == 1 && delta < 0))
                        {
                            pM.Charge = 0;
                        }
                        else if (delta != 0)
                        {
                            pM.Charge = Mathf.Sign(delta);
                        }
                    }                    // Quantum Entangle objects
                    else                 // if(!pM.specificallyImmutable.entangled && currentMode == PhysicsMode.Entangle) {
                    {
                        if (Input.GetMouseButtonDown(0))
                        {
                            if (pM.entangled != null)
                            {
                                //Debug.Log("Detangle");
                                pM.entangled.Entangled = null;
                                pM.Entangled           = null;
                                entangleSelected       = null;
                                if (entangleLine != null)
                                {
                                    Destroy(entangleLine.gameObject);
                                }
                            }
                            else if (entangleSelected != null && entangleSelected != pM)
                            {
                                //Debug.Log("Entangle " + pM + ":" + entangleSelected);
                                pM.Entangled = entangleSelected;
                                entangleSelected.Entangled = pM;
                                entangleSelected           = null;
                                if (entangleLine != null)
                                {
                                    Destroy(entangleLine.gameObject);
                                }
                            }
                            else if (!pM.specificallyImmutable.entangled)
                            {
                                //Debug.Log("Entangle " + pM);
                                entangleSelected = pM;
                                if (entangleLine == null)
                                {
                                    entangleLine = new GameObject("EntangleLine", typeof(LineRenderer));
                                    entangleLine.GetComponent <LineRenderer>().useWorldSpace  = true;
                                    entangleLine.GetComponent <LineRenderer>().sharedMaterial = Resources.Load <GameObject>("SwitchLine").GetComponent <LineRenderer>().sharedMaterial;
                                    entangleLine.GetComponent <LineRenderer>().material.color = Color.black;
                                    entangleLine.GetComponent <LineRenderer>().SetPosition(0, pM.transform.position);
                                }
                            }
                        }
                    }

                    if (currentMode == PhysicsMode.Mass || currentMode == PhysicsMode.Charge)
                    {
                        entangleSelected = null;
                    }
                }
            }
            else
            {
                lookingAtObject = null;
            }
        }
        else if (Input.GetMouseButtonDown(0))
        {
            // handles canceling entanglement
            entangleSelected = null;
            if (entangleLine != null)
            {
                Destroy(entangleLine.gameObject);
            }
        }
        else
        {
            lookingAtObject = null;
        }

        //Handles entangle indicator
        if (entangleLine != null)
        {
            LineRenderer entangleRenderer = entangleLine.GetComponent <LineRenderer>();
            if (entangleSelected != null)
            {
                entangleRenderer.SetWidth(Vector3.Distance(transform.position, entangleSelected.transform.position) / 30f, Vector3.Distance(transform.position, entangleSelected.transform.position) / 30f);
                if (lookingAtObject == null)
                {
                    entangleRenderer.SetPosition(1, transform.position + (transform.forward * Vector3.Distance(transform.position, entangleSelected.transform.position)));
                }
                else if (lookingAtObject != null && lookingAtObject.GetComponent <PhysicsModifyable>() != null)
                {
                    entangleRenderer.SetPosition(1, lookingAtObject.transform.position);
                }
            }
        }


