public void CreateStatic(PhysicsBehaviourX istatic) { istatic.xID = IDCounter; istatic.XStart(); staticColliders.Add(istatic); IDCounter++; }
public void CreateDynamic(PhysicsBehaviourX idynamic) { idynamic.xID = IDCounter; idynamic.XStart(); dynamicColliders.Add(idynamic); IDCounter++; }