// Use this for initialization void Start() { currentHealth = totalHealth; isAlive = true; inventory = GetComponent <Inventory>(); m_actorEquipment = GetComponent <Actor_Equipment>(); m_physicsAnimation_Human = GetComponent <PhysicsAnimation_Human>(); }
private void Start() { // get the transform of the main camera if (Camera.main != null) { m_Cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.", gameObject); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } human = GetComponent <PhysicsAnimation_Human>(); m_actor = GetComponent <Actor>(); }
// Use this for initialization void Start() { human = GetComponent <PhysicsAnimation_Human>(); }