        //Loading next level with cool transition
        if (loadNextLevel && !loadMainMenu)
        {
            loadNextLevelTimer += Time.deltaTime;
            if (loadNextLevelTimer > 2f)
            {
                if (loadingNextLevel == null)
                {
                    loadingNextLevel = Application.LoadLevelAsync(Application.loadedLevel + 1);
                    if (loadingNextLevel == null)
                    {
                        loadingNextLevel = Application.LoadLevelAsync(0);
                    }
                    loadingNextLevel.allowSceneActivation = false;
                    physicsSFXManager.GetComponent <PhysicsSFXManager>().PlayWarpingSFX();
                }
                starField.GetComponent <ParticleSystemRenderer>().lengthScale = Mathf.MoveTowards(starField.GetComponent <ParticleSystemRenderer>().lengthScale, 100, Time.deltaTime * 50f);
                Camera.main.fieldOfView = Mathf.MoveTowards(Camera.main.fieldOfView, 179f, Time.deltaTime * 30f);
                transform.Translate(transform.forward * Time.deltaTime * Camera.main.fieldOfView / 2f, Space.World);
                if (physicsSFXManager.GetComponent <AudioSource>().time / physicsSFXManager.GetComponent <AudioSource>().clip.length > 0.98f)
                {
                    loadingNextLevel.allowSceneActivation = true;
                }
            }
        }
        else if (!loadNextLevel && !loadMainMenu)
        {
            starField.GetComponent <ParticleSystemRenderer>().lengthScale = Mathf.MoveTowards(starField.GetComponent <ParticleSystemRenderer>().lengthScale, 1, Time.deltaTime * 50f);
            Camera.main.fieldOfView = Mathf.MoveTowards(Camera.main.fieldOfView, 90f, Time.deltaTime * Camera.main.fieldOfView / 3f);
            if (Camera.main.fieldOfView > 90f)
            {
                transform.Translate(transform.forward * Time.deltaTime * 10f, Space.World);
            }
        }
        else if (loadNextLevel && loadMainMenu)
        {
            lookingAtObject     = null;
            loadNextLevelTimer += Time.deltaTime;
            if (loadNextLevelTimer > 0.2f)
            {
                if (loadingNextLevel == null)
                {
                    StartCoroutine(LoadMainMenuSeamlessly());
                    loadingNextLevel.allowSceneActivation = false;
                    physicsSFXManager.GetComponent <PhysicsSFXManager>().PlayWarpingSFX();
                }
                starField.GetComponent <ParticleSystemRenderer>().lengthScale = Mathf.MoveTowards(starField.GetComponent <ParticleSystemRenderer>().lengthScale, 100, Time.deltaTime * 50f);
                starField.transform.localPosition = new Vector3(0f, 0f, -300f);
                Camera.main.fieldOfView           = Mathf.MoveTowards(Camera.main.fieldOfView, 179f, Time.deltaTime * 30f);
                transform.Translate(-transform.forward * Time.deltaTime * Camera.main.fieldOfView / 2f, Space.World);
                if (physicsSFXManager.GetComponent <AudioSource>().time / physicsSFXManager.GetComponent <AudioSource>().clip.length > 0.98f)
                {
                    Cursor.visible   = true;
                    Cursor.lockState = CursorLockMode.None;
                    loadingNextLevel.allowSceneActivation = true;
                }
            }
        }
    }
Esempio n. 27
0
File: GUI.cs Progetto: Hengle/LD43
    private void DrawEffectMenu(bool newSelection)
    {
        if (newSelection)
        {
            Tools.current = Tool.None;
        }

        GUIutilities.WriteTitle("Physic Effects Mode");
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.Space();

        physicModeCheck[0] = EditorGUILayout.ToggleLeft("All Rigidbodies", physicModeCheck[0], GUILayout.Width(150));
        if (rootContainer == null)
        {
            physicModeCheck[0] = true;
            GUI.enabled        = false;
        }
        else
        {
            GUI.enabled = true;
        }
        physicModeCheck[1] = EditorGUILayout.ToggleLeft("Only in Root Container", physicModeCheck[1]);


        GUI.enabled = true;
        EditorGUILayout.EndHorizontal();
        EditorGUILayout.Space();
        GUIutilities.WriteTitle("Physic Effect (SPACEBAR to activate)");
        for (int i = 0; i < oldPhysicModeCheck.Length; i++)
        {
            if (oldPhysicModeCheck[i] != physicModeCheck[i])
            {
                if (physicModeCheck[i] == true)
                {
                    for (int j = 0; j < oldPhysicModeCheck.Length; j++)
                    {
                        if (j == i)
                        {
                            continue;
                        }
                        physicModeCheck[j] = false;
                    }
                    break;
                }
                else
                {
                    physicModeCheck[i] = true;
                }
            }
        }
        for (int i = 0; i < oldPhysicModeCheck.Length; i++)
        {
            oldPhysicModeCheck[i] = physicModeCheck[i];
            if (physicModeCheck[i])
            {
                physicsMode = (PhysicsMode)i;
            }
        }


        physicsEffects = (PhysicsEffects)GUILayout.SelectionGrid((int)physicsEffects, convertEnumToStringArray(), convertEnumToStringArray().Length);
        if (physicsEffects == PhysicsEffects.Explosion)
        {
            EditorGUILayout.Space();
            GUIutilities.SliderMinMax("Vertical Offset", ref ExplosionParams.minVerticalOffset, ref ExplosionParams.maxVerticalOffset, ref ExplosionParams.verticalOffset, 100);
            GUIutilities.SliderMinMax("Radius", ref ExplosionParams.minRadius, ref ExplosionParams.maxRadius, ref ExplosionParams.radius, 100);
            GUIutilities.SliderMinMax("Power", ref ExplosionParams.minPower, ref ExplosionParams.maxPower, ref ExplosionParams.power, 100);
        }
        if (physicsEffects == PhysicsEffects.SimpleForce)
        {
            EditorGUILayout.Space();
            GUIutilities.SliderMinMax("Vertical Offset", ref SimpleForceParams.minVerticalOffset, ref SimpleForceParams.maxVerticalOffset, ref SimpleForceParams.verticalOffset, 100);
            GUIutilities.SliderMinMax("Radius", ref SimpleForceParams.minRadius, ref SimpleForceParams.maxRadius, ref SimpleForceParams.radius, 100);
            GUIutilities.simpleSlider("powerX", ref SimpleForceParams.powerX, -100, 100, 100);
            GUIutilities.simpleSlider("powerY", ref SimpleForceParams.powerY, 0, 100, 100);
            GUIutilities.simpleSlider("powerZ", ref SimpleForceParams.powerZ, -100, 100, 100);
        }
        if (physicsEffects == PhysicsEffects.BlackHole)
        {
            EditorGUILayout.Space();
            GUIutilities.SliderMinMax("Vertical Offset", ref BlackHoleParams.minVerticalOffset, ref BlackHoleParams.maxVerticalOffset, ref BlackHoleParams.verticalOffset, 100);
            GUIutilities.SliderMinMax("Radius", ref BlackHoleParams.minRadius, ref BlackHoleParams.maxRadius, ref BlackHoleParams.radius, 100);
            GUIutilities.SliderMinMax("Power", ref BlackHoleParams.minPower, ref BlackHoleParams.maxPower, ref BlackHoleParams.power, 100);


            GUIutilities.SliderMinMax(new GUIContent("Modifier", "Modifies the internal equation for the black hole. A value between 1 and 2 appears to create a blob; a value from 0 to 1 creates an oscillating system. Not all values have been tested. Use at your own risk!!"), ref BlackHoleParams.minModifier, ref BlackHoleParams.maxModifier, ref BlackHoleParams.modifier, 100);
        }
    }
Esempio n. 28
0
    private void OnGUI()
    {
#if UNITY_EDITOR
        Rect enumPopRect = new Rect(5, vertStart, 270, 30);
        GUILayoutOption[] enumPopLayout = { GUILayout.Width(100), GUILayout.Height(30) };
        PhysicsMode = (PhysicsMode)EditorGUI.EnumPopup(enumPopRect, "Physics Lesson", PhysicsMode);

        if (GUI.Button(new Rect(10, 10, 80, 50), "Lesson 1\n[Forces]"))
        {
            StartForcesLesson();
        }

        if (GUI.Button(new Rect(110, 10, 80, 50), "Lesson 2\n[Energy]"))
        {
            StartEnergyLesson();
        }

        if (GUI.Button(new Rect(10, 70, 80, 50), "Free Play\n[Target]"))
        {
            StartFreePlayTarget();
        }

        if (GUI.Button(new Rect(110, 70, 80, 50), "Free Play\n[Boxes]"))
        {
            StartFreePlayBox();
        }

        if (GUI.Button(new Rect(210, 70, 80, 50), "Basketball\n[Challenge]"))
        {
            StartBasketballChallenge();
        }

        if (EditorApplication.isPlaying && GameManager.HasInstance())
        {
            GameManager gm = GameManager.GetInstance();

            GUILayout.Space(vertStart + 40f);

            GUI.enabled = !gm.sliderLockOut && gm.CanProcessNextStep;

            GUILayoutOption[] massSliderLayout = { GUILayout.Width(350), GUILayout.Height(18) };
            CannonBallMass = EditorGUILayout.Slider("Cannonball Mass", CannonBallMass, 1f, 20, massSliderLayout);

            GUILayoutOption[] springSliderLayout = { GUILayout.Width(350), GUILayout.Height(18) };
            SpringK = EditorGUILayout.Slider("Spring Force", SpringK, 250, 15000, springSliderLayout);

            GUI.enabled = IsFreePlay() || GameManager.GetInstance().CanProcessNextStep;

            if (GUI.Button(new Rect(60, 240, 150, 50), GetExecutionButtonText(gm)))
            {
                Action callBack = GetExecutionButtonCallBack(gm);

                if (callBack != null)
                {
                    callBack();
                }
            }
        }
        else
        {
            if (GUI.Button(new Rect(60, 240, 150, 50), "Start Playing"))
            {
                StartPlayEditor();
            }
        }
#endif
    }
Esempio n. 29
0
 public void DeterminePhysicsMode(float kinematicMass = 1)
 {
     mode = DeterminePhysicsMode(handRigidbody, kinematicMass);
 }
Esempio n. 30
0
    // Update is called once per frame
    void Update()
    {
        if(timeElapsed <= 0 && timeResetting) {
            timeResetting = false;
            timeScale = 1;
        }

        if(timeElapsed <= antimatterResetTime) {
            antimatterResetTime = -1;
        }

        GetMovementInput();
        GetTimeManipInput();
        GetVisualModeInput();

        if(!LevelManager.instance.inBounds(transform.position)) {
            transform.position = LevelManager.instance.reflect(transform.position);
        }

        if(!loadNextLevel && GetComponent<Camera>().fieldOfView <= 90 && (Input.GetKeyDown(KeyCode.P) || Input.GetKeyDown(KeyCode.Escape))) {
            gamePaused = !gamePaused;
            pauseMenu.GetComponent<Animator>().SetBool("GamePaused",gamePaused);
            if(gamePaused) {
                pauseMenu.GetComponent<CanvasGroup>().interactable = true;
                pauseMenu.transform.FindChild("PauseTitle").GetComponent<LevelIntroText>().Start();
                timeReversed = false;
                timeFrozen = true;
                Cursor.visible = true;
                Cursor.lockState = CursorLockMode.None;
            } else {
                pauseMenu.GetComponent<CanvasGroup>().interactable = false;
                timeReversed = false;
                timeFrozen = false;
                Cursor.visible = false;
                Cursor.lockState = CursorLockMode.Locked;
            }
        }

        //time manipulation code
        if(timeFrozen) {
            if(timeScale < 0) {
                timeScale = Mathf.MoveTowards(timeScale, 0, Time.deltaTime*3f*Mathf.Abs(REVERSE_TIME_SCALE));
            } else {
                timeScale = Mathf.MoveTowards (timeScale, 0, Time.deltaTime * 3f);
            }
            GetComponent<MotionBlur>().blurAmount = Mathf.MoveTowards(GetComponent<MotionBlur>().blurAmount, 0.5f, Time.deltaTime*3f);
        } else {
            if(timeReversed) {
                entangleSelected = null;
                if(timeElapsed <= 0) {
                    timeReversed = false;
                    timeResetting = false;
                    timeElapsed = 0;
                    noStateChangesThisFrame = true;
                } else {
                    timeScale = Mathf.MoveTowards(timeScale, REVERSE_TIME_SCALE, Time.deltaTime*3f*Math.Abs(REVERSE_TIME_SCALE));
                    GetComponent<VignetteAndChromaticAberration>().chromaticAberration = Mathf.MoveTowards(GetComponent<VignetteAndChromaticAberration>().chromaticAberration, -timeScale*30f, Time.deltaTime*10f*Math.Abs(REVERSE_TIME_SCALE));
                }
            } else if(timeResetting) {
                timeScale = -100;
            } else {
                GetComponent<VignetteAndChromaticAberration>().chromaticAberration = Mathf.MoveTowards(GetComponent<VignetteAndChromaticAberration>().chromaticAberration, 0f, Time.deltaTime * 200f);
                if(timeScale < 0) {
                    timeScale = Mathf.MoveTowards(timeScale, 0, Time.deltaTime*3f*Math.Abs(REVERSE_TIME_SCALE));
                } else {
                    timeScale = Mathf.MoveTowards (timeScale, 1, Time.deltaTime * 3f);
                }
            }

            if(!noStateChangesThisFrame || timeReversed || timeResetting) {
                timeElapsed = Mathf.Max(0, timeElapsed + timeScale);
                noStateChangesThisFrame = true;
            }

            GetComponent<MotionBlur>().blurAmount = Mathf.MoveTowards(GetComponent<MotionBlur>().blurAmount, 0f, Time.deltaTime*3f);
        }

        //First person controls
        float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
        float rotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * sensitivityY;
        if(Camera.main.fieldOfView <= 90f && !gamePaused) {
            transform.localEulerAngles = new Vector3(rotationY, rotationX, 0);
            transform.Translate(velocityVector*Time.deltaTime, Space.World);
            velocityVector = Vector3.MoveTowards(velocityVector, Vector3.zero, Time.deltaTime*2f);
        }

        //switching skills
        if(!gamePaused) {
            if(Input.GetKeyDown(KeyCode.Alpha1)) {
                currentMode = PhysicsMode.Mass;
            } else if(Input.GetKeyDown(KeyCode.Alpha2)) {
                currentMode = PhysicsMode.Charge;
            } else if(Input.GetKeyDown(KeyCode.Alpha3)) {
                currentMode = PhysicsMode.Entangle;
            }
        }

        RaycastHit rh = new RaycastHit();
        float clipPlane = Camera.main.nearClipPlane;
        Camera.main.nearClipPlane = 0.1f;
        Ray cameraRay = Camera.main.ViewportPointToRay (new Vector3 (0.5f, 0.5f));
        Camera.main.nearClipPlane = clipPlane;
        Debug.DrawRay(transform.position, cameraRay.direction*10f);
        if(!gamePaused && Physics.Raycast(cameraRay.origin,cameraRay.direction, out rh, 100000, ~(1 << 10))) {
            GetComponent<DepthOfField>().focalLength = Vector3.Distance(transform.position, rh.point);
        //			GetComponent<DepthOfField>().aperture = Mathf.MoveTowards(GetComponent<DepthOfField>().aperture, 10/(Vector3.Distance(transform.position, rh.point)), Time.deltaTime*10f);

            if(rh.transform.gameObject.GetComponent<PhysicsModifyable>() != null) {
                lookingAtObject = rh.transform.gameObject;

                if(!wireframeMode) {
                    lookingAtObject.GetComponent<AutoWireframeWorld>().HighlightObject();
                }

                PhysicsModifyable pM = rh.transform.gameObject.GetComponent<PhysicsModifyable>();
                rh.transform.gameObject.GetComponent<Renderer>().material.SetFloat("_Power", 0.3f);

                float delta = 10 * Input.mouseScrollDelta.y*Time.deltaTime;
                if(delta == 0) {
                    delta = (Input.GetKeyDown(KeyCode.UpArrow) ? 0.5f : 0) + -1 * (Input.GetKeyDown(KeyCode.DownArrow) ? 0.5f : 0);
                }

                if(!timeReversed && !timeResetting && !pM.immutable) {
                    //Increases/Decreases mass of object
                    if(!pM.specificallyImmutable.mass && currentMode == PhysicsMode.Mass) {
                        float tempVal = pM.Mass;
                        pM.Mass = Mathf.Min(6, Mathf.Max(0, pM.Mass + delta));
                        if(pM.Mass != tempVal) {
                            physicsSFXManager.GetComponent<PhysicsSFXManager>().PlayGravityChangeSFX(delta);
                        }
                    }// Increase/Decrease charge of object
                    else if(!pM.specificallyImmutable.charge && currentMode == PhysicsMode.Charge) {
                        if((pM.Charge == -1 && delta > 0) || (pM.Charge == 1 && delta < 0)) {
                            pM.Charge = 0;
                        } else if(delta != 0) {
                            pM.Charge = Mathf.Sign(delta);
                        }
                    }// Quantum Entangle objects
                    else{// if(!pM.specificallyImmutable.entangled && currentMode == PhysicsMode.Entangle) {
                        if(Input.GetMouseButtonDown(0)) {
                            if(pM.entangled != null) {
                                //Debug.Log("Detangle");
                                pM.entangled.Entangled = null;
                                pM.Entangled = null;
                                entangleSelected = null;
                                if(entangleLine != null) {
                                    Destroy(entangleLine.gameObject);
                                }
                            } else if(entangleSelected != null && entangleSelected != pM) {
                                //Debug.Log("Entangle " + pM + ":" + entangleSelected);
                                pM.Entangled = entangleSelected;
                                entangleSelected.Entangled = pM;
                                entangleSelected = null;
                                if(entangleLine != null) {
                                    Destroy(entangleLine.gameObject);
                                }
                            } else if(!pM.specificallyImmutable.entangled){
                                //Debug.Log("Entangle " + pM);
                                entangleSelected = pM;
                                if(entangleLine == null) {
                                    entangleLine = new GameObject("EntangleLine", typeof(LineRenderer));
                                    entangleLine.GetComponent<LineRenderer>().useWorldSpace = true;
                                    entangleLine.GetComponent<LineRenderer>().sharedMaterial = Resources.Load<GameObject>("SwitchLine").GetComponent<LineRenderer>().sharedMaterial;
                                    entangleLine.GetComponent<LineRenderer>().material.color = Color.black;
                                    entangleLine.GetComponent<LineRenderer>().SetPosition(0,pM.transform.position);
                                }
                            }
                        }
                    }

                    if(currentMode == PhysicsMode.Mass || currentMode == PhysicsMode.Charge) {
                        entangleSelected = null;
                    }
                }
            } else {
                lookingAtObject = null;
            }
        } else if(Input.GetMouseButtonDown(0)) {
            // handles canceling entanglement
            entangleSelected = null;
            if(entangleLine != null) {
                Destroy(entangleLine.gameObject);
            }
        } else {
            lookingAtObject = null;
        }

        //Handles entangle indicator
        if(entangleLine != null) {
            LineRenderer entangleRenderer = entangleLine.GetComponent<LineRenderer>();
            if(entangleSelected != null) {
                entangleRenderer.SetWidth(Vector3.Distance(transform.position,entangleSelected.transform.position)/30f,Vector3.Distance(transform.position,entangleSelected.transform.position)/30f);
                if(lookingAtObject == null) {
                    entangleRenderer.SetPosition(1,transform.position + (transform.forward*Vector3.Distance(transform.position, entangleSelected.transform.position)));
                } else if(lookingAtObject != null && lookingAtObject.GetComponent<PhysicsModifyable>() != null) {
                    entangleRenderer.SetPosition(1,lookingAtObject.transform.position);
                }
            }
        }

        //Loading next level with cool transition
        if(loadNextLevel && !loadMainMenu) {
            loadNextLevelTimer += Time.deltaTime;
            if(loadNextLevelTimer > 2f) {
                if(loadingNextLevel == null) {
                    loadingNextLevel = Application.LoadLevelAsync(Application.loadedLevel + 1);
                    if(loadingNextLevel == null) {
                        loadingNextLevel = Application.LoadLevelAsync(0);
                    }
                    loadingNextLevel.allowSceneActivation = false;
                    physicsSFXManager.GetComponent<PhysicsSFXManager>().PlayWarpingSFX();
                }
                starField.GetComponent<ParticleSystemRenderer>().lengthScale = Mathf.MoveTowards(starField.GetComponent<ParticleSystemRenderer>().lengthScale, 100, Time.deltaTime*50f);
                Camera.main.fieldOfView = Mathf.MoveTowards(Camera.main.fieldOfView, 179f, Time.deltaTime*30f);
                transform.Translate(transform.forward*Time.deltaTime*Camera.main.fieldOfView/2f, Space.World);
                if(physicsSFXManager.GetComponent<AudioSource>().time/physicsSFXManager.GetComponent<AudioSource>().clip.length > 0.98f) {
                    loadingNextLevel.allowSceneActivation = true;
                }
            }
        } else if (!loadNextLevel && !loadMainMenu) {
            starField.GetComponent<ParticleSystemRenderer>().lengthScale = Mathf.MoveTowards(starField.GetComponent<ParticleSystemRenderer>().lengthScale, 1, Time.deltaTime*50f);
            Camera.main.fieldOfView = Mathf.MoveTowards(Camera.main.fieldOfView, 90f, Time.deltaTime*Camera.main.fieldOfView/3f);
            if(Camera.main.fieldOfView > 90f) {
                transform.Translate(transform.forward*Time.deltaTime*10f, Space.World);
            }
        } else if(loadNextLevel && loadMainMenu) {
            lookingAtObject = null;
            loadNextLevelTimer += Time.deltaTime;
            if(loadNextLevelTimer > 0.2f) {
                if(loadingNextLevel == null) {
                    StartCoroutine(LoadMainMenuSeamlessly());
                    loadingNextLevel.allowSceneActivation = false;
                    physicsSFXManager.GetComponent<PhysicsSFXManager>().PlayWarpingSFX();
                }
                starField.GetComponent<ParticleSystemRenderer>().lengthScale = Mathf.MoveTowards(starField.GetComponent<ParticleSystemRenderer>().lengthScale, 100, Time.deltaTime*50f);
                starField.transform.localPosition = new Vector3(0f, 0f, -300f);
                Camera.main.fieldOfView = Mathf.MoveTowards(Camera.main.fieldOfView, 179f, Time.deltaTime*30f);
                transform.Translate(-transform.forward*Time.deltaTime*Camera.main.fieldOfView/2f, Space.World);
                if(physicsSFXManager.GetComponent<AudioSource>().time/physicsSFXManager.GetComponent<AudioSource>().clip.length > 0.98f) {
                    Cursor.visible = true;
                    Cursor.lockState = CursorLockMode.None;
                    loadingNextLevel.allowSceneActivation = true;
                }
            }
        }
    }
Esempio n. 31
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 /// <summary>
 /// ctor
 /// </summary>
 protected IncompressibleBoundaryCondMap(IGridData f, IDictionary <string, AppControl.BoundaryValueCollection> b, PhysicsMode _PhysicsMode, string[] BndFuncName)
     : base(f, b, BndFuncName)
 {
     this.PhysMode = _PhysicsMode;
 }
Esempio n. 32
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 /// <summary>
 /// ctor
 /// </summary>
 public IncompressibleBoundaryCondMap(IGridData f, IDictionary <string, AppControl.BoundaryValueCollection> b, PhysicsMode _PhysicsMode)
     : base(f, b, BndFunctions(f, _PhysicsMode))
 {
     this.PhysMode = _PhysicsMode;
 